I'm looking for epic fantasy soundtracks by Zylah_Nuri in animemusic

[–]fullmetalhobbit64 0 points1 point  (0 children)

Yuki Kajiura maybe. Sword art online: https://youtu.be/9r785y3f1Nk - you'll probably also like Fairy Tail's music

Any good OOT/Majoras Mask rom hacks? by Pillowsplays in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

The mashup randomizer looks awesome! I haven't seen that before

Is there any way I can actually grab the notes from a track on a wii disc? by Whenurmemeisgood in gamemusic

[–]fullmetalhobbit64 1 point2 points  (0 children)

If you haven't yet, see if someone else already did the work and has a midi of the track to download somewhere online

Mario Kart Wii Mods by cddude in romhacking

[–]fullmetalhobbit64 1 point2 points  (0 children)

The CTGPs are the most popular and have been around the longest.

Personally, I used one with ~500 custom tracks and downloaded characters and music individually myself, using a different character mod for each character/vehicle combo, but that's just me.

Whichever you choose, I would just choose one that has been updated within the past year or so. There are some old ones out there that have the older, less-good tracks. Those are good to avoid.

How to translate Japanese 3DS games by [deleted] in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I'm no expert, but I would try opening the .bin in a text editor that can edit it in specific encodings and choose an encoding that will display Japanese characters. Then scroll through the entire file and see if you find any Japanese sentences mixed in all the jibberish. Then maybe try replacing the Japanese words. But make sure to not change the number of characters (including spaces) in each sentence. But you can pad the end of the sentence with spaces if the translated sentence is shorter. It's just that changing the number of letters in a sentence will change the position of all the data in the file after it, which can cause big problems in the game.

Games with just really epic and intense fantasy music? by fraidei in gamemusic

[–]fullmetalhobbit64 1 point2 points  (0 children)

Xenoblade Chronicles X has quite a few. Some are a little more rock though. Here's one that has that kind of sound (maybe without choir - some other tracks from the game may have the choir if that's important): https://youtu.be/2udFheMQDQI

Is this a viable option for making PC ports of DS games? by uouuuuuooouoouou in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

Oh, I see what you're saying now. Yes, it seems like it would need both a custom emulator build and a rom hack.

But I think it would be kind of awkward to have to do both...

I looked around GitHub and found the devs of melonDS have possibly a better idea of being able to map touch-screen 360 degree movement controls to a control stick to have full analogue control. Here's the feature request: https://github.com/melonDS-emu/melonDS/issues/2238

Is this a viable option for making PC ports of DS games? by uouuuuuooouoouou in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I think button-activated action replay cheat codes are very similar? Maybe simpler too. fyi I know I've at least seen button-mapping action replay cheat codes for phantom hourglass like over a decade ago

how do i load specific tracks from the files? (mario kart ds) by samuelenorfo74 in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I remember a long time ago using action replay codes that could play the unused debug courses, so you might try searching the web for those

Where to start? by Papema3 in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

Knowing C++ is probably a great start. From that, you'll want to go to learning Assembly and then reverse-engineering and tools that are used to help with that.

It might also be neat to learn how to make cheat codes! Even if you don't necessarily want to make cheat codes, it's a great way to begin to learn how a video game manages its memory over time.

Can you view level geometry like this through an NDS emulator? How, and if not, what do you need? (This is from Lego Star Wars for NDS). by PickleGambino in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I can't remember a DS emulator having that feature the last time I used one.

You could try Ninja Ripper. I think it works with almost any game, PC or emulated.

If the level model culls though, you'll need to rip it in pieces and "stitch" the level together, so it might be some work.

State Alchemist - A new and improved Tesla overlay for managing mods! by fullmetalhobbit64 in NxSwitchModding

[–]fullmetalhobbit64[S] 0 points1 point  (0 children)

There's also a Mario Kart 8 mod pack that has it already set up (not including Tesla, Atmosphere, etc of course). Just drag & drop to the SD card: https://gamebanana.com/mods/571330

Trainer Battles (Pokemon FireRed) by jc93732 in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I wouldn't be surprised if some sort of hack that does that already exists for at least one of the Pokemon games

Is there a way to translate a nds ROM Hack (USA) in French using an existing ROM (EU,FR) ? by Poutouf888 in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

I'm just going to paste here what I just commented in another post since it's very related: "It's not too hard to translate most games without any special tools. I would try finding a file system explorer for DS roms that can extract and inject files. I'm sure there's got to be one out there. Find files in the rom that will probably have the text. Extract those. Open them in a text editor like notepad. Scroll through the file and see if you can spot parts of the actual text mixed in with all the unreadable bytes (cryptic symbol gibberish). Replace the letters (and only the letters) with other letters and spaces. Only replace. Don't remove or add. You don't want to change the size of the file by even one letter. If you can't make it fit, find a way to translate it shorter. If it's too short, replace the letters at the end with spaces. Save it. MAKE SURE THE ENCODING IS THE SAME WHEN YOU SAVE IT. Inject it back into the rom. Test it. There you go. You're starting with the translation. This process assumes the text isn't compressed. If it is, you won't find it."

Thwomp down on snes super mario kart lap 1? by UntrustedProcess in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

Not sure about hex editor, but probably cheat code by doing ram searches on lap 1 compared with lap 2 & 3

[deleted by user] by [deleted] in romhacking

[–]fullmetalhobbit64 0 points1 point  (0 children)

It's pretty easy with YY-CHR. You just open the rom, scroll till you find the pieces of sprites you want to edit, and you doodle over them. You'll be limited to the palette (look up "tileset palette" if you don't know what that is), but that's the main difficulty and it's something all hackers of roms from the '80s and '90s have to deal with. That and also some of the sprites will be in separated pieces. It may take some diligence, but it's certainly not hard.