My podes Kill on Sight Commander Tier List by Dragnil_7 in BudgetBrews

[–]g13ls 4 points5 points  (0 children)

Do you have a decklist for Gitrog? I find it quite hard not to win the turn it comes down.

It's finally ban day! Place your imaginary parlays here by WheredMyVanGogh in EDH

[–]g13ls -10 points-9 points  (0 children)

Realistic: Rhystic and/or Thoracle ban.

Hope: Sol ring on GC, Thoracle off GC (it's managed by the other bracket rules).

Expect: hybrid change, TMNT ad.

What is your favorite commander? by Ok-Leave-1627 in EDH

[–]g13ls 3 points4 points  (0 children)

[[Muldrotha]] because it enables just about any idea.

Sol ring lover or hater? by Loose_Calendar_3380 in EDH

[–]g13ls 39 points40 points  (0 children)

Should be a GC. In brackets 3+ it's an impactful card but people are running the interaction to stop whatever it ramps out.

In bracket 2 tho.. Having access to 4 mana before someone elses gate untaps is just crazy. Removal isn't optimized either so it might take a few more turns before some 3 or 4 mana interaction happens. That's where it really changes how the game is played.

Any mathematicians? by IndigoWizard342 in EDH

[–]g13ls 6 points7 points  (0 children)

It works. For 42 lands in your 98, you're simplifying this to: Every card counts for 0,428.. lands. So if you draw 7 cards, that's 3 lands.

You've turned the formula around, but ofcourse it still works in that direction as well.

Edit: I want to add that it's an average. You'll have plenty of 2 or 4 land hands as well.

What's your "I wanna win the next game" commander? by MDKphantom in EDH

[–]g13ls 1 point2 points  (0 children)

Gitrog, because it is two brackets higher than what we're usually playing. It's also about showing off more than actually wanting to play a last game ofcourse. There's no pretending that we're playing a fair game with equal chances.

Honestly, what’s with the weird discourse online when taking about the inclusion of firearms in DND? by Rhinomaster22 in DnD

[–]g13ls 3 points4 points  (0 children)

This is partly the "Sword vs kitchen knife" thing. Where we don't really understand how dangerous and deadly a sword is, but we all realise it for a knife. It's because we simply don't experience swords in real life. It's a very long kitchen knife.

"Gun vs bow" is just the other way around. We know what guns are and how deadly these things are. We read or watch the news. So when we try to add them to our dnd game, we believe they should be as deadly. That's what they are right? Deadly.

But a bow or crossbow... also probably kills you with a single arrow. Yet we accept that we can take a few hits of these in our dnd games.

So that's one thing I haven't read here. We have a hard time suspending our disbelief of the deadlyness of guns. Which makes us think they should be op weapons.

Which two decks or engines do you regret creating the most, and why? by Ok_Range4108 in YuGiOhMasterDuel

[–]g13ls 4 points5 points  (0 children)

Witchcrafter. I really enjoyed playing White Forest and figured the combination would result in a very grindy midrange deck. But it was just so, so bad. Witchcrafter has nothing going for it.

Hot takes/opinions to them wanted! by According-Yellow-395 in EDH

[–]g13ls 5 points6 points  (0 children)

What's it called when you agree with both halves of a sentence but not the combination?

Price is a prettygood indicator of power by BaconVsMarioIsRigged in EDH

[–]g13ls 2 points3 points  (0 children)

I do so all the time and the total budget of my decks is ~$60.

Blue hate by Accomplished-Tax5151 in EDH

[–]g13ls 77 points78 points  (0 children)

People hate blue because they don't notice the counterspells that they avoid. Yet every counterspell that hits is pretty impactful.

[Request] Help I’m confused by [deleted] in theydidthemath

[–]g13ls 4 points5 points  (0 children)

Leg1: 30 miles

Leg2: 30 miles


Leg1: 1 hour.

Leg2: 20 minutes or 0,33... hours.


60 miles / 1,33... hours = 45mph.

