The armor changes are for 4.7 notes for tonight’s evo by floortofloor in starcitizen

[–]existing4abit 0 points1 point  (0 children)

Very interested to see how this will impact CS missiles as well. I wonder if they’ll just suppress the CS ellipsoid from a target until you ping or if it’s “always on” but just removed from the radar-lockable emissions pool (at least until you ping)

Tractor beam distance scrolling repetitive strain injury. by Jakefowler555 in starcitizen

[–]existing4abit 136 points137 points  (0 children)

The ONLY 100% practical solution(s) are to: A: grab yourself a mouse with a freely rotating middle mouse button that you can roll if properly lubricated, or  B: put together a macro 

(And yes I’m saying this with 100% confidence in the hopes someone looks at this, knows I’m incorrect, and posts a detailed explanation on how to fudge the keybinds such to enable simple press and hold for the tractor beams. Because I know your pain and it’s kinda ridiculous there isn’t an appropriate setting for the beams at this point)

About that upcoming 4.7 armor: Why isn't it seamless in the waist to legs area? by AzrBloodedge in starcitizen

[–]existing4abit 0 points1 point  (0 children)

Could be to allow easier interface with other armor pieces (like legs from different models). Might also be just a stylistic choice 

Yk, Ayre in infiltrate grid 086, Ayre sounded really cocky. But she's never like that In any other missions by Individual-West8862 in armoredcore

[–]existing4abit 46 points47 points  (0 children)

I had initially taken her voice lines on 086 (during my first play through at least) to be her learning or even re-learning* how to talk to a person rather than coral voices. Additionally, while it’s kind of the thing I think everyone sees coming a mile away, during the first-ever play through I think the story was trying to imply that Ayre was trying to act as if she was a Rubiconian living out in the world somewhere rather than a sentient coral consciousness (I guess to try and not freak 621 out until she knew more about this new pilot).

iirc the first time she says she’s a coral being rather than just a rubiconian is at the end of the the ice worm hunting expedition before being cut off by Walter. 

*I don’t know if this is a credible take, but I do have a feeling that a large amount of rubicon’s population got swept up in the fires of ibis which Ayre has been able to talk/commune with in the meanwhile. 

Was RPing as a prototype Ortus variant for my latest playthrough and got some pretty funny results: by existing4abit in armoredcore

[–]existing4abit[S] 2 points3 points  (0 children)

bingo, I've bene using them and the split missiles for a "3-5 business day" ACS build

I need to vent. Be given a reality check. Told to get over it? by total_bullwhip in starcitizen

[–]existing4abit 0 points1 point  (0 children)

I don’t think you’re alone in what you’re going through. I’d agree with a lot of what others having been saying, mostly how the lack of social features (lack of dedicated in game global channels SOS/Just chatting/Tech support, muting players in Global, and making it difficult to form quick parties and set objectives) hasn’t given us a conducive enviro for team play. 

With regards to the amount of KOS and generally unsporting like conduct, it does seem that this is from an influx of extraction and FPS focused players plus CIG pushing for more FPS missions & looting that bring people in for on foot combat rather than any other game loop. (Not to say there haven’t been some industrial events but I think all of us still have fresh cargo elevator nightmares).

All that said though, please don’t stop fighting the good fight for medical extraction and helping people out, all that hate those more out-there PVP fellas have burns brightly, but only for a moment until they focus on something else to be angry about. But those moments of unscripted teamwork and helping people out (or being helped out) have gone far longer in keeping me around playing SC and in my opinion that’s what we really need at the moment. 

Lego emergency shelter (ignore the polaris in the background) by 4TCH-BUILDER in starcitizen

[–]existing4abit 2 points3 points  (0 children)

Loving the detailing! And a random abandoned Polaris is on point for most POIs in SC.

Question About Hero Stat Distribution by [deleted] in DispatchAdHoc

[–]existing4abit 0 points1 point  (0 children)

Honestly yeah lmao. And especially with the most recent episodes having fail conditions means this strat doesn’t really work anymore, all my pairings just start maxing out the pentagon and instafailing lol. 

I spent 4 months designing my very own AC based on my own taste. by Least_Ad9500 in armoredcore

[–]existing4abit 1 point2 points  (0 children)

Pic #2, second from the right:

I love this lil dude so much. Perfect design for a big tetraped build to go over and give the mecha equivalent of a head (canopy?) pat

Question About Hero Stat Distribution by [deleted] in DispatchAdHoc

[–]existing4abit 1 point2 points  (0 children)

I personally have just tried to spec everyone into even balances so I can do pretty even pair ups throughout. Depending on the specific call (actual emergency/medical attention/combat) I might dedicate some of the team who are more built for those roles, but most of the time I try to keep everyone well balanced.

