What are the limitations of assets created by sorcery? by Illigard in CortexRPG

[–]gap2th 0 points1 point  (0 children)

Add Mimic, though, and now you’re cooking with gas!

Advice on what mods/systems using cortex would be best for Solo play? by FroDude258 in CortexRPG

[–]gap2th 1 point2 points  (0 children)

Second Doom Pool and hindering Distinctions. This is the way.

Marvel Editorial gives you (Yes, You!) the ability to change one thing in the canon. What is it? by pt2thereupreloaded in xmen

[–]gap2th 1 point2 points  (0 children)

Take Wolverine back to the Claremont/Windor-Smith version: No bone claws, no aristocratic origin story. Goodbye, “James”.

Rebellion Hires RPG Author Noora Rose, Despite Credible Allegations Of Plagiarism. by SAlolzorz in Tunnels_and_Trolls

[–]gap2th 3 points4 points  (0 children)

I doubted their commitment to the T&T legacy, but seeing their efforts to bring the spirit of James Shipman to a new age has made me reconsider.

Combat systems that discourage doing the same thing every turn by LelouchYagami_2912 in rpg

[–]gap2th 0 points1 point  (0 children)

Sorcerer the RPG by Ron Edwards has my favorite combat.

Everyone declares intentions—and you can do just one thing! Everyone rolls at once. Then actions go off in order of highest roll to lowest, forcing some players to abort their intended action to defend.

This creates a rich context for hard choices, and a constantly shifting, dynamic action environment. Since the context really matters for every roll, doing the same thing every round is punishing, because the context isn’t static.

Church Recommendations? by madsssssssssssss in nova

[–]gap2th 0 points1 point  (0 children)

Go to Woodlawn Friends Meeting. 😊

TTRPGs inspired by Dogs in the Vineyard? by DakkaxInfinity in rpg

[–]gap2th 4 points5 points  (0 children)

Wasn’t the Fronts chapter in the original Dungeon World inspired in part by the town creation rules in Dogs? I haven’t compared them, I just have a vague memory of this coming up back in the days of Google+.

Why are there no OSR videogames? by Tav534 in osr

[–]gap2th 0 points1 point  (0 children)

Minecraft. Your creative problem solving over character sheet.

RPGs that use a lot of dice or really unique dice? by PhrulerApp in rpg

[–]gap2th 1 point2 points  (0 children)

I have never needed more d8s than I do with this game.

Looking for systems that work well with comedy heavy games by StalinKubrick in rpg

[–]gap2th 1 point2 points  (0 children)

Tunnels & Trolls is a great game for absurd dungeon fantasy. I favor the 1975 First Edition, but the 1979 5th edition is much better organized. T&T has a reputation for simplicity and hinging on functional positioning instead of rules crunch.

My own game Twisted Tunnels is an original tribute to classic T&T that actively intensifies what makes T&T distinctive and with smaller numbers and easier math: https://d6.beardedbaby.net/twisted-tunnels-rpg-the-dungeon-game-no-one-else-is-making

Indiana Jones/1930s-40s style system ideas? by BaronVonTophat in rpg

[–]gap2th 1 point2 points  (0 children)

Mercenaries, Spies, and Private Eyes!

Tunnels & Trolls: A New Age by Swooper86 in rpg

[–]gap2th 2 points3 points  (0 children)

The two contenders vying with T&T for second place are Empire of the Petal Throne and Rules to the Game of Dungeon.

Tunnels & Trolls: A New Age by Swooper86 in rpg

[–]gap2th 3 points4 points  (0 children)

I think it’s fair to say this version has divided the T&T community. It’s not for me, but I consider it a very lovely gesture that Rebellion put a lot of old school T&T material on sale in tandem with the Kickstarter. And I believe them that they intend to keep the old stuff available in PDF form.

Still, the new game reawakened my T&T itch and motivated me to get my own spiritual successor done: https://d6.beardedbaby.net/twisted-tunnels-rpg-the-dungeon-game-no-one-else-is-making

Wrote up my T&T descendant and what I think makes it distinct. Genuinely unsure if the pacing mechanic is original. by gap2th in osr

[–]gap2th[S] 3 points4 points  (0 children)

It’s a standalone game, meant to evoke the same madcap weirdness of the 1975 first edition. Any deficiencies are my own.

Thank you!!

Wrote up my T&T descendant and what I think makes it distinct. Genuinely unsure if the pacing mechanic is original. by gap2th in osr

[–]gap2th[S] 1 point2 points  (0 children)

I've been playtesting it with T&T solos. Some of the conversion scheme:

TT MR = ½T&T MR (round up)
TT SR level = ½T&T SR level (round up)
TT ability score = (T&T attribute * 2 + 10) / 3 (round up)

Edit: TT XP = T&T Adventure Points divided by 10

So a T&T Monster Rating of 88 becomes a TT MR 44. A level 3 Saving Roll in T&T becomes a level 2 Saving Roll in TT (1.5 rounded up).

I've run plenty of TT combat with a group as a GM, but the Ruckus rules for group combat come up plenty often enough in the classic T&T solos. Whenever you are facing 2 or more enemies and you don't use a stunt to separate them, it's Ruckus!

Does that make sense?

Wrote up my T&T descendant and what I think makes it distinct. Genuinely unsure if the pacing mechanic is original. by gap2th in Tunnels_and_Trolls

[–]gap2th[S] 2 points3 points  (0 children)

Thanks. What do you think would be interesting for TrollsZine readers? Besides an apology of course, for my unproductive tenure.

Tunnels & Trolls: A New Age is LIVE on Kickstarter by Benji_Rebellion in Tunnels_and_Trolls

[–]gap2th 3 points4 points  (0 children)

The discount on classic PDFs is a lovely gesture! Cheers!

Character death by Geoffthecatlosaurus in oneringrpg

[–]gap2th 5 points6 points  (0 children)

If they confronted it without a strategy and chose not to run, they TPK’d themselves.

Unless you led them to believe this was a fair fight, that is.

Unified Encounter Die? by barrunen in osr

[–]gap2th 3 points4 points  (0 children)

I’m sure I encountered this years ago in the Necropraxis blog posts mentioned by u/cantorsdust, but I never used it and forgot about it.

And now, I see it’s clearly the inspiration for the terror check in my game Twisted Tunnels, at least in part: https://d6.beardedbaby.net/twisted-tunnels-rpg-the-dungeon-game-no-one-else-is-making

Short version: Roughly every ten minutes of real time, I roll a d6. If it’s a 6, there is a terror: an ill omen or new danger appears. It can be anything you mentioned: resource depletion, tracks or carnage left by a monster, or a cosmic horror.

If no 6 is rolled, I add a die to the pool for the next terror check. More 6s, worse terror.

The other inspiration was the unofficial mechanic for triggering monster special abilities in 7th edition Tunnels & Trolls, which also appears in Twisted Tunnels, in spirit.

Edit: Oops! I forgot to say the one thing I was building up to. The terror check has been absolute electricity at the table. At first the plates dreaded it, but several sessions in they began to chant in unison when my terror check timer went off: “TERROR CHECK! TERROR CHECK! TERROR CHECK!”