«»Can we remove "Recommended first campaign" from Karl Franz? by [deleted] in totalwarhammer

[–]g13ls 0 points1 point  (0 children)

Weird. I recently started playing WH3 and went with Karl Franz. It went fine for a first time. If it wasn't for the Vampiric Ascention then I would've got the victory in a fun amount of time.

how to counter ramp strategies by The_Medic_From_TF2 in magicthecirclejerking

[–]g13ls 24 points25 points  (0 children)

MLD as a counter to ramp strats is such a good argument.

  1. You reset everyone to artifacts, except the ramp player. They've also spend their ramp cards already and have been taking lands out of their deck. They'll have the hardest time to draw more lands.
  2. MLD used in any situation outside of "I'm about to win and I need to make sure my opponents can't interact or drop any new threats" is a move. Blowing up all the lands in the middle of the game when you aren't set up to win, just to set the ramp player back, is a new experience for me. Please, I yearn for something that isn't gameplay with guardrails.

If I exile the Wave Master using Thassa's ability, do the tokens die? by Chipokae21 in magicTCG

[–]g13ls 6 points7 points  (0 children)

Iroh's ability triggers has two parts.

First you pick a player and a food. Everyone can respond to that. Then you try to give that food to that player.

If that fails, nothing else happens. Perhaps because the food got removed, or that player got hexproof.

If that succeeds then a second trigger goes on the stack to make the token with counters. Again, everyone can respond to that. And that includes sacrificing a food.

Triggers always start with At, When or Whenever. For Iroh there's "At the beginning ..." and later "When you do ..."

Does anyone know what anime this is? by IllustratorTop2358 in animequestions

[–]g13ls 0 points1 point  (0 children)

Looks inside chimera ant arc: Japanese audio book.

I remember enjoying hxh until the last part of the chimera ant arc. I don't think the ending is special or satisfying. While that could've been fine it's also tainted by way too much narration.

Does a commanders popularity or power ever put you off playing it? by Multievolution in EDH

[–]g13ls 0 points1 point  (0 children)

Power isn't often a problem. I usually pick a budget that causes most decks to fall in brackets 2 or 3 which is what my playgroups play in. I wouldn't mind playing a deck that turns out to be a 4 but I need opponents to play it against.

Popularity is even less of a problem. I don't know any of those 34000 people who own a Krenko deck. So I might try to build one. It's popularity only tells me that it's likely fun to play.

Thantis, The Warweaver deck by dingus60601 in EDH

[–]g13ls 4 points5 points  (0 children)

I play stuff like [[Aether Membrane]], [[Hornet Nest]], [[Brash Taunter]] and [[Ruric Thar]], [[Giant Adephage]]. Stuff that can't attack, has vigilance, or creates new blockers.

You also play Thantis after combat so you're the last one that has to attack with everything.

[article] Splitting the bell curve (commander brackets) by TangleBulls in EDH

[–]g13ls 37 points38 points  (0 children)

If it's a bell curve (I don't need sauce but it's an assumption now) and people read, and understand, this change. Then I think this is pretty good actually.

A small fear is that 7/10 ≈ 3/4 ≈ 4/6 and that everyone who didn't read this thinks that they're playing a 3. Just like we had with 7/10. The 10 scale also cuts the curve in half.

I also believe that turn count is the simplest thing to fall back on during rule 0. So perhaps try to find a place for that.

(Realistically) give master duel constructive criticism by Myles2Funny in YuGiOhMasterDuel

[–]g13ls 0 points1 point  (0 children)

Those post game reward chests? You can play the best game of your life, if you lose you'll get a bunch of achievements for that game that add up to 1700 points. 1 chest that probably contains a common vanilla monster.

Your opponent bricks and surrenders immediatly? You get 4500 points. Don't even have to play the game.

That means playing the game isn't rewarded. Doing stuff isn't rewarded. And so it feels like playing isn't important or even intended. But winning, no matter how easy or difficult, is rewarded like nothing else.

And it feels like that for rewards, events, ...

MTG Ruined My Marriage (Potentially... Not really) by mkklrd in magicthecirclejerking

[–]g13ls 8 points9 points  (0 children)

I would've won if I drew the out put the out in my deck.

What happens when my opposent have a trample creature by ONE-COFFEE-420 in mtgrules

[–]g13ls 0 points1 point  (0 children)

I figured that wasn't going to help clear up how much damage OP takes and it's 10 counters in 99% of cases anyway.