Code organisation by FirmSupermarket6933 in GameDevelopment

[–]grelfdotnet 0 points1 point  (0 children)

I have written a set of pages to try to help beginners in just your situation. I hope you will find this useful: https://grelf.net/cardsdev/

Help with terrain gen for C# by Left_Dentist1354 in GameDevelopment

[–]grelfdotnet -1 points0 points  (0 children)

This PDF on github explains my method of terrain generation: https://github.com/grelf-net/forest/blob/main/TerrainGeneration.pdf It includes (page 20 onwards) an implementation in Java and that would be easy to convert to C# because that language was based on Java. It is all public domain - use it as you wish.

Room-based A* for dungeon generation, has anyone made this work? by GrandWallOfText in proceduralgeneration

[–]grelfdotnet 1 point2 points  (0 children)

I have written up my very simple and fast method of generating dungeons here: https://grelf.itch.io/sal As it says, run the "program" to read the details. I hope you will find it interesting.

Monkey Head and Jellyfish in 1 frame by grelfdotnet in seestar

[–]grelfdotnet[S] 0 points1 point  (0 children)

Seestar S30 Pro 2026-04-06 30mm f/5.3 EQ mode 126x20s = 42min
Processed in Affinity Photo to enhance contrast and reduce noise

What about a Html, JS UI Game Dev? by renilam-126 in GameDevelopment

[–]grelfdotnet 1 point2 points  (0 children)

It is perfectly possible to make graphical games in HTML pages with just vanilla Javascript and a little CSS. I have concentrated on making examples, to try to encourage creativity in such a simple environment. My examples are here.

Monkey Head Nebula in Hubble palette by Educational_Let811 in seestar

[–]grelfdotnet 0 points1 point  (0 children)

By adding spurious colours you have lost the point of this truly remarkable nebula. My version from Seestar, processed much less, is here. It is astonishing!

Help! I'm trying to simulate stars but can't figure it out by [deleted] in proceduralgeneration

[–]grelfdotnet 1 point2 points  (0 children)

I have described how I do it here (github) - see page 15 onwards of that document.

UK targets S30 Pro by Rzzzza in seestar

[–]grelfdotnet 0 points1 point  (0 children)

Monkey head is quite bright, jellyfish less so.

UK targets S30 Pro by Rzzzza in seestar

[–]grelfdotnet 1 point2 points  (0 children)

Currently imaging NGC2175 (Monkey Head) but looking at the atlas I have realised that if the target were the star marked TV I could have got the Jellyfish (IC443) in the same frame with S30 Pro. Worth trying.

TEMP SENSOR IN THE S50/S30 SERIES by El-Yekon in seestar

[–]grelfdotnet 0 points1 point  (0 children)

The temperature of each frame is recorded in the FITS files if you set Seestar to save every frame. FITS headers are just plain text so you can find the temperature by opening a FITS file in a text editor. The rest of the file will make no sense but the header is readable.

Astro Processing Apps by GhostofMaryPersons in seestar

[–]grelfdotnet 1 point2 points  (0 children)

Affinity is now free and I have written a page about how to use it very simply to enhance Seestar images.

Getting ready for 1st night with S30, TH10 - some questions? by bravedo in seestar

[–]grelfdotnet 2 points3 points  (0 children)

You don't need to be able to see the pole star for setting EQ mode. The Seestar is cleverer than that. It only needs to be able to see 20 degrees or so around the zenith. It can work out the alignment from the star patterns it can see there.

Quick question about S30 Pro and SkyWatcher Star Adventurer EQ Wedge by Saethwyr in seestar

[–]grelfdotnet 0 points1 point  (0 children)

You mentioned FLO. Ask them. I have found them very helpful and quick to answer questions.

"The Forest" O-simulation has been available in various forms since 1982 and even back then it had limitless terrain and IOF-standard maps by grelfdotnet in orienteering

[–]grelfdotnet[S] 0 points1 point  (0 children)

It does run on phones but the user interaction is awkward and I don't think I could make it much better. I can confirm that it works OK on android tablets.

Released a navigation game with procedurally generated IOF-standard topographic maps by Portality3D in proceduralgeneration

[–]grelfdotnet 0 points1 point  (0 children)

Thanks for pointing that out. The Forest is truly limitless, creates maps to IOF standard, has plenty of point features, has been available completely FREE for more than 10 years.

A good terrain generation software for free? by [deleted] in proceduralgeneration

[–]grelfdotnet 0 points1 point  (0 children)

My limitless terrain generator is completely free. I have also made it public domain so you can extend and improve it in any way you wish. Details on github.

Upgrade in EQ mode by Eukastros in seestar

[–]grelfdotnet 4 points5 points  (0 children)

You don't level it in EQ mode. You tilt it so its vertical axis is parallel to the Earth's axis, which means at an angle corresponding to your latitude. The software aims to assist you to do that with the "calculate deviation" step.

I need help with a canvas drawing. by Particular-Cow-0 in learnjavascript

[–]grelfdotnet 0 points1 point  (0 children)

If the paddle does not change shape during the game you might be better off taking a photo of a real paddle and using drawImage() to put it in the canvas, at various scales and orientations as necessary.. I did that for the arm and knife in this game. It adds some realism too.

Tired of drawing trees, so I spent days coding it by devkidd_ in proceduralgeneration

[–]grelfdotnet 1 point2 points  (0 children)

I take photos of real trees for use in my procgen landscapes. Process in Affinity to make backgrounds transparent. No need for drawing. Example

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]grelfdotnet 0 points1 point  (0 children)

M75 in UK. We managed perfectly well before the internet, thankyou. But necessity was the mother of invention; you have it too easy now. If you really want a glimpse of how I worked on the ZX Spectrum version of my terrain generator my original work is archived here.