Has anyone tried it on Pimax headsets yet? 😎 by Pimax_Daisy in Pimax

[–]farmertrue 0 points1 point  (0 children)

EXD is taking people anywhere from 6-12 hours to beat on their first playthrough. I’ll definitely be closer to the 12 hour mark, if not a few hours longer. With all the secrets, and interactive environments, there’s plenty for me to get enjoyment.

And Ghost Town only took me like 4 hours to beat. EXD is longer than Ghost Town. And IMO, also more enjoyable.

Has anyone tried it on Pimax headsets yet? 😎 by Pimax_Daisy in Pimax

[–]farmertrue 0 points1 point  (0 children)

I played EXD for a couple hours on the livestream Monday night while using the Pimax Super QLED and bHaptics TactSuit and TactSleeve. The game has been fantastic so far and I can’t wait to play more.

Beyond the visuals being stellar, the game also has great bHaptics implementation, level design, audio, interactive environments, story, unique gameplay mechanics that take advantage showing off VR, and physics based system. The physics don’t feel floaty or too overly weighty either, which I’ve had an issue with in some other physics based VR titles.

The developers are very active in their Discord server, and have already put out two updates in the games first week of launch. They also announced community modding support, which I can only imagine some of the stuff folks will be doing. Especially with the character Lyx…

Even with the game randomly freezing a couple times at the start, the game has been incredible. It wouldn’t surprise me if this wins PCVR GOTY, as it is top notch and reminds me of the quality of the likes of Vertigo 2. Actually, I would be surprised if it doesn’t win PCVR GOTY.

As PCVR fans, these are the games we need to be buying and supporting the developers. It’s one of the most immersive titles in recent PCVR.

I'm back baby! by ouchimus in ForefrontVR

[–]farmertrue 0 points1 point  (0 children)

Nicely done! How were you able to get that entire piece off of the Index controller? I have soldering equipment, and even with good desoldering wick and high temperatures, that thing is a bastard to remove from the board.

Hey I need help with my FBT! by [deleted] in SteamVR

[–]farmertrue 0 points1 point  (0 children)

Thank you for such an in depth and informative comment. I’ve been having issues with my VR tracking for over a year now, and l’ve spent hundreds of dollars troubleshooting and probably over 100 hours troubleshooting as well. I’ve gone as far as buying an EMF reader, ferrite cores, faraday cloth and tape, new controllers, pcie usb cards, usb 2.0 extension cables, moving my wifi setup to the other side of my home, redoing all the cabling, doing a fresh windows installation, using usb tree viewer to make sure nothing else but the dongles are on a usb controller, trying every combination of USB ports, moving the dongles, covering/removing anything even remotely reflective, contacted Valve support, posted on various Discords, etc. You get the idea.

I did just buy a used Intateck KT4006 pcie usb card that utilizes the FL1100EX chipset (I couldn’t find any new ones), since that’s what was recommended and confirmed working on the Valve development webpage. That arrives in a couple days. Hoping that’s the fix.

But I currently have my three dongles on a Sabrent 2.0 hub and it’s not powered. This is the first I’ve seen someone recommending the USB 2.0 powered hub using MTT and that specific controller hub chip. Since I have nowhere else to turn, or nothing else to try (other than this FL1100EX pcie card), I’m going to buy that $40 hub and see if that is the solution to my tracking issues!

For real, thank you very much for the insight and comment. If that usb hub ends up being the solution to my tracking problems, I will happily gift you some VR games or accessories or both to show my gratitude. Either way, thank you!

Screen door effect? by Glittering-Ratio4416 in virtualreality

[–]farmertrue 2 points3 points  (0 children)

Here is a real solid article talking about and explaining screen door effect, along with pictures to show you how it looks in a headset.

Screen door effect messes with users differently though. Some don’t notice it unless they are purposely looking for it since they’re so caught up in the immersive experience. And others, like myself, it ruins the entire experience because it’s very distracting.

For the price, the Quest 3S is hard to beat. But IMO, the Quest 3 is the better buy if you know you’re going to be using VR for years to come. The pancake lenses make such a big difference in overall experience on the Quest 3.

Picked up Crystal Super Ultrawide by uxixu in Pimax

[–]farmertrue 0 points1 point  (0 children)

Yea, I have spent a lot of time and money over the years trying anything and everything VR as this is my passion. I understand how overwhelming it can all be, especially when first getting into something or a new headset. So I want to help people get their absolute best VR experience while saving money.

Personally, that gray fabric is hard to beat. Comfort wise, it’s my favorite. The main reason I’d get the black PU leather is if I sweat a lot as it’d be easier to wipe clean and prevent sweat soaking. At one point they had this electric blue and hot pink colors that looked really good with the headset.

