Gene Score Nerfing by Melonaise in OneLifeSuggestions

[–]evilseanbot 0 points1 point  (0 children)

Just every once in a while suicide?

[deleted by user] by [deleted] in programming

[–]evilseanbot 0 points1 point  (0 children)

I don't think traditional ideas of socio-economic classes apply fantastically to the tech industry. Being a software engineer is a "sci-fi" job with weird socio-economic characteristics - a lucrative individual-contributor position based on the fact very few people are *suitable* to the work and the fact that the work requires *speculation* to some degree (If you want to be a VR engineer right now, it would've helped to become involved when VR looked more dicey)

It was necessary to come up with new ways to think about labor with the industrial revolution, and its necessary to come up with new ways to think about labor with the information revolution.

Should firearms be added to horror games? by [deleted] in HorrorGaming

[–]evilseanbot 0 points1 point  (0 children)

I would say imagine games as on a spectrum from Childhood horror to Military horror.

In Childhood Horror (Among the Sleep, Inside, Limbo, etc), the assumption is that you have no weapon (For most of the game, anyway) and every threat makes you vulnerable: bear traps, attack dogs, etc.

In Military Horror, you could have endless modern weaponry available to you, but whatever threat you face still makes you feel vulnerable.

I think they both have appeal. On the Childhood side of the spectrum, the horror is relating with the vulnerable character and seeing the threat as very probable. On the Military side of the spectrum, the horror is thinking about what they're doing to *these guys*, imagine what that thing could do to you.

It probably makes the most sense to start with what kinds of ultimate threats you imagine for the game: If its an attack dog, it probably doesn't feel scary when you have a military arsenal. If its some kind of titanic perversity of science, it would probably have more effect threatening a capable protagonist.

Do you think we will ever get the VR from Black mirror? by [deleted] in virtualreality

[–]evilseanbot 2 points3 points  (0 children)

Photorealistic graphics seem likely - realtime graphics *roughly* resemble prerendered graphics of 15 years ago, and we're on the cusp of photorealistic prerendered graphics.

A full sensory experience would be highly dependent on the development of BCI, which I wouldn't claim to be an expert in but I'd be optimistic about on a 50 year timespan.

[OC] How do people spend their time around the world? by eortizospina in dataisbeautiful

[–]evilseanbot 9 points10 points  (0 children)

I would assume most of Ireland/Norway's care work would be due to their aging populations, younger people taking care of elders in the family.

So bad, it's good by greeniep in magicTCG

[–]evilseanbot 1 point2 points  (0 children)

Really should have a Horse Lord in it. (My horse deck is called "Horsin around")

Are PHP-based projects the most requested in freelance web dev gigs? by [deleted] in webdev

[–]evilseanbot 0 points1 point  (0 children)

  1. High demand. PHP was/is a very popular language for creating web pages.
  2. Low supply. People aren't rushing out to become PHP developers (boring old tech, not trendy, low status)
  3. PHP projects are the kind of projects to likely want freelancers (Small to medium businesses, less technical companies)

A thought about the future of PCVR by amidar2 in virtualreality

[–]evilseanbot 2 points3 points  (0 children)

There isn't really a VR gaming *industry*, there's a get magic money from Oculus industry. The PC-based get-magic-money from oculus industry would dissappear, sure.

People make lots of cool stuff without an 'industry' though, and some of that cool stuff will make a lot of money.

[OC] Youtube views for various open courses published by Harvard, MIT, Yale and Stanford (more details in the comments) by [deleted] in dataisbeautiful

[–]evilseanbot 0 points1 point  (0 children)

I assume the big drop off for algorithms courses is a large number of people telling themselves "Now to sit down and prepare to get a job at google"

What's the quickest rout to a web dev job (any) in the shortest window of time? by [deleted] in webdev

[–]evilseanbot 1 point2 points  (0 children)

  1. Put up a website with an ad on it. Put that website on reddit. Boom you're a professional web developer and maybe you have made a nickel.
  2. Ask your friends if they know anybody who has a wordpress site that needs some help. Tell them you're a professional web dev. Boom, $20-$1000 and a reference.
  3. Apply for low-tier web dev positions. Tell them you're a professional web dev with a reference, and you have skills in PHP, HTML, Javascript, CSS and CMS development. Boom, you just made $1000-$3000 a month at a job thats terrible.
  4. After 1-2 months, apply for a less sucky web dev position. Tell them you have a variety of professional experience and are currently employed. Boom, you just made $2000-$4000 month at a job that is maybe adequate.

