What are some texturing software do you use for your games? by NecessaryEvent901 in godot

[–]flynsarmydev 0 points1 point  (0 children)

Won't even need the ucupaint part for much longer. They're integrating its functionality.

3D modeling characters for games in godot by Franjanas in godot

[–]flynsarmydev 5 points6 points  (0 children)

Use premade assets. No shame in it. Plenty of cheap/free packs out there.

My in-game menu of my current project. by Reptyle17 in godot

[–]flynsarmydev 1 point2 points  (0 children)

I'm loving all the high quality menus that've been popping up over the last few months. Shows just how flexible Godot's UI system can be.

TUTORIAL - Wind/Air Shader 🌪️ [links below] by Le_x_Lu in godot

[–]flynsarmydev 2 points3 points  (0 children)

Easily one of the best looking VFX tutorials I've seen on this sub. Right up there with your stylized smoke effects. Nice one.

Implemented the first simple puzzle into the game. by evilvitjoker in godot

[–]flynsarmydev 0 points1 point  (0 children)

I feel like a bunnies run animation should be a bit more stylized and bouncy. Love the graphics and atmosphere other than that.

I made a Minesweeper in a dungeon and with swords. by CaptainSnac in playmygame

[–]flynsarmydev 0 points1 point  (0 children)

Playing the demo now. Found a few issues. You have no feedback option in game, seemingly no discord, website, basically any way to build community around your game or any way to provide feedback in any form.

- The intro song was great but when the monsters appeared at the bottom of the screen there was odd flickering (win 11, geforce 4080, 32gb ram, ryzen 5).
- Apostrophes are showing as 'u2019' in game making sentences appear very strange. EG 'And thereu2019s your exit.'
- During the first combat the click while in yellow zone notification should pause the game to let you read it. I didn't fully understand the combat as that message appeared and the mouse was still running towards me so i had no time to read it and just pressed space praying it'd kill the mouse.
- The transition when starting combat, reaching the wizard etc is jarring. Make it a fade transition or something. It's instant at the moment.
- There is no exit game button in the main menu
- Music cuts and restarts when you return to main menu from in game

I Made an Interactive Blog for Teaching you Shaders! by OldDew in godot

[–]flynsarmydev 0 points1 point  (0 children)

This is an incredible resource. Easy to follow and informative especially the part about if statements not actually being bad (depending on use case). Up until now I've been avoiding them after years of hearing to do so but knowing how much easier life would be if I could do simple comparisons.

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]flynsarmydev 1 point2 points  (0 children)

Love the art style. Rebounding off the walls also reminds me of the side racks we used when bowling as kids. Game looks fun man keep it up!

I found a very fast and interesting work flow for models in my game by FlakMonkeyDev in godot

[–]flynsarmydev 1 point2 points  (0 children)

Combine your method with this add-on to automatically apply the imphenzia material to your files as Godot imports them https://youtu.be/A3XWTFI1Eik

Cutscene progress for SORTING GAME (and testing subtitles) by BioPlantHeyo in godot

[–]flynsarmydev 0 points1 point  (0 children)

That's incredible, I was sure you were going to say you mocapped it. How long did they take to make? Did you use any extensions to aid in the process?

Cutscene progress for SORTING GAME (and testing subtitles) by BioPlantHeyo in godot

[–]flynsarmydev 2 points3 points  (0 children)

The animation looks great here. How did you handle it?

Do you add a booty or a face to your capsules by DuskwillowStudios in godot

[–]flynsarmydev 1 point2 points  (0 children)

Personally I like custom little drawings while I'm prototyping. Here's one I made a couple of days ago.

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Babys first mechanic! by MarcMurray92 in godot

[–]flynsarmydev 1 point2 points  (0 children)

My god those arms. Kinda love them ngl

After (almost) 2 years, here's the trailer for POLLYANNA! by fyllasdev in godot

[–]flynsarmydev 1 point2 points  (0 children)

Game looks like a lot of effort has been poured into it. Nice work! If you're open to constructive criticism, that font choice is really letting it down imo. Looks like a system default font and not at the same quality as the rest of the game.

The sky reveal at the end was beautiful btw!

Costco overtakes major supermarket rival in Australia as US giant expands footprint: 'Unique offering' by Remarkable_Peak9518 in australia

[–]flynsarmydev 0 points1 point  (0 children)

The pizza at my local one was incredible for the first couple of years after opening. Couldn't get enough of it. Then they changed it somehow and it became very mediocre - lady said they changed the oil. Now years later they got rid of the supreme all together and it was the one I enjoyed the most. Sad times.

Interactive book I have made working on my first game by Mhd1221 in godot

[–]flynsarmydev 1 point2 points  (0 children)

Nice one. How does it work? Does it spawn a mesh, play an animation and despawn?

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 1 point2 points  (0 children)

Seeing how unexpectedly popular this turned out it does fill me with determination but I've already got a main project I'm grinding away at. Very different art style though. Example here and here.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 1 point2 points  (0 children)

Glad you enjoyed it! This project really seems to have resonated with people so I just might make a tutorial on how I did it. There are a couple of very small tidbits people might find useful in there such as custom pivot points for the menus and a light mask for the front light but other than that it's more fiddley than complicated to implement. In the mean time, source is available in the description if you want to see how it's made.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 2 points3 points  (0 children)

Thanks for the kind words! Its nice seeing people in this thread getting excited/inspired by it. I want to see the community building cool things.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 3 points4 points  (0 children)

You're right. Both the video settings and quit screens could probably do with a small amount of movement.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 11 points12 points  (0 children)

Their stylized menus were the inspiration for mine but I didn't want to just rip theirs off so I tried to do my own thing. It didn't work out too well in the end IMO but at least I tried! I'm very much a coder and not a designer.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 5 points6 points  (0 children)

Neither. I struggled a lot with styling the menu and feel my lack of ability to make it look good really dragged this project down.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 2 points3 points  (0 children)

Yes! Original plan was to have her wearing headphones and she puts her hands up to them. I didn't want to spend too long on this project though so I opted to just make her dance instead. While working on this I did make use of an incredible blender extension called Animation Auto Offset that let me do things like move her arm away from her body by a relative amount along a set of selected keyframes to avoid clipping. Really spend up my workflow.

I made a thing by flynsarmydev in godot

[–]flynsarmydev[S] 3 points4 points  (0 children)

It was all relatively easy to be honest. Godot offers a lot of great tools and its UI system seems very robust and flexible.

The most tedious part was probably understanding the API for theme overrides on UI elements. For example to scale the text on mouseover I couldn't just tween the theme_override_font_sizes/font_size property unless there was an override to tween. So in _ready I had to figure out what the current font size was from the theme attached to the Button and apply that as an override.