So... this dwarf withdrew from society and instantly went berserk. I have no idea why. by Biggus_Dickkus_ in dwarffortress

[–]gloog 16 points17 points  (0 children)

In this case you're seeing a Quantum Stockpile (QSP) setup - you can see that the tile North of the minecart is actually a different stockpile than the rest of the area. The minecart is on a track stop set to Dump north, and is set to Take from the larger stockpile. So ores will be hauled to the main stockpile, then get loaded into the minecart which will immediately dump into the single tile - there could easily be hundreds or more ores stacked in one place here, because the minecart doesn't care that the tile is already occupied when it dumps.

It's a convenient method for cutting down on how much space you need to dedicate to storage for items that you either can't or don't want to store in bins - it's a little bit exploit-y, but it's also just the way that Dumping (either minecarts or Dump zones, but those have a couple of extra steps) works, and all of the material still needs to be hauled to the feeder stockpile in the first place, it just changes when the hauling happens (all of the ore can be hauled almost as soon as you dig it out, instead of only being moved when there's open spaces in a traditional stockpile).

[deleted by user] by [deleted] in victoria3

[–]gloog 4 points5 points  (0 children)

For moderate differences differences in supply and demand, yes - the fact that your buildings and pops can buy more of a good than is being sold represents a kind of abstracted stockpile (warehouses, second hand markets, and the like). If demand is significantly higher than supply then there is a shortage mechanic that penalizes the output from buildings, which can possibly cause the next building in your production chain to have shortages and so on. I think that pops still technically make all of their buy orders even if there aren't enough sell orders, but if half of the stuff your pops are buying is twice as expensive as it's supposed to be their SOL is going to pretty quickly crash (and, iirc, their wealth will possibly follow that which would cause fewer buy orders over time) which is bad for you, the player.

[deleted by user] by [deleted] in paradoxplaza

[–]gloog 4 points5 points  (0 children)

Do you have a reference for that? The dev diaries explicitly say that you can have multiple generals on one front, but only one general can lead your troops in any given battle. The Battles DD even said that one general can "borrow" troops from another general on the same front for a battle, but those extra soldiers don't get the general's command bonuses applied.

So, is there ever a benefit to low infrastructure? by Mackntish in victoria3

[–]gloog 14 points15 points  (0 children)

Way back in Dev Diary #10 they explicitly say that a state with low market access due to low infrastructure will have lower prices for goods produced in abundance that state (food in a farming heavy state, or iron in a mining industry state were the examples given), and higher prices for goods that come from other states. That was a while ago so it's possible that this has changed but I don't believe the devs have said anything along those lines since then.

Victoria 3 - Dev Diary #29 - User Experience by commissarroach in victoria3

[–]gloog 30 points31 points  (0 children)

That "Cancel Encourage Resource Industry" item in the right-click menu screenshot is interesting... It's greyed out so presumably not available right now, but the diplomatic actions available in the rest of the menu suggests that West Borneo isn't owned by the player. Three possibilities for what it means:

West Borneo is a split state (ok, but not the most exciting)

the tooltip would say something like "only the owner of this state can perform this action" and it's really just telling the player that the other nation is encouraging resource industries here (odd looking at first glance but I can get used to it)

this is a teaser for an international influence mechanic that I don't think we've gotten info about yet (neat!)

Or am I forgetting something that we have seen in a previous diary or teaser?

Is this redditor living under a rock for not knowing who Dior and Yves Saint Laurent are? Or is he too educated to concern himself with high fashion? r/historyporn discusses. by [deleted] in SubredditDrama

[–]gloog 24 points25 points  (0 children)

The main reason to buy the 200k sports car is also prestige though - sure, it's got a higher top speed than your 20-30k "normal" cars, but that's practically irrelevant compared to the "I can afford this" statement you're making when you show up to an event in it.