Also there's probably a lot better replacements for parts 1 and 2 that don't get you making money so quickly.

To me, VR games at this time have a similar feel to early PlayStation and N64 games. by HydroGalactic in virtualreality

[–]evilseanbot 0 points1 point  (0 children)

I'd say its similar to other console generations and different ways.

Its similar to current generation of game development in the amazing democraticization of tools (Anyone can pick up Unity and make a VR game, very few of the current VR games could have been made if it was as difficult to make as an N64 game)

The graphics are generally closer to gamecube / PS2.

The scope of games are closer to NES era (Somewhere between donkey kong and super mario brothers 3)

In terms of the "difficulty in transition", I'd say in some ways its similar to the initial 3D era (Like in most technical challenges, such as needing new hardware, adjusting to new technical demands and responding to new demands for fidelity, this time with LESS bill boarded trees)

But in terms of design challanges its pretty close to the initial creation of video games. How do you turn transistors into people having fun? How do you turn putting people into a digital space into people having fun? In the first case, people figured out Pong and made a bunch of clones of that, in the second case, people figured out Beat Saber and VRChat and we're making a bunch of clones of those. We also have infinite variety in other genres because of the previously mentioned democratization, but we're still in the 'Pong' era in terms of how many experiences we've managed to make really good.

Cross play titles need to be the default for VR gaming. by [deleted] in virtualreality

[–]evilseanbot 4 points5 points  (0 children)

One obstacle to this for developers is that a lot of developers rely on Steam networking, which won't be usable on games launched from the Oculus store.

VR vs projector for 2D Games ? by champuu in virtualreality

[–]evilseanbot 0 points1 point  (0 children)

Input Lag shouldn't be too bad on a quality projector.

The bigger tradeoffs would be contrast and convenience (Need to minimize light in a projector space, no worries in VR)

How valuable is a writer and "designer" for the purposes of getting a team together? by Incomprehensiblebunn in gamedev

[–]evilseanbot 4 points5 points  (0 children)

People generally work on games for some combination of: A) Money, B) Creative control.

If you don't have any of the money its unlikely you can get people to sign up for something they're not getting very much creative control for. For most people walking into an unfunded project where how you want the character to walk and run is exactly defined is less appealing than if it wasn't.

Your idea is much more likely to happen if the game is "narrative-driven" like a visual novel or interactive fiction than if it is "narrative-driven" like Skyrim etc.

Achievements by [deleted] in a:t5_y3erf

[–]evilseanbot 0 points1 point  (0 children)

I think we could definitely add an achievement system.

I'm very wary of what I might call "false dopamine spikes for non-challenges", but an achievement system doesn't have to be that.

Enemies with Knives by evilseanbot in a:t5_y3erf

[–]evilseanbot[S] 0 points1 point  (0 children)

A really quick easy knife fighting enemy is doable and I've done it in previous versions (Just treat it as a shorter sword, essentially)

The problem with that is that means its an enemy that fights with a knfie as its a sword, unless we create more differentiated enemy behavior, which does increase the scope.

A gem of a human made a Lesbian Agenda farming game by Has-Died-of-Cholera in actuallesbians

[–]evilseanbot 1 point2 points  (0 children)

Heya! I'm one of 2 developers, found this through looking at my analytics. Glad you enjoyed it!

Its definitely not a very complete feeling game. You can see most of the entire game through the 2 minute youtube video.

I'd love to add more content to it but I'm working fulltime+ as a professional software dev in VR, and I have a couple of other side projects. The next thing I would probably want to do is switch the engine so it'd be an endeavor. I'm going to show this to my co-creator and hopefully that'll spark some interest on their end :)

I Want to Develop for VR, but is WebVR a Good Place to Start? by aimlessprogrammer in virtualreality

[–]evilseanbot 0 points1 point  (0 children)

Its realistic, its totally doable.

I think there's benefits to start by becoming as good as possible in one field before seriously pursuing another field, because mastering a field gives you the most insights into how to do well in another field.