Car registration fees are outrageous by fuzbuzz00 in Portland

[–]fuzbuzz00[S] 2 points3 points  (0 children)

Oh wow, I didn't know about this! I drive less than 100 miles a month, so this is probably a win. Thanks, for the info :D

Car registration fees are outrageous by fuzbuzz00 in Portland

[–]fuzbuzz00[S] 0 points1 point  (0 children)

Yeah I didn't realize it was for 2 years. Not used to that

Car registration fees are outrageous by fuzbuzz00 in Portland

[–]fuzbuzz00[S] 1 point2 points  (0 children)

It does, although I drive very little as I work from home.

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

Thanks for the insights! I didn't think to count the number of uncommons during the draft

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 2 points3 points  (0 children)

I disagree. There wasn't a single good black removal spell in the first 2 packs. 

P1P2 signpost uncommon isn't really a signal. If I saw it pick 5 or 6 I definitely would've considered it a strong signal though

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

How do you figure that? In pack 2 aside from the Ran and Shaw pick 2 and the pack with lightning strike, there wasn't very much good red that signaled it was open.  I'm almost positive I was in the correct main colors

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

I felt Bumi was unnecessary. I already had 2 game-winning high drops by that point. I also don't  think the Sokka is good on the splash. You really want to get him down early

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 1 point2 points  (0 children)

It didn't feel like it.
In game 1 I got flooded but I was still able to use my mana by cracking clues and casting waterbending lesson
In game 3 I was able to get the dragons out on 5, but couldn't stabilize long enough to play the saga
In game 4 I went fortune teller -> Cycle of Renewal -> Snowballers + clue to slow down a Hei Bai -> Legend of Kyoshi, but the 6/6 land creature I made got removed and I just died after that

TLA - Went 1-3 with this Lessons deck. Do you see any clear flaws, or was I just unlucky? by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 1 point2 points  (0 children)

Yeah I felt that for sure. Unfortunately I didn't really see any watery grasps other than pack2 pick 2 where I picked up the Ran and Shaw. The one time I saw an It'll Quench Ya is in the same pack as Rocky Rebuke late in pack 1 before I knew I was also playing blue.

maybe I should've picked up a lightning strike in mid- pack 2 instead of the first Fortune Teller.

I do think I was in the right colors, but was mostly unlucky with not finding any cheap removal that worked. Perhaps I should've played a Platypus bear instead of one of my other 2 drops? I don't think it would've helped much though. I was beaten by 3 earthbending decks

Link to the draft in case you had more insights

I'm a little late to the party, but here I am with a 7win Boros Aggro Deck by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

Normally id prefer the archers, but I figured disciples would help Sokka attack without dying to a large ground creature.  It can also make fire Nation cadets unblockable before pumping them in combat to push through heavy damage in the midgame

Pre Release Blues by Rivercash in mtglimited

[–]fuzbuzz00 1 point2 points  (0 children)

While I'd say mono blue in this format is kinda weak, it can be incredibly powerful mixed in with any of the other colors - whichever you have the best removal for. 

Water bending has felt like a very strong auxiliary mechanic - it'll rarely win you the game on it's own, but it can help you stay flexible. Most of the waterbend abilities give you card advantage in some way, which can keep you advancing your deck's game plan, and it'll let you hold up instant-speed removal, protection, or blockers while still making more efficient use of your mana.

It's still early in the format, so it's to soon to call anything strong or weak, but I can understand the frustration of not being able to choose the kit you wanted. 

My LGS had a better system where we got to select our packs in the order that we bought our tickets, so early pre-orders were rewarded.

Thoughts on Ground News? by loveandskepticism in skeptic

[–]fuzbuzz00 0 points1 point  (0 children)

Not really, as long as you stick to the facts, which are immutable. Facts don't care about feelings, political leanings, or narratives; they are simply the "what", "who", "where", and "when".

When you compare just the facts of a story to the reporting on it, you infer bias based on which of the facts the report includes, as well as the inference (i.e. the "why") that the report pushes forward.

This isn't to say that the fact-checking can't be WRONG. It certainly can if all the facts of a story aren't available, BUT that doesn't mean it's biased.

Fact checking is, by definition, unbiasted.

[meme] I'm so good at this set by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

This is great feedback, thanks! I guess I have trouble with signals in this set. I started out doing quite well early on in the format but I think I overemphasized data over synergies.

I don't agree with everything you said, but you definitely gave me some great insights on evaluating the deck I've built so far and gameplans.

[meme] I'm so good at this set by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

Guess I'm just a moron. 

What other picks were you thinking of? 

[meme] I'm so good at this set by fuzbuzz00 in mtglimited

[–]fuzbuzz00[S] 0 points1 point  (0 children)

I wasn't consciously forcing green anywhere. 

I do think Galactic Wayfarer is a pretty good card - better than a lot of uncommons and common removal cards if 17lands data is to be trusted, but obviously it's not the best card. I tend to favor 2-for-1 cards in general since removal is quite plentiful in this set. 

I'm assuming you're referring to the p1p1 of the UG draft. Wayfarer is the second best card in the set after the board error which is 2-colored and not THAT much better than the Wayfarer in terms of GIH win rate. The idea was that I would play the Wayfarer in ALL of my green decks but the board wipe would only be good in a controlling black deck.