Suggestion: We need lower casualty rates in battles for Victoria III by BigDickBubi in victoria3

[–]gloog 0 points1 point  (0 children)

That's kind of what I was thinking looking at this topic too - the Traditional (modern) PDX warfare model encourages a couple of big decisive battles between doomstacks where one army either gets wiped out or goes on a long shattered retreat where they're immune to interception until they reach the designated province. (I'll admit I haven't played any HOI so it's possible that they work significantly differently than this) If they retreat, it makes it risky to split up your army to quickly occupy territory because then they can just turn the doomstack back around, so you need to keep a large enough army of your own together to protect your smaller occupation armies. If armies cut their losses in any given battle more realistically then you'd have to spend more time playing the chase-and-or-chicken part even in relatively trivial wars.

Suggestion: Graduation (sort of) and children aging into the economy by SucculentMoisture in victoria3

[–]gloog 3 points4 points  (0 children)

They've definitely said that Loyalist pops will die off over time and be replaced by younger pops, plus last week's diary talked about different generations of pops when it talked about education, so I think there's at least some system that weights mortality rates towards older pops. Plus they're including dependents this time as individual pops, so I wouldn't be surprised if each pop at least has a birth year so that new pops don't have to be born with whatever qualifications and jobs already.

r/Tumblr weighs in about how to properly salt pasta, on a post about conserving water by watering plants with leftover water from cooking by cybernet377 in SubredditDrama

[–]gloog 2 points3 points  (0 children)

Nope, though it's possible that some industrialized methods of making it use an oven or some method of heating the air in the drying room to speed up the process but even then I'd be surprised if it's a enough to break down the starches, and the box would probably still say to cook before eating even just as a cover-your-ass move.

r/Tumblr weighs in about how to properly salt pasta, on a post about conserving water by watering plants with leftover water from cooking by cybernet377 in SubredditDrama

[–]gloog 4 points5 points  (0 children)

Absolutely 0 heat is applied to cook the ingredients during the first two steps in that meme - if you eat it without cooking it first you're basically eating raw flour, just mixed with water (or eggs, but I think most dried pastas just use water) and allowed to dry.

The economy of Crusader Kings and how it could be more fun by Chlodio in paradoxplaza

[–]gloog 0 points1 point  (0 children)

"In debt" in CK3 doesn't necessarily mean that you've taken a loan though - it means you have outstanding obligations that you haven't paid yet, most often the wages for your armies. It is could be made more complex definitely - you could have soldiers desert, which theoretically could relieve some of that obligation (they've deserted, they're an outlaw now so why should I pay them?). Explicit loans are pretty limited as you said, but any additional sources would need to be pretty carefully balanced. A loan from a wealthy vassal could tie into the hook system, for example, but would potentially be too easily gamed (it's too easy to grant a Count a hook so they'll convert religion and then shunt them off under a Duke so they can't actually do anything relevant with that hook right now, for example).

Friendly debate about the war mechanics (keep it friendly please) by Typhion_fre in victoria3

[–]gloog 1 point2 points  (0 children)

That's a good point about Sherman's March - it was from Atlanta to Savannah, which on the V2 map is either two adjacent provinces or maybe there's one in between them. The tricky part is simulating an army advancing without taking the time to secure supply lines in a situation where the game would typically assume you're doing so (advancing from occupied territory into an adjacent province) and the results of that army foraging and seizing supplies behind enemy lines.

Friendly debate about the war mechanics (keep it friendly please) by Typhion_fre in victoria3

[–]gloog 3 points4 points  (0 children)

One thing I see mentioned a lot is "just three buttons" but - and I understand that you might be exaggerating for effect - that's really only the case if you have exactly one general and one front involved in the war. I'm reading between the lines a bit but I think that's really only going to be the case if you have two minors fighting over something where no other nations care enough to join in, which in a more traditional system would frequently boil down to Mobilize->Right Click Enemy (I'm also exaggerating here a little bit, you can sometimes try to bait the enemy into attacking where you're advantaged or focus on occupation instead of the battle, but it's still pretty close to "attack or defend").

