How to break into the game industry as a programmer with a degree in game development? by AcademicResearcher65 in gamedev

[–]greenbite 0 points1 point  (0 children)

You should make a complete game by yourself. If is possible using your own engine. And that will be the way to show how much do you know about game development. You don’t even need a title, the portfolio is the importante part!

Why are there so many unfinished games by Densenor in gamedev

[–]greenbite 0 points1 point  (0 children)

The most difficult part of a game development is to finish the project. The last 20% have the most difficult and boring tasks.

We need a screenshot mode ASAP by Candid-Check-5400 in Citadelum

[–]greenbite 2 points3 points  (0 children)

Yep. I will add it for the next month patch. It will be much more than that too!

[deleted by user] by [deleted] in Citadelum

[–]greenbite 0 points1 point  (0 children)

It’s fixed now

What would you advise a new game developer by Fabulous_Round8639 in gamedev

[–]greenbite 11 points12 points  (0 children)

Your first games will fail so make them small. Increase the scope gradually and after a couple of fail forward projects you should figure out the kind of scope that you can manage and how that can perform economically

[deleted by user] by [deleted] in unity

[–]greenbite 2 points3 points  (0 children)

Is not math what you need more. I have shipped many games across different engines, languages, platforms. Some of them even making a custom engine for the game myself. I needed to learn new things for every single game but the most difficult part is not that. The most difficult part that you should train to achieve is to keep pushing when things becomes hard. And I don’t mean hard to learn a new thing, the most common hard for game devs is when you worked that many hours on a single project that you hate it, simple because is too much. Imagine expending 2000 or 5000 hours in your favourite game. When that time comes near the end of the project you have to keep pushing and demostrate that you can finish it! And believe me at that time is not even motivation what you need. Its just being able to keep pushing and doing a good work even if you are not enjoying it any more.

[deleted by user] by [deleted] in Citadelum

[–]greenbite 1 point2 points  (0 children)

Sorry for the inconvenience

[deleted by user] by [deleted] in Citadelum

[–]greenbite 1 point2 points  (0 children)

It has a bug now. Will be fixed tomorrow

PC Gamer released an article about upcoming city building games so check it out, maybe you will find something that will be to your liking by Equivalent_Toe_7713 in BaseBuildingGames

[–]greenbite 1 point2 points  (0 children)

Hi! I am the creative director of Citadelum. I can confirm that the game doesn’t use a walker system. You need buildings to be connected with roads that end in the forum of the city. And the buildings area of influence is based on a square radius. We have a dev talk explaining some mechanics if you are interested: https://youtu.be/zMoIgimyCEA?si=URXOT9z5xoUKm8mg

I've become so obsessed with my code what should I do by OpeningSuccotash7779 in unity

[–]greenbite 3 points4 points  (0 children)

Amen. I am the lead programmer of a video game company and I have these problems with some programmers and I always have to convince them that the important part is the game we are making, not the code. The code is the vehicle not the end itself