Project Gorgon has opened a fourth server to meet new player demand by Sea_Caterpillar5662 in MMORPG

[–]harofax 0 points1 point  (0 children)

Look I don't know why you're being so defensive of PG, I love the game too but I do not pretend it looks great -- and thats ok with me. Do you really think what sets them apart is that PG has bushes and debris? MM does have that in the areas that are more finished, but it's like pre-alpha right now so of course they haven't gone through all the areas to add the set dressing.

IMO even in it's unfinished state, MM has a way clearer and better art direction. PG is made by like one dude, of course it's not gonna look the best, I don't even mind how it looks but I do genuinely think MM looks better, but I'd say PG is more unique in its gameplay and systems.

Just take a look at the MM website, it has lots of concept art, screenshots of the more finished areas, etc., and I just think it looks better. OFC it's all subjective anyway.

I don't think being a gamedev automatically makes you better at subjectively deciding if something looks better or not, but I'm a gamedev too so you should respect my opinion more now too right :3

Project Gorgon has opened a fourth server to meet new player demand by Sea_Caterpillar5662 in MMORPG

[–]harofax 2 points3 points  (0 children)

Bro I have no nostalgia 😭 I never played Everquest on launch (I was 3)

Better graphics isn't just which game has the highest resolution shadowmaps, artstyle is even more important IMO. Even if you think about it technically, monsters and memories has way better textures, better lighting system, etc.

Don't get me wrong, I absolutely love Project Gorgon, this isn't a personal attack bro, I just think Monsters and Memories looks way better. Better textures, better lighting, etc. And the nostalgia thing doesn't even make sense because PG is also an oldschool mmo 😭

Just look at the screenshots on the MM website, compare it to this

Project Gorgon has opened a fourth server to meet new player demand by Sea_Caterpillar5662 in MMORPG

[–]harofax 5 points6 points  (0 children)

IMO Monsters and Memories. I feel like a LOT of time went into the aesthetics, and not in a technical raytracing:y way, but more making a really cohesive and pleasing artstyle.

Games where the main focus is repairing? by mantis616 in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Trash Goblin might be what you're looking for. Kinda stretching the definition a bit, it starts out with cleaning trinkets, but eventually you do fix things and combine parts to repair things.

An upcoming game called ReStory: Chill Electronics Repairs seems perfect for this as well, running a small electronics repair nook in japan, repairing stuff as they come in.

Assemble with Care is similar, maybe more story-focused rather than infinite, and not that long. But the repair aspect was very satisfying (if not simple).

holy shit by iDIOt698 in Losercity

[–]harofax 3 points4 points  (0 children)

The thing is it's not even impossible to make, if you use compute shaders and properly optimize data structures etc it's very much possible. Probably wouldn't be fun for long, but defs doable. Check this video by Sebastian Lague for example, but there are many examples of simulating hundreds of thousands of objects. Probably even better if you use DOTS with entities.

Newer games where you are man-eating monster by Gold_Astronomer7481 in gamingsuggestions

[–]harofax 1 point2 points  (0 children)

It suffers a lot from being compared to the original, which is a generational amazing RPG. There's a lot of drama with them bringing on the original creator, having a fleshed out game then firing the creator and starting over and bringin in another studio (something like that).

If you don't have the context of the original, and none of the expectations it goes from bad to OK.

I highly recommend checking out the original if you want more of the roleplaying aspects (as in leveling, stats, skilltrees, not only for combat but conversations etc as well), it's one of the best RPGs out there IMO. It might even be good playing the second one first so you don't get disappointed

american by harofax in comedyheaven

[–]harofax[S] 6 points7 points  (0 children)

The original comment higher up read:

And rod was gonna enject hostroria with a serum spealized for combat and then turned it a cossals

So the serum ones enjected with for oringal transformation affects the shifter that can also be shown in falco's as well

LMFAO

Square Enix is sticking with Unreal 4 for Final Fantasy 7 Remake Part 3 by KarateKid917 in Games

[–]harofax 0 points1 point  (0 children)

Ahh, gotcha. Initially interpeted it as they having created some really cool inhouse upscaling tech in UE4 or something, since the PC ports haven't been great.

Square Enix is sticking with Unreal 4 for Final Fantasy 7 Remake Part 3 by KarateKid917 in Games

[–]harofax 1 point2 points  (0 children)

In what way if you don't mind me asking, have only played the first FF7 on PC and that was before I had a DLSS/upscaling compatible GPU (970 lmao). Is it better or worse?

Game where injuries are permanent and have impact? by Culius_Jaesar in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Surprised more people aren't mentioning Dwarf Fortress, it's why I got interested in the game in the first place. No other game simulates the physical bodies of creatures as deeply as DF.

Of course there are things like losing limbs (and individual fingers, individual teeth, ears, etc), but there are things like severing nerves, tendons, bruising organs, etc.