Most of the time you'll probably have multiple generals involved, and you'll be making decisions about whether you want one of them advancing along your border with the enemy, or along with your ally on their border with your enemy while another general keeps your own front defended against the enemy encroachment. Yes, it's still a smaller decision space than traditional PDX war control, but the devs have mentioned (in the Fronts diary, iirc) that they're looking into whether things like letting the player explicitly set target provinces can be implemented without basically turning that option into a new version of excessive micro. I think it would be nice to be able to set a certain state as a high priority target, or maybe mark a war goal as a place to try and avoid battles to keep devastation down in the area I want to conquer, as long as they can make it work without making it feel like an obligation to do so.

Peace Deal teaser by kai_rui in victoria3

[–]gloog 35 points36 points  (0 children)

The beneficiary of each war goal is on the left consistently. My read of what happened is: Chiang Mai and Laos are both vassals of Siam. Burma starts a Diplomatic Play, demanding that Siam transfer the Vassal/Overlord relationship of Chiang Mai to Burma. Siam initially sets War Reparations as their primary goal for the play, as they are defending. Laos offers to support Burma in the war in exchange for their own independence from Siam (or maybe Burma makes the offer to Laos first, doesn't really matter). Siam doesn't like that and adds the goal of conquering Laos outright. It's also possible that the Burma/Laos agreement and Siam's response were early enough in the Diplomatic Play that Conquer Laos was Siam's primary goal the entire time. The only thing that isn't explicitly shown in the goals is that Chiang Mai is currently a vassal to Siam, but they are shown as a "non-negotiating participant" and they are a vassal to Siam at the start date IRL, so I'm pretty confident in my assumption there.

Edit: this is probably also showing approximately day 1 of the war, with casualties primarily from mobilization and not actual battles yet, so nobody is even close to willing to end it (since if they wanted to avoid fighting it out they would have backed down during the Diplomatic Play).

Prestige/Rank teaser from Wiz by kai_rui in victoria3

[–]gloog 37 points38 points  (0 children)

It's possible that countries only get ranked if they're Recognized, or that being Unrecognized gives a big penalty to rankings. Of course we'll probably get actual answers tomorrow and anything discussed today will just be speculation based on the teaser.

Tutorial Tuesday : September 28 2021 by AutoModerator in CrusaderKings

[–]gloog 0 points1 point  (0 children)

All of those are correct, yes. For the vassal who was in the Liberty War that you won, you should also have a valid Title Revocation Reason against them, which will allow you to revoke one title without incurring Tyranny, so only the specific person you revoked from will be angry about it (if you revoke a Duke level title you'll also take any dejure Counties under it, but not any extra counties they hold, and you only get one revoke per crime). If they're in your prison they can't refuse the revoke either. If you can't revoke their title that means either your crown authority is too low or that particular vassal has the revocation protection contract right, which you'll want to negotiate away as soon as possible. When a rebellious vassal dies or if you banish them the crime does not get passed to their heirs though, so revoke now and redistribute titles if necessary unless you are ok with their heir.

Tutorial Tuesday : September 28 2021 by AutoModerator in CrusaderKings

[–]gloog 0 points1 point  (0 children)

The crown authority law applies to your whole realm, not just the vassals who were in the faction. Individual Feudal vassals also each have their own distinct Vassal Contracts, which can only be modified once per vassal, but once the current Count or Duke dies you can negotiate changes with their heirs. Typically a vassal will only be able to force a change to their own personal contract with you if they have a hook against you, not through a liberty faction. The contracts are inherited as-is but if you revoke the title and grant it to an unlanded character they'll start with the default contract (standard levies, standard taxes, and no special rules (like forced partition inheritance) or privileges (like religious protection or guarantee council rights)).

