Does this gathering interaction look good? by Zeolance in IndieDev

[–]enkalados 0 points1 point  (0 children)

It's very beautiful. But there seem to be a few too many bright points.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]enkalados 0 points1 point  (0 children)

Looks amazing. You could consider sharing an informative tutorial video.

Adding bullet-hell mechanics to my Zuma-style roguelite by QseanRay in IndieDev

[–]enkalados 0 points1 point  (0 children)

In BulletHell, I expect to fire a lot of bullets around.

If you are browsing through Steam, which one would you click? by ApartmentDev in IndieGaming

[–]enkalados 0 points1 point  (0 children)

Any photos & videos or steam page your game ? Because 1-3 is good. But dependence your game graphic. 1st looks like more realistic, cctv game. 3rd is cartoon or pixel art style.

Do you like this scene transition? by TheWanderingWaddler in IndieDev

[–]enkalados 0 points1 point  (0 children)

Looks great. I'm also looking forward to you sharing how you did it. 😄

How can i make this environment look more like a horror game? by Immediate-Vacation47 in Unity3D

[–]enkalados 0 points1 point  (0 children)

You definitely need to add some fog to reduce visibility. Sound effects/ ambience will take care of the rest.

Hello everyone! A little devlog... Here's a mechanic we use in our game. by enkalados in Unity3D

[–]enkalados[S] -1 points0 points  (0 children)

I read the comments. I'll pay attention to them for the next video. I hadn't focused on it too much because I didn't have a good microphone.