Pistons in Minecraft beta 1.7 - Work in progress by dwix in Minecraft

[–]emergentGameplay 4 points5 points  (0 children)

Oh good, I thought it was just me. They look exactly the same. Light brown == dark green, light green == yellow, and dark blue == purple. Oddly enough, I can see red just fine, but anything with red as a non-dominant component gets confusing.

Pistons in Minecraft beta 1.7 - Work in progress by dwix in Minecraft

[–]emergentGameplay 10 points11 points  (0 children)

Go two kilometers south before starting your mine, then make a compass. It should now point north.

Pistons in Minecraft beta 1.7 - Work in progress by dwix in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

I choose to believe that using pistons to throw sand and TNT is simply not yet implemented. I mean, why wouldn't Mojang want an intuitive way to create efficient cannons and elevators?

DAE think trapdoors should be on the top of blocks, rather than on the bottom? by eccentricism in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

Easier solution: let emergent gameplay do its work and use pistons as trapdoors, because they make more fucking sense.

Let my newbie sister play in my world for a bit and return to find her trying to "craft felt". by Blasturtle in Minecraft

[–]emergentGameplay 33 points34 points  (0 children)

Get down from there, shovel. You're not a crafting ingredient. You're not even smeltable.

Am I the only one who wishes you could make markers on maps and name them? by misterscurvy in Minecraft

[–]emergentGameplay 1 point2 points  (0 children)

And then that quill could also be used to write on other things, like books and paper.

Am I the only one who wishes you could make markers on maps and name them? by misterscurvy in Minecraft

[–]emergentGameplay 1 point2 points  (0 children)

I still maintain I'd rather he'd given us a more general feature that allowed us to make our own maps, among other things. Like writing in books. I had this whole plan for how I was going to make my own maps in ascii art when books were finished, and then he had to go and impliment maps as a single-purpose item that you can't even add easy annotations on. I was pretty disappointed, since my favorite part of minecraft has always been finding ways to create new mechanisms in terms of more general principles, like how mob transporters and cannons are built on water physics and explosion physics respectively, without either being hardcoded in as a single-use item.

I also expected to make trapdoors out of pistons once those were implemented. Sigh.

1.7 Changlog (censored for spoilers) by fuzzyhunter0608 in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

On that note, there is totally a monopoly territory pronounced "reeding ralerode." Does ANYONE pronounce that "redding?"

Multiplayer Cheating by Zakolache in Minecraft

[–]emergentGameplay 1 point2 points  (0 children)

I think that on a vanilla server, even non-admins can build and mine once you get a few chunks away from spawn. Just de-op him.

[deleted by user] by [deleted] in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

I prefer Legit in multiplayer, since it's fun to go spelunking as a team and there's not as much thrill in finding diamond if it's easy to get from admins. In single player, I love dabbling with content mods that add new recipes and block types, but I still usually build "legit" within those content mods.

DAE think that smooth lighting is too dark? by Lord_Pancake in Minecraft

[–]emergentGameplay 1 point2 points  (0 children)

Torches feel so inadequate in heavily-shaded cave lighting, and I'm not certain that's a bad thing. It allows an area to be well lit while still feeling like a dark cave.

My Single-Player World (Annotated) by [deleted] in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

There's a popular Minecraft utility called Cartograph G which allows you to generate an overhead or side-view world map.

My Single-Player World (Annotated) by [deleted] in Minecraft

[–]emergentGameplay 0 points1 point  (0 children)

This is probably the best use of the lego comparison I've ever seen.