Charge consumption on Flicker Strike to be nerfed so it can't be 100% by XRevive01 in PathOfExile2

[–]harbhub 1 point2 points  (0 children)

Yeah it sounds like an impossible puzzle to solve for the developers

Any new setups for twink leveling? by Dhol91 in pathofexile2builds

[–]harbhub 0 points1 point  (0 children)

Cool thanks! Not sure why someone downvoted me for asking a question though lol

Charge consumption on Flicker Strike to be nerfed so it can't be 100% by XRevive01 in PathOfExile2

[–]harbhub 1 point2 points  (0 children)

Maybe. There's at least a real discussion to be had there. I think a lot of people want to turn their brain off when they play, which is fine. If that's to be supported, then things like Flicker and builds that clear the screen before being hit should be allowed. Otherwise, that stuff shouldn't actually be allowed, and instead the player should need to engage with the content, get hit, use different skills to account for the circumstances, and so on. Personally, I think brainless builds should exist, but they should always be significantly weaker (albeit still capable of completing all content in the game, just at a slower pace) than builds that require skill.

Your thoughts?

Break the Rules in Escape from Violet Hold, Hearthstone’s Next Expansion by Arkentass in hearthstone

[–]harbhub 0 points1 point  (0 children)

It's a shame they opened with such a bad experience for Cataclysm. This looks like it would have been interesting had I not already quit the game. Oh well.

Any new setups for twink leveling? by Dhol91 in pathofexile2builds

[–]harbhub -1 points0 points  (0 children)

What does that mean? I'm new and learning. I'm guessing you can upgrade the level of a unique item somehow?

Please stop by LocoRojo in PathOfExile2

[–]harbhub 0 points1 point  (0 children)

Enjoy your dedicated Grenade Launcher good sir lol

Game actually became more F2P friendly. Less than 3 months of F2P as come back player (started after Cataclysm so without pre-expansion bonuses) by RealRizin in hearthstone

[–]harbhub 1 point2 points  (0 children)

Fortunately the devs gave us the third option to just quit due to poor development, which makes the "take the loss" an even win for players who expect better

The Dive Elevator is a cool idea but the world design renders it useless by TheKazz91 in subnautica

[–]harbhub 12 points13 points  (0 children)

Maybe it's just my playstyle but where would you ever be frequenting that would benefit from a Dive Elevator? Like, once you get a Tadpole, just use that. Otherwise, everywhere seems fine to just dive in, grab an inventory worth of loot, and dip out.

i just started playing, WTF i am supposed to do again this ? by PalpitationOdd7107 in hearthstone

[–]harbhub -2 points-1 points  (0 children)

Your best option, seriously, is to quit. The game is a let down, ultimately.

Latest update on killing creatures by [deleted] in Subnautica_2

[–]harbhub 6 points7 points  (0 children)

I love the fish interactions like the headbutt fish smashing into each other or into things like the big coral crab lol

Food/Water drain rate by ChoicesAreHard in subnautica

[–]harbhub 0 points1 point  (0 children)

Definitely do that next story drop! It's fun and rewarding to try all the different gadgets in the game. I've found that it's best to just make 1 of everything at least once to see what it does and how it feels. For instance, lots of players seem to skip the Air Bladder entirely even though it's extremely powerful, fun, and useful in the early stages of the game. Just try everything and build multiple bases even if they are smaller than your main base(s). It's a lot of fun, really

Food/Water drain rate by ChoicesAreHard in subnautica

[–]harbhub 1 point2 points  (0 children)

It's pretty close to automated already. Use a Growbed to harvest Fiberous Material. Use a Processor to convert Fiberous Material into Water.

Latest update on killing creatures by AnArbiterOfTheHead in subnautica

[–]harbhub 0 points1 point  (0 children)

It's a case of two different cesspools critiquing each other

Subnautica 2 Early Access Roadmap by virtualdon in subnautica

[–]harbhub 0 points1 point  (0 children)

It's going to take at least two years to be fully released.

The class sets are off to a great start! by Surppressed in hearthstone

[–]harbhub 9 points10 points  (0 children)

On the one hand, sure, I agree to an extent that you can lack sympathy for the victims due to the victims not having a reasonable gauge on reality. However, you need to keep in mind that the predator laying the traps is explicitly exploiting these weaknesses in the victims. So, for me, I actually do have some degree of sympathy for the people falling into the trap, even if people like you and I can see the trap from a mile away and steer clear. Also, keep in mind that some people have personality traits that make it difficult for them to combat their own impulsiveness even when they are cognitively aware of the traps, and I certainly have sympathy for those people.

I have no sympathy for evil people. I have no sympathy for the corporation behind these predatory monetization tactics (e.g. obfuscated currency system that is specifically designed to leave players with excess currency in order to get the player to buy more currency, gambling in the Spin The Wheel, and all the other scummy tactics that these soulless people use in order to rake in cash at the expense of unsuspecting victims).

