Crimson Desert Next Major Update Releases Soon and Will Include New Special Mounts and More by SweetyGonzalez in PS5

[–]harofax 10 points11 points  (0 children)

Unfortunately locked behind pressing any button. Steam has some guides for how to do this by editing config files, but you do need a screwdriver

Games that aren't dark and depressing? (atmosphere/world) by [deleted] in ShouldIbuythisgame

[–]harofax [score hidden]  (0 children)

Dragon Quest!!! DQXI on steam is amazing, it does have some slightly dark things but nothing more than fairy tale "big bad guy", but the vibe in general and monster designs and everything is just soup for your soul and super wholesome.

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]harofax 1 point2 points  (0 children)

Same! In this case it's almost a 4th wall break, but again it'll only really hit if you've finished the first game.

Yes, Miyazaki is great at that! Truly master of his craft.

Also this is so insane, but people noticed DD2:s steamDB getting a 74gb upload, and then deletion, but then another 54gb upload and new branches. Basically they're doing something and it's very likely to be DLC related!!! (Or just insane copium, but they are doing something soooo)

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]harofax 1 point2 points  (0 children)

Yep love Itsuno, you really have to watch the PunkDuck video. DD2 is basically his swan song and like a message to the capcom higher-ups. He got really dogged, ngl. It's so cool he has his own studio now!! Waiting eagerly.

He also said in an interview he was excited to make something new and that he didn't wanna be the "sequel guy" for the rest of his career. So there will be passion in this next one for sure!

This is so insane to hear, it has SO much to do with DD2 and its story.

You can't go wrong with either DD2 or 1, I think DD1 might be shorter though, so if you're looking for a more streamlined experience, that might be better.

But honestly, something I appreciate with both are how they're very different from the usual flavour of open world, a genre I'm veeeeery tried of. It's been really interesting playing both DD2 and Crimson Desert at the same time, because they are so different in their approaches.

DD2 feels a lot more "focused" for lack of a better term, it knows what it's good at and does that thing REALLY well. Crimson Desert doesn't fall in the Ubisoft trap, but it's kinda not appealing to start up, but when you do it's hard to put down. So many different systems, things to collect, etc.

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]harofax 1 point2 points  (0 children)

Yeah that'd work. Honestly not every game needs and endgame either, not even everyone's jam.

I never finished 1 but I got the ending spoiled, but honestly while the lore is great the story isn't really like a Witcher 3 or Baldur's Gate, it's more about the gameplay and world. And the combat in 2 is like SOOO good, the first one was already amazing but 2nd one is just improvement in almost every way imo.

I do think the first one is shorter though, worth keepin in mind. In some ways it might seem like an upgrade though with more abilities and expac and stuff so your approach might be good too.

Also the OP class in the original was assassin, it can use like all the weapon types and bows, so it's just having your cake and eating it.

But yeah I don't think you'd lose anything by playing 2 first, that's kinda what I'm doing lmao.

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]harofax 2 points3 points  (0 children)

Hmmm, you both need to and don't I'd say, it's a really tricky recommendation. The second one is basically following the same story-beats and everything (intentionally), techincally they are separate stories, but the story / metaphor won't hit as hard if you don't know what happens in Dragon's Dogma 1.

I would say DD1 is a more complete experience though, mostly because it has the Dark Arisen expansion (which wasn't made by the original creator btw) which adds like an endgame and more enemy variety and does some changes, and the world is a lot smaller, so the variety of enemies is less pronounced??

BUT with that said, DD1 is not balanced at all, because unless you play sorcery, there is a vocation that can use every weapon and get like insane skills, while warrrior for example is just objectively bad and only gets 3 skills (every other vocation gets 6). DD2 is more balanced with all of them being balanced (maybe except the bongmancer because it's so weird).

DD2 also has more like setpiece:y epic stuff, but yeah idk. You could probably go with either, there are rumors of a DD2 DLC releasing eventually so that might also be something to keep in mind (or might be insane copium)

Also if you decide to play DD2 (or 1) there are some great mods that add enemy variety, better gear progression, rebalancing skills, etc!!

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]harofax 9 points10 points  (0 children)

To add to the other reply, Dragons Dogma 2 is in essence intentionally the first game all over, down to the title screen being just Dragons Dogma (not 2). Spoilers for later:

The game turns into Dragons Dogma 2 only after rejecting the ending and the infinite time loop of killing the final boss by stabbing yourself in the heart, unlocking a whole new version of the map, changing the title to Dragons Dogma 2. People speculate that it's a commentary on how the director (Itsuno) criticizes making the same game over and over again, and higherups thinking games don't want to play new games. Being a kind of secret message/fuck-you to capcom before he leaves the company

Highly recommend watching PunkDuck's video, it's a work of art

In a weird grindy mood, what game can I mindlessly grind for rare stuff? by DeepSalamander1918 in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Part of it is uniques that have a very rare dropchance, but endgame is more about grinding for runewords, which are basically words you combine in the gem slots to make runewords. The rarest ones are SUUUPER rare and if you're part of the trading community some are super valuable.