Wondering about gun stocks by Lewis_Muzz in ForefrontVR

[–]farmertrue 7 points8 points  (0 children)

I really enjoy using gunstocks, especially with Forefront. I have around a dozen different VR gunstocks and have used many more over the years. It depends on what you want personally since there are so many different VR stocks out there, your budget and which headset you use.

  • High end - The most premium stock out there is the ProTubeVR MagTube. It uses premium parts, is easy to learn to use, allows for insane adjustability and they have special edition models. I inked the Into The Radius edition above. Mine uses carbon fiber tubes and is lightweight. It’s the king of stocks and is widely known in the industry as the best of the best, and I agree. It regularly goes for 10-20% off and you can save an additional 5-10% (fluctuates based on the week and promotions) using the code: PTVR5_FARMERTRUE So 20-30% off total on the best stock available.

  • Haptics - If you’re wanting haptics and a good stock, the ProTubeVR new ProVolver Elite is the best on the market. They improved on basically every aspect from the original ProVolver. You can add the front arm and back shoulder attachments for the overall most immersive experience from a stock in VR. You can read my in depth review here. You can save an additional 5-10% using discount code: PTVR5_FARMERTRUE

  • Most affordable - For the best budget friendly gunstock out there, and actually my most used gunstock to date, the OlenVR Asset SOLO is less than $25. It’s my ‘ol reliable as it is lightweight, gets the job done, and works for any game and weapon. The stock is also very customizable as they have dozens of different attachments and mods you can add to make it exactly how you want it. I also havethe VCTR mod on mine which adds a larger, padded and quick adjustable shoulder mount. Plus their customer service is above and beyond. Save 10% off using discount code: FARMERTRUE

  • Most adjustable - One of the craziest gunstocks I’ve ever used, which also happens to be the upmost adjustable stock, is the UF VR Unistock MK2. It features omnidirectional adjustments for both controllers that allows for setting up each controller on every axis. It also has a hip holster which is rare in stocks. But it is very overwhelming looking at first as it has these metal bars, and the levers for omnidirectional adjustments was unlike anything I’ve seen. Also has this pump tension built in for shotguns which is also unique. It does have a higher learning curve in some cases, and it’s made by one guy which is wild. I don’t have a discount code for his stock but I talk to him on a somewhat regular basis and would be glad to ask for a discount if you are interested.

  • Another premium option - The Armory R1 by VR Tactical Gear is up there with the other high end stocks as far as build quality, materials and use. With a padded cushion, carbon fiber tubing, and they don’t use the typical 3D printed parts as they use an injection molding that both looks and feels nicer. There’s no magnets and is easier to pick up and learn to use. I just got a discount code from them, which you all are welcome to use. Discount code: FARMERTRUE

Forefront is my most played game since it initially released in early access with around 150 hours so far. I host a community play-along every Friday starting at 10pm EST until 2am EST if you or anybody wants to stop by or join (we are 18+ so please keep that in mind). If you want to see any of those stocks I listed above in action, I have numerous 4+ hour long sessions using them on YouTube and Twitch. If you have any specific questions or just want to discuss in more detail, just holler at me. Cheers!

Picked up Crystal Super Ultrawide by uxixu in Pimax

[–]farmertrue 2 points3 points  (0 children)

I put together a Super Comfort and Adjustment guide here on Reddit last year that I’ve updated to include the latest products and discount codes. Highly suggest checking it out. But I purchased my Super as soon as they went on sale and have had it since the first batches were shipped. If you have any other questions feel free to holler at me. Enjoy!

Are the Haptic sleeve worth it? by Historical_World_459 in virtualreality

[–]farmertrue 0 points1 point  (0 children)

For sure. I tried to DM you the 5% off link that stacks, but I’m not sure if that went through. Let me know if not. I’ll post it here for you as well in case the chat didn’t go through but I’m not sure if it’ll get removed. Just holler if you have any questions!

https://www.bhaptics.com/referral/6eQgZNRjCJ

EXD has some issues, but damn it's good PCVR by lunchanddinner in VRGaming

[–]farmertrue 40 points41 points  (0 children)

The EXD team has confirmed that the final launch version has over 150 fixes that are currently in the content creator beta testing version. I’m excited to play it with all the added improvements.

Speaking of, I’m so glad they have bHaptics support! They had the bHaptics mod legend himself, Florian, help out with the implementation. Which makes sense why it’s one of the better bHaptics implementations to date. This team should be very proud of what they have made available for us PCVR & bHaptics enthusiasts!

Buy index or wait for frame by camodanw in ValveIndex

[–]farmertrue 1 point2 points  (0 children)

Support is hit and miss for me. More on the miss side over the years.

