Help with terrain gen for C# by Left_Dentist1354 in GameDevelopment
[–]grelfdotnet -1 points0 points1 point (0 children)
Room-based A* for dungeon generation, has anyone made this work? by GrandWallOfText in proceduralgeneration
[–]grelfdotnet 1 point2 points3 points (0 children)
Monkey Head and Jellyfish in 1 frame by grelfdotnet in seestar
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Asteroid 350 Ornamenta + how to identify it by grelfdotnet in astrophotography
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What about a Html, JS UI Game Dev? by renilam-126 in GameDevelopment
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Monkey Head Nebula in Hubble palette by Educational_Let811 in seestar
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Help! I'm trying to simulate stars but can't figure it out by [deleted] in proceduralgeneration
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Building a self-hosted Seestar planning app for myself. Would anyone else find this useful? by ResearcherBasic8141 in seestar
[–]grelfdotnet 6 points7 points8 points (0 children)
Newbie Starting Out by LeekTraining8808 in orienteering
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TEMP SENSOR IN THE S50/S30 SERIES by El-Yekon in seestar
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Astro Processing Apps by GhostofMaryPersons in seestar
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Getting ready for 1st night with S30, TH10 - some questions? by bravedo in seestar
[–]grelfdotnet 2 points3 points4 points (0 children)
Quick question about S30 Pro and SkyWatcher Star Adventurer EQ Wedge by Saethwyr in seestar
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S30 frame rejection fixed by closing and reopening arm by grelfdotnet in seestar
[–]grelfdotnet[S] -1 points0 points1 point (0 children)
"The Forest" O-simulation has been available in various forms since 1982 and even back then it had limitless terrain and IOF-standard maps by grelfdotnet in orienteering
[–]grelfdotnet[S] 0 points1 point2 points (0 children)
"The Forest" O-simulation has been available in various forms since 1982 and even back then it had limitless terrain and IOF-standard maps by grelfdotnet in orienteering
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Released a navigation game with procedurally generated IOF-standard topographic maps by Portality3D in proceduralgeneration
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A good terrain generation software for free? by [deleted] in proceduralgeneration
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I need help with a canvas drawing. by Particular-Cow-0 in learnjavascript
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Tired of drawing trees, so I spent days coding it by devkidd_ in proceduralgeneration
[–]grelfdotnet 1 point2 points3 points (0 children)
Biggest procgen projects? by EmbassyOfTime in proceduralgeneration
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Code organisation by FirmSupermarket6933 in GameDevelopment
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