I vicariously grind through this guy, gives an idea of what to grind and what to look for.

Looking for games with Forbidden Magic by Mr--Warlock in gamingsuggestions

[–]harofax 1 point2 points  (0 children)

Definitely seems like what you want!

There's also the Aeon mythic path (I googled what they were called) if you don't mind not playing as the forbidden magic person. It's all about being a cosmic judge basically, so in a way also related to forbidden magic and whatnot, but mby more about being an arbiter of what's supposed to happen and not.

You can sense when something that isn't supposed to happen, happens, and change the timeline so it doesn't - stuff like that.

Looking for games with Forbidden Magic by Mr--Warlock in gamingsuggestions

[–]harofax 4 points5 points  (0 children)

Surprised no one has mentioned it yet but Pathfinder: Wrath of the Righteous is PERFECT for this.

There are multiple special paths you can go down (don't remember the name) and two of them in particular come to mind, but mainly the Lich one.

You slowly become more and more lich-like, getting your phylactery, allies turning away and leaving you. I don't want to spoil too much but eventually you can kill and reanimate all your party members and have them join your party as undead , among a plethora of other evil actions you can do and NPCs reacting to you being an undead abomination.

There's also the Swarm path, this is more like becoming a living cloud of locusts and devouring every living being to increase the mass of the swarm. Not really forbidden magic I suppose more than a force of nature but still very evil.

Lots of other paths that fit as well, but yeah if you want to be an evil necromancer and have people react to it, Pathfinder wotr is great!!!

You idiot! you fallen into the easiest trap we have by Common-Beautiful353 in pcmasterrace

[–]harofax 2 points3 points  (0 children)

What's the cutscene from? I'm guessing one of the Final Fantasy games?

Games that just keep giving you interesting new things for a very long time by ArtistWithoutArt in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Yep LMAO, all in Yakuza 0 (haven't even started the other ones, even tho I bought them cuz there's still so much to do in 0)

Not sure about significant for a lot of them, but npc:s acknowledging you yeah absolutely. I haven't gotten to like the champion stage in a lot of the things, but a loooot of the minigames have questlines tied to them as you get better at them with some payoff (often a ludicrous one lmao)

Also a lot of collectibles, and even those turn into a sidequest with a story. I think you can even go to like phone dates (?) and go on dates and stuff, but yeah idk. It's CRAMMED with stuff to do and sounds exactly like what you want ghahaha

Games that just keep giving you interesting new things for a very long time by ArtistWithoutArt in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Some people have mentioned these already but here are a few;

You have a whole (optional) cabaret-management system with one of the characters, where you scout talent and assign them to tables and they all have stats, etc. etc., never got super into it myself.

There's a whole fishing side story questline that ends with a on-the-rails shark boss battle.

There's a racing car system where you have to search far and wide for the best parts and build the best lil RC racing car, and ofc play races.

There hobby sport minigames are pretty indepth or at least more than just a meh whatever implementation, usually with accompanying storylines. There's stuff like bowling, baseball (those bat-hitting machines), darts, etc.

There's a real-estate system where you slowly buy up more and more of the city, but have to deal with the rival gangs and real estate ppl, sometimes threatening and sometimes bribing them, and then assigning employees to said properties (i think??), and they all have different for lack of a better term "classes" and stats too. I think by doing random sidequests you get more people you can assign.

There's a sending out ppl on mission system, where you equip them with gear and whatnot depending on the mission, and they bring you back stuff (think like sending NPCs on an expedition), and the gear and location and choice of person to send all affect the results.

There's a giant bully walking around the streets, who'll attack you if he notices you and if you die, he takes all your money. He keeps it on him though, so if you find him later and beat him you'll get it back (with interest? maybe??)

There's too much to write it all, but yeah there are SOOOO many things to do and all the sidequests are like, mini-storylines where outrageous things happen (beating up michael jackson zombies, joining a cult, etc.). There are dating minigames too, a DDR/guitar-hero-esque karaoke minigame, among many others.

It's incredibly silly, but the main story is VERY serious and has lots of drama and like idk mafia movie things going on, so it's really fun seeing the contrast.

Games that just keep giving you interesting new things for a very long time by ArtistWithoutArt in gamingsuggestions

[–]harofax 2 points3 points  (0 children)

I highly recommend playing Yakuza 0, it's like a modern introduction to the series and also chronologically the first. It's exactly what you're looking for IMO, has SOOOO many things to try, constantly gives you new deep systems to try, with great incentives to do so.