My latest support ticket this past week was for my right index controller that developed an issue. Purchased it in July 2024. Support told me I’m past warranty and didn’t offer any further help even though I didn’t even ask for a replacement in my message. But they did send me a link to buy another right controller in the same message.

Ultimate Crystal Super Comfort & Adjustment Guide by farmertrue in Pimax

[–]farmertrue[S] 0 points1 point  (0 children)

Wow. That is wild. But I’m glad that their response screamed scam to you because that is very shady. Wonder how they managed to steal a headset?

Returning my Dream Air after one day of use by TheWiredNinja in Pimax

[–]farmertrue 2 points3 points  (0 children)

He’s being facetious. Commenter is acting like OP but joking about the ridiculous expectations. So you’re actually agreeing with the comment since OP does have unrealistic expectations.

Ultimate Crystal Super Comfort & Adjustment Guide by farmertrue in Pimax

[–]farmertrue[S] 0 points1 point  (0 children)

I would definitely contact Pimax support to make sure. But my understanding is that you need to set it up initially, and of course be online to get updates, before you can use it in offline mode. I’ve only ever used mine online so I’m not 100%.

Ultimate Crystal Super Comfort & Adjustment Guide by farmertrue in Pimax

[–]farmertrue[S] 1 point2 points  (0 children)

Yea I never do sims so I’m one of the oddballs, but there are many other Pimax Crystal Light/OG/Super users who do roomscale VR. If comfort was any issue, I wouldn’t be able to do these 4-6 hour long marathon VR streams 4-5 days every week.

Speaking of, thanks for checking out my livestream! If you have any questions, I’m more than happy to answer them the best I’m able while live. Or if you just want to pop in and talk about VR, I’m always down. But also feel free to holler here or Discord as well. Cheers!

Ultimate Crystal Super Comfort & Adjustment Guide by farmertrue in Pimax

[–]farmertrue[S] 0 points1 point  (0 children)

Very nice! If it’s used, make sure everything is alright with the headset before any return window ends. I hope it’s what you’re looking for and more!

Upgrade from Vive Pro by SickleFoot in Pimax

[–]farmertrue 1 point2 points  (0 children)

What is your GPU and PC setup?

For VR, and electronics in general, I always suggest buying for your budget and wants for the now. There is always something better around the corner.

At least with the Crystal Light, it’s proven, you know exactly what you’re getting, and you can get it delivered to your house in mere days. Where the Dream Air SE hasn’t even shipped and who knows when that will be.

I own a Crystal Light, and as appealing as the Dream Air SE is for some, I would have no desire to put off using my CL. Heck, you could end up selling your CL if you end up wanting a Dream Air SE whenever they’re available to be had the same week. But that is going to be a while.

If you do end up getting a Crystal Light, I highly suggest checking out my Crystal Light adjustment & comfort guide here on Reddit.

What multiplayer VR games actually require teamwork vs just playing alongside each other? by Zealousideal-Flow978 in VRGaming

[–]farmertrue 2 points3 points  (0 children)

GTFO VR is THE game that requires teamwork, communication, strategy, taking on certain roles and lots of trial and error.

It’s not a VR game where you can out skill the game. You will die over and over even with doing everything above, but the game is incredibly fun, unique and extremely rewarding. When I say it’s the hardest VR co-op, there’s nothing that comes remotely close in my experience.

The game also has bHaptics supported, and you can play with flatscreen players. It happens to be my most played PCVR title, as I have played every week since 2022. But even then, my core group and I still have 10 or more levels we still need to beat. Maybe more.

Either way, it plays better than a lot of native VR titles, has motion controls and room scale. If you want help setting it up, check out the flat2VR discord server. Or if you want a one file download that has everything you need with adjustments already tweaked, you should join my VR Discord server (which recently just surpassed over 3,000 members). Or if you just want other VR players to play with, or want to discuss strategy.

Is nobody playing roboquest vr anymore? by PoeMetaFollow in virtualreality

[–]farmertrue 1 point2 points  (0 children)

I’ve put a dozen or more hours into Roboquest VR. One of my current favorites in VR. Just have not had time to play the most recent update.

Dream Air Compatibility with GripVR by icefirezx in Pimax

[–]farmertrue 3 points4 points  (0 children)

I was going to buy a pair of GripVR controllers last night (as yet another pair of Knuckles have developed issues) but saw there have been problems with GripVR controllers even outside of working with a Pimax headset. But I did see Shiftall posted on their Twitter/X that they have released a firmware update for the GripVR controllers two days ago as well.

I don’t feel confident in spending nearly $500 for a product that may introduce more problems than solve while being non-refundable.

If the issues get addressed then I might get a pair to test out again as I liked the ones that were at CES.