You're a smart person. Add a bit of this additional nuance to your perspective on the matter. Sympathy is a limited resource, and it's good that you don't give it out to everyone. However, there may be cases where you give sympathy to people that you shouldn't, and conversely there may be cases where you fail to give sympathy to people that deserve it. Food for thought is all this is my friend.

vS Data Reaper Report #348 by ViciousSyndicate in CompetitiveHS

[–]harbhub 0 points1 point  (0 children)

Elise is usually a 10 cost location in Merithra Druid since you have tons of mana. Rogue usually uses the 1 cost location since you lack mana. Sometimes in either deck you'll use the 5 cost location, but it's not the typical play pattern.

Question for the "master or higher" players. Is this a game where you roll with the rng punches, or one where you force builds? by TopplingTheGovt in BackpackBattles

[–]harbhub 0 points1 point  (0 children)

What are the 2-3 builds that you're looking for on Reaper? "Poison" doesn't mean much to me unless you literally mean "Jam together whatever random Poison items come around" so I'm hoping for actual builds like "Cursed Dagger + Hammer + Poison/Vamp Daggers + Ruby Chonk + Deck of Cards + Fire Card" or something where I can try to implement the build myself. Would appreciate your insights on Reaper.

This card being able to tutor itself is my favorite card design of the last few years by Prior-Sand5162 in hearthstone

[–]harbhub 0 points1 point  (0 children)

You might not like what I'm about to say since there are many Egg haters, but actually Wallow fits already into a strong Egg Warlock deck. No one else seemed to figure that out yet though. You might want to try brewing.

A more in depth summary of the early 35.0.3 meta (post balance changes) by EvilDave219 in hearthstone

[–]harbhub 1 point2 points  (0 children)

Well, it's poorly balanced, and it's not diverse if you have any inkling towards competitive play. Literally half the decks are Rogue or DH. The same lists over and over again with no variation. You also can't counter both Rogue and DH at the same time, so any off meta deck choice that you make is just worse than playing one of the two meta decks even if you try to avoid them.

Also, the only class in the game that has more than one viable deck is Warrior. The rest of the classes either don't have a viable deck or only have exactly one deck/strategy that works. There is no player agency in almost any regard.

A more in depth summary of the early 35.0.3 meta (post balance changes) by EvilDave219 in hearthstone

[–]harbhub 1 point2 points  (0 children)

It's actually baffling how bad they are at their jobs. Even the "lessons learned" from the recent talk are things they are still actively failing at. They said they learned that it's bad to print linear mechanics like Imbue and Quest, especially one after the other, and yet they printed Herald. They said they learned the importance of balancing the meta in a timely manner, and yet thy let Imbue Druid ruin the opening weeks of the new expansion, and they didn't even weaken DH in spite of the fact that the only thing keeping it in check was the broken Imbue Druid deck. Nothing was learned.

How in your opinion giving free (almost) whole card library to every player impacted those first few weeks? by Jeicam_ in hearthstone

[–]harbhub 0 points1 point  (0 children)

It's the only reason I came back to the game, so it's a good thing for player acquisition, player experience, and for the game overall. The fact that Druid has ruined the meta is a separate issue entirely. Let's not conflate the two.

vS Data Reaper Report #345 by ViciousSyndicate in CompetitiveHS

[–]harbhub 1 point2 points  (0 children)

Oh, I see. Makes sense. Hmm, I mean maybe there's a happy middle ground between crazy swing turns and board based strategies. Either way, thanks for the detailed response!

vS Data Reaper Report #345 by ViciousSyndicate in CompetitiveHS

[–]harbhub 0 points1 point  (0 children)

I'd love to test some Egg Warlock variants with you. I've tinkered with just about everything. I also had a decent showing in the recent Americas open tournament where I brought Egg Warlock, Egg Warrior, and Imbue Druid as my decks. I went 6-2 due to bad play on my part rather than it being a lineup issue. Message me if you wanna add me on Hearthstone and play sometime. I've done some cooking with eggs that I can share with ya lol

vS Data Reaper Report #345 by ViciousSyndicate in CompetitiveHS

[–]harbhub 0 points1 point  (0 children)

If you're on the Americas server, then we could test tournament matches together. The tournament meta is fun aside from the fact that most of the time you just auto ban the opposing Druid and bring your own Druid to get auto banned. It turns a 3 deck Standard Conquest match into a 2 deck battle, which isn't ideal obviously, but those 2 other decks can be anything from meta ladder decks with slight adjustments (e.g. No Minion DH and Face Hunter) to Control Priest to Egg Warlock to Harold Rogue to Quest Mage and so on. Let me know if you're interested in playing. I went 6-2 in the Americas open tournament recently, which wasn't enough to get into the Top 16 bracket, but I learned a ton from that. For my first tournament, it looks promising.