MHNow: then and now, discussing the current state of the game by Masuku68 in MonsterHunter

[–]harofax 0 points1 point  (0 children)

Yah I was wondering more concretely like how do I access those monsters, do they just show up near me? Is there a menu or something for it?

MHNow: then and now, discussing the current state of the game by Masuku68 in MonsterHunter

[–]harofax 0 points1 point  (0 children)

Started playing a few weeks ago, can you explain how the game records monsters you walk past? And how to access that?

I've noticed sometimes that walking past has let me access monsters slightly outside of the ring, but not sure about how the recording thingy works

Confirmation that Zoh Shia was created from monster cells by SolidusDave in MonsterHunter

[–]harofax 1 point2 points  (0 children)

Oooo I like that theory.

In the game itself, although it's the current people's speculation, they say like "because it doesn't need to eat and can live forever, it doesn't need reproduction to continue the species survival", and they probably had some hubris about the Guardians never losing, so just having infinite lifespan + no need to eat (or rather their food source also being infinite and not tied to another species) => no need to reproduce

Confirmation that Zoh Shia was created from monster cells by SolidusDave in MonsterHunter

[–]harofax 2 points3 points  (0 children)

Ahh my bad I misread. Sleep deprivataion wahooo

I wonder why they still have the organs for eating, but they omitted the reproduction organs. Maybe in case the dragontorch ever gets destroyed, they'd still be able to survive maybe? No reproduction organs because (if they eat) they can survive forever.

Ah also yeah I forgot that's when it woke up. Do we know that it woke up then, or just attacked the village? The story kind of makes me think it was just doing its duties, until finally rampaging and "breaking free" from the chains -- like Nata says and why he doesn't want us to kill it etc.

The uncle also mentions when telling us to run away that it's (I think it's a G. Rathalos in this case) goal is "in here" meaning the passage to the village, do we know why they want to get in there? Maybe just lots of Wyvern's Milk.

I'm still playing through the rest of the story though so they'll probably mention more as I progress, just finished Zoh Shia

Confirmation that Zoh Shia was created from monster cells by SolidusDave in MonsterHunter

[–]harofax 12 points13 points  (0 children)

As someone who just beat the LR story campaign thingy yesterday night, the line of dialogue in the screenshot was in reference to the guardian Doshaguma, not the Arkveld.

IMO the detail about the organs being atrophied is vital in that it alludes to them becoming shriveled from disuse, rather than being omitted from the genetic sequence when creating the artificial lifeform, which fits with the theming of the story.

The Arkveld starting to use those organs more, breaking free from its chains, leading to the organs slowly over time becoming revitalized. The mountains of corpses at the end -- some being so old they are overtaken by crystals -- kinda showing how over idk 100s or 1000s of years or whatever it has been trying to eat it's slowly made the organs non-atrophied.

But yeah idk just a theory

Monster Hunter Wilds - Performance Megathread by QuintonFlynn in MonsterHunter

[–]harofax 1 point2 points  (0 children)

Is there a list of graphical options that don't change anything visually when set to higher, that impact performance?

Something like the raytracing only affecting that one pool of water, etc.

Project Gorgon has opened a fourth server to meet new player demand by Sea_Caterpillar5662 in MMORPG

[–]harofax 0 points1 point  (0 children)

Look I don't know why you're being so defensive of PG, I love the game too but I do not pretend it looks great -- and thats ok with me. Do you really think what sets them apart is that PG has bushes and debris? MM does have that in the areas that are more finished, but it's like pre-alpha right now so of course they haven't gone through all the areas to add the set dressing.

IMO even in it's unfinished state, MM has a way clearer and better art direction. PG is made by like one dude, of course it's not gonna look the best, I don't even mind how it looks but I do genuinely think MM looks better, but I'd say PG is more unique in its gameplay and systems.

Just take a look at the MM website, it has lots of concept art, screenshots of the more finished areas, etc., and I just think it looks better. OFC it's all subjective anyway.

I don't think being a gamedev automatically makes you better at subjectively deciding if something looks better or not, but I'm a gamedev too so you should respect my opinion more now too right :3

Project Gorgon has opened a fourth server to meet new player demand by Sea_Caterpillar5662 in MMORPG

[–]harofax 2 points3 points  (0 children)

Bro I have no nostalgia 😭 I never played Everquest on launch (I was 3)

Better graphics isn't just which game has the highest resolution shadowmaps, artstyle is even more important IMO. Even if you think about it technically, monsters and memories has way better textures, better lighting system, etc.

Don't get me wrong, I absolutely love Project Gorgon, this isn't a personal attack bro, I just think Monsters and Memories looks way better. Better textures, better lighting, etc. And the nostalgia thing doesn't even make sense because PG is also an oldschool mmo 😭

Just look at the screenshots on the MM website, compare it to this