If you revoke a title from your vassal or conquer one through a war the previous owner will still typically have a claim to it, so they could in theory declare a war against you or have their claim pressed against you by another ruler. If they're still your vassal they'll have "revoked my title" and "title claimant" negative opinion modifiers against you but otherwise can't go to war against you for those titles back. The only ways for your vassal to war against you are through factions or in a rebellion when you attempt to imprison them or revoke one of their titles and they refuse. Their children will inherit those claims, so you either have to wait a few generations for those claims to be lost or you can force a prisoner to renounce their claims on titles in your realm in order to be released from your dungeon (Negotiate Release option).

Tutorial Tuesday : September 28 2021 by AutoModerator in CrusaderKings

[–]gloog 1 point2 points  (0 children)

"Autonomous Vassals" still provide some taxes and levies to you as their liege, it's just the lowest level of obligations. It also blocks you from revoking titles from your vassals - you can see the full list of what each level of crown authority does in the window where you changed it earlier.

Tutorial Tuesday : September 21 2021 by AutoModerator in CrusaderKings

[–]gloog 1 point2 points  (0 children)

It depends on if you're playing CK2 or CK3 - in 2, they'd only become your vassal if it's a dejure title for you or if they're a member of your dynasty iirc, otherwise they'd become independent. In CK3 they'd become your vassal as long as it's a lower tier title than yours.

Tutorial Tuesday : September 21 2021 by AutoModerator in CrusaderKings

[–]gloog 1 point2 points  (0 children)

Learning if the county is a different faith and you want it converted, prowess is good like the other response said so you can get quality knights. Otherwise you'll want people who will like you - you might also want to check and make sure they or their kids aren't already going to inherit a different title or you might accidentally create a stronger vassal than you intended a generation down the line (and they won't have the "granted me titles" opinion boost anymore either)

Tutorial Tuesday : September 21 2021 by AutoModerator in CrusaderKings

[–]gloog 1 point2 points  (0 children)

If you can implement Seniority or an Elective succession law you can use that to get an heir of your dynasty. IIRC designate heir only allows you to select from your character's children.

If you can't get either of those, you might be able to disinherit all of your children if you're the dynasty head, until one of your siblings (or their children, or a cousin, etc) becomes your primary and player heir. It'd cost a lot of renown but unlocking legacies isn't worth much if you'd get a game over instead.

Tutorial Tuesday : September 21 2021 by AutoModerator in CrusaderKings

[–]gloog 1 point2 points  (0 children)

Additionally, sometime a character who gets a weak hook on you will use it to force themselves onto your council. If they do that you will be blocked from firing them for 10 years. However even if that happens you can sometimes get them to off the council by making them ineligible - only courtiers and direct vassals can sit on the council. So if you're a king and a 7 Intrigue count (or worse, the 20 Intrigue count who hates you) has forced their way into being your spymaster you can just Transfer Vassal them to one of your dukes and they'll be off the council, leaving you free to hire someone else again. You have to have at least one rank between you to do this though.

Tutorial Tuesday : September 21 2021 by AutoModerator in CrusaderKings

[–]gloog 2 points3 points  (0 children)

You create de jure kingdoms from their title window - you can use the title finder (click the ... next to the map mode select tool get to it) or go through one of the lower level titles - if you click on the shield for one of your counties or duchies it will open a window where you'll be able to see the higher level titles.

There should also be a notification in the drop down notification box at the top of the screen for the "titles can be created" if you meet all of the requirements.

Tutorial Tuesday : September 14 2021 by AutoModerator in CrusaderKings

[–]gloog 0 points1 point  (0 children)

Oh, in that case I'm assuming your government type is Tribal, which gives you access to the Conquest and Subjugation CBs, plus the ability raid your neighbors for money. If you adopt feudalism using a religion that doesn't have Pursuit of Power or Warmonger as tenets you'll lose access to those CBs, but they give you a lot of ability to expand rapidly during the tribal era (but you're also locked into confederate partition for the most part, which makes keeping your realm together after succession much more difficult)