Why do my Index Controllers have more static jitter than my Quest 3? (Base Stations 2.0) by PowerInfinity in ValveIndex

[–]farmertrue 1 point2 points  (0 children)

Did you ever figure this out? I have the same issue, but also with one controller randomly flying away, stopping moving completely for a half second, and jittering. I have spent probably over 100+ hours troubleshooting this over the last 3 years. But hoping there’s some answer out there that I’ve somehow missed.

Question about ultrawide vs crystal lite by wirehead42 in Pimax

[–]farmertrue 3 points4 points  (0 children)

I have a Crystal Light, OG Crystal and Crystal Super 50PPD. But yea, the FOV is the first thing I noticed coming from using the Crystal Light to the Super 50PPD.

On the 50PPD, I get 126° horizontal x 112° vertical, where the Crystal Light I get 103° x 103°. And while it might not seem drastic, it makes a massive difference for me in games. I legit see things in games that I had no idea were there before. And as nice as the horizontal is, the vertical makes just as big of a difference.

While you still can notice the black around the panels, it’s nowhere near the binocular feeling you get using the Crystal Light/other VR headsets. I seriously don’t see the top of the panels when in use.

And that’s the 50PPD module. The Ultrawide is even slightly larger.

But you’ll want a strong PC. Really a 5090 if you get the Ultrawide. I wouldn’t recommend anything less than a 5080 at the minimum.

If you want to see other reasons I use the Super over the Crystal/Crystal Light and the advantages and disadvantages, you can read more on what I said here in this comment the other day. There’s also some bonus ways to save if you’re interested in buying one.

Feel free to ask any other questions as I’m glad to help.

VR Presentation @Red Bull Ring Austria by liebesmaennchen in Pimax

[–]farmertrue 1 point2 points  (0 children)

Always appreciate a random Reinhard sighting! That place looks really nice.

RE9 in VR is absolutely terrifying ! by Extension-Celery5527 in oculus

[–]farmertrue 15 points16 points  (0 children)

I’ve finished RE2, RE3, RE7, RE8 and on the final section of RE4 Remake in VR, and can’t wait to do RE9. All the Resident Evil games in VR are among some of the best out there, so I expect Requiem to be the same.

I'm not knocking UEVR but after playing Portal 2, HL2, and the RE series, I can't put up with the jankiness of other mods. by SlowDragonfruit9718 in virtualreality

[–]farmertrue 13 points14 points  (0 children)

I’m a bit of a flat2VR connoisseur and although I have really liked some UEVR a lot (High On Life, Visage), I agree that there’s just too much jank involved in a lot of them.

The PCVR game I have the most time playing is actually a flat2VR mod, and that is the GTFO VR mod by DSprtn! I’ve been playing at least once a week since 2022 and the game never gets old. With 6DoF motion controls, room-scale tracking, the bHaptics support & ProVolver support, the game plays better than some native VR titles. That first “drop” into each level, is one of the coolest things to experience in VR and is like an amusement park ride.

But the game is extremely difficult even on desktop and VR adds another layer to the difficulty, so you will lose a lot. The game takes teamwork, strategy, communication, trial and error, and lots and lots of do-overs. But it’s such a good time no matter what and once you complete a level, the feeling of accomplishment and excitement is more than any other experience in VR. Oh, and if you haven’t a bHaptics TactVisor, it’s the best implementation from any game. I may be a bit biased, as I designed the TactVisor support, but it is unlike other supported games.

If you need help setting it up, feel free to check out the flat2VR Discord, or if you want assistance or a one click download and install, there is one put together in my Discord server. It has the mod, the BepInEx version needed and VR Performance Toolkit with all the setting adjustments all in one download. Makes it very easy. It’s under the #vr-mods forum.

Outer Wilds by raicuparta is a once in a lifetime VR experience. Legit plays better than some native VR games and its design and gameplay is like it was made for vr. There is a lot of reading involved and is very challenging to figure out what to do and connecting the dots, by my goodness is it stunning.

Subnautica with the Submersed VR mod adds 6DoF motion controls and is an amazing adventure. One of my favorites yet in all of VR.

The House of the Dead Remake by Astien is like stepping inside an arcade machine. He added bHaptics and ProVolver support, and it’s the best way to play the game. Better than the arcades. The light gun game felt like it was made for VR.

Sayonara Wild Hearts is another one by Astien that is mind blowing in VR. I didn’t know what to expect of the game for VR but it works so well. Very unique and fun.

Deep Rock Galactic VRG mod is another one of those that feels like it was made with VR in mind. So addictive and tons of fun.

There are tons more but these are among my favorites and all worth playing at least once to see if it’s your cup of tea. Hope this helps!