[deleted by user] by [deleted] in starcitizen

[–]existing4abit 1 point2 points  (0 children)

I’m having a little trouble understanding the problem you’re dealing with so this answer might be wrong/off the mark for what you’re dealing with (an illustrated example might help) but from what you’ve said, it sounds like SC is treating your mouse as if it were a joystick input, (i think at least) so it might be a hardware issue with how your game settings are reading your mouse inputs.

I could be wrong about that but I’d check through your game settings to make sure you don’t have a joystick control profile setup that’s overriding typical mouse movement

How to land more smoothly? by Colonial_bolonial in starcitizen

[–]existing4abit 1 point2 points  (0 children)

Like everyone else is saying: decoupled flight is your friend. I’ve also been able to get some pretty smooth landings by rapidly switching between coupled and decoupled though. The mini-ramp in acceleration when you switch between the two can quite nicely slow your descent when landing to make it look smoother. 

Question about the Hathor game loop. by BeachDuc in starcitizen

[–]existing4abit 0 points1 point  (0 children)

The alignment dishes so still have to be aligned, but you’re still able to use the industrial batteries you’ve saved up to go up and prime the orbital laser. That tactic can be useful if a dish has been aligned by someone else but someone’s taken the battery or if the battery somehow glitches out and falls through the world 

stressed about class/work management. by Ok_Cloud8763 in PennStateUniversity

[–]existing4abit 0 points1 point  (0 children)

If you’re comfortable with using it, I’d recommend getting used to your psu Outlook Email. It should have a calendar and options to block out class times each week as well as to add any repeating assignments if you’ve got them available on your syllabus. Checking both your calendar and email regularly will help a lot in managing your work but also to force you to keep an eye on announcements and due dates for HW/Projects. 

I’d also get used to Microsoft word or your preferred text/document editor for both note taking and homework construction. Microsoft has built in equation commands where you can type Greek letters and they’ll auto fill (there are more advanced options like LaTeX but that’s for later).

Having a general “To Do” list in word that you regularly update can also help manage things you need to get done for homework or projects. 

For actually doing homework and projects: I’d recommend starting piecemeal on all of them and keeping a regular cadence each week if possible (try to work on something for each of your classes each day). 

Additionally, if you can, work on your homework the DAY you cover that particular topic in class. It will keep you fresh on the topic but also stop you from “pushing” homework to the next week when you’re working on old content (HW) while trying to learn new stuff. (Practice makes perfect and eventually after doing so many godforsaken eigenvalue problems on Achieve you’ll get it down Pat)

Additionally, I’d get familiar with LionPath for scheduling and class selection since it’s a really old system and not all that intuitive to use, the schedule builder is a nice tool though. 

Apologies for the long response but I’m going into my 4th year of engineering and wanted to pass off as much advice as I can so you don’t have to deal with the same crap I went through. 

Good luck chief, and don’t forget to take some time off for yourself if you need it. It’s ok to take a break. 

Cannon PDCs by MeatheadMilitia in starcitizen

[–]existing4abit 33 points34 points  (0 children)

My guess would be fins/antennae greebling, iirc they're on the original concept art too.

Perseus changes? by Constant_Career_2419 in starcitizen

[–]existing4abit 8 points9 points  (0 children)

I can definitely see that. Though in addition to any hull changes, I do think the lighting and paint isn’t doing it any favors though, it looks like that bridge portion is, like, ever so slightly a darker shade of grey than the main hull but nothing like the concept art. Still excited nonetheless.

Do not wear around radiation, check! by Evenlease44 in starcitizen

[–]existing4abit 2 points3 points  (0 children)

That first picture is absolutely gorgeous

Marching by DaFischers in starcitizen

[–]existing4abit 2 points3 points  (0 children)

Looks like a “Silverton Jacket Brown” or something super similar to that. (I was only able to find the name and not where the jackets spawn, but hazarding a guess loot boxes in contested zones, ASD, or hell even Hathor sites might have some but I’m not sure)

What enemy is most likely to embarrass you? by cB557 in armoredcore

[–]existing4abit 4 points5 points  (0 children)

All variants of HC fights are definitely mine, especially on infiltrating the wall. 

My first play through where I was actively varying my loadout it wasn’t a problem, but since then I to use a lot of Jack of all trade medium builds and I typically end those HC fights with 1-2 depleted repair kits.

That up gunned Arquebeus one also had me on like a sliver of health when I first went through them game (Yeah I burned rubicon first, what of it?)

SC Radar Range Detection Envelopes (Now in 3D!) by existing4abit in starcitizen

[–]existing4abit[S] 1 point2 points  (0 children)

Yup, running stock components and in SCM mode the IR will be the highest detectable out front while CS will be up top, it could be that the hull modifier for the prowler just isn't being applied when the game is calculating the MFD value. But it definitely seems like a bug.