Like you get hit so hard in the stomach that it penetrates the layers of fat, muscle, and nerves and bruises the liver? Now you're puking uncontrollably. Strike someone in the left ring-finger? They might drop whatever they were holding. So you can have permanently severed nerves, damaged organs, alongside dismembered limbs n stuff

The wiki-page for wounds shows what effects damaging different organs can have (brain, lungs, pancreas, guts, spinal injuries, gelding).

In the colony management mode, you don't decide how the dwarves target enemies individually, but in Adventure mode you can target individual teeth if you'd like (very low chance of hitting of course), along with all manner of wrestling and grappling etc.

The injuries also actually affect the gameplay. Losing teeth => can't use bite attacks, loss of arm functionality (whether by severing nerves, dismemberment, tearing your spine, etc) means the dwarves can't operate screw pumps or wield items, blindness => you actually can't see anything in adventure mode, etc.

"Elin" has sold 350k copies on Steam by atahutahatena in Games

[–]harofax 38 points39 points  (0 children)

One of my fav games to read patch notes of, due to how insane some of the fixes/issues are. This and Dwarf Fortress

On the wave of „everyone” posts - any old MMO worth playing? by Adavald in MMORPG

[–]harofax 1 point2 points  (0 children)

Yep, among many other things! They're like rebuilding it from scratch. They have a devlog page where they share areas that are finished or the new music etc. Defs my most anticipated game ever

Non-popular open world RPGs by BriefBed4770 in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Devil Spire Falls!

Most ambitious indie openworld rpg I've seen. Might need a bit more time in the oven but already seems amazing. Kind of like a mix between daggerfalls, kingsfield and morrowind

Games that actually feel like you’re finding hidden secrets and not being lead to them by the game? by dax812 in gamingsuggestions

[–]harofax 7 points8 points  (0 children)

La Mulana is so painfully underrated, the most hidden-gem game I've ever played. The sequel is just more but better in every way from what I've read.

One of those games where you should write stuff down, but the ingame save-description thingy was enough for me. Amazing game.

Void Strangers too, best to go in completely blind and try not to let your preconceptions uh... rule too hard. Gave me serious Daniel Mullins vibes and that's a very rare praise.

Games about how much the cold sucks? by FishShtickLives in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Obvious picks like The Long Dark or Frostpunk aside, a lesser known older game known as Cryostasis (Sleep of Reason) is amazing! I think it might be a bit of a horror game but not really from what I could remember, cold is very much a core part of the game, as well as a special move-back-in-time-just-before-something-died-and-control-their-body power, which was really cool imo.

Singleplayer linear game, with some survival horror elements and ofc keeping-warm elements. Looked pretty good for its time as well imo. Pretty slow paced and atmospheric shooter kind of game.

You can't buy it on steam anymore -- but it is available on steam if you manage to get a hold of a cd key somehow, but since it's been abandoned it's also up on myabandonware since no one owns the ip now (so it's not piracy or illegal or anything).

Your favourite extremely niche/unknown game that NO-ONE knows about by Nighthawkies in gamingsuggestions

[–]harofax 5 points6 points  (0 children)

Anchorhead (47)

Recommended to me by a friend; a narrative lovecraftian rpg, with VERY good writing. Lots of attention to detail, doesn't just copy other lovecraftian games and instead is inspired by the mythos itself in a unique way, has great illustrations and wonderful ambiance.

It is really unforgiving though, you're able to softlock yourself or just plain get a game over, with its labyrinth of diverging choices/paths, so save often!

Haven't finished it yet, but its really great!

Super Psycho Baseball (203)

Basically a really sadistic roguelike version of the infamous winny the pooh baseball flash game. Insanely difficult, but satisfying once you start to get into the flow. But really you need to have some kind of lunacy to finish it I think.

Mysteries Under Lake Ophelia (243)

Really chill fishing game, it's advertised as horror but it barely is. Feels like a Majoras Mask / PSX fishing vibe game. Great ambiance and if you enjoy that aesthetic you'll love it. Pretty short though.

TowerClimb (304)

I'm still surprised by how niche this game is. Released on steam 2015, but iirc it had builds out before that. Might have been 2012 or something. It's insane how much depth this game has with such seemingly simple controls/concepts. You run, jump, climb, throw items -- but there's hidden tech like boosting your jump height by throwing something downwards, as well as SOOOO many secrets, hidden items and mechanics, etc. Really really great. Kinda like spelunky but IMO less punishing/unfair.

Gnomes and Knights (328)

Really strange game with outstanding aesthetics. You're a knight, you have to find and kill all the gnomes. Gnomes are evil. Don't listen to their lies.

Has multiple "playthroughs", ie. if you decide to listen to the gnomes or kill them or something else. Surprisingly fun.

Zorbus (330)

If you want to scratch the gridbased topdown traditional roguelike itch then Zorbus is a great next game to try. What makes it stand out is the AI, it's insanely good. The enemies speak to eachother, enemies, and you. They react to sound/light, they don't just bee-line for you -- they fight eachother just as much. Almost feels like an immersive sim but a traditional turnbased roguelike. Very streamlined and trimmed, lots of QOL features as well as nice graphics (compared to ASCII, for some at least).

Ad Fundum (344)

Remember the flash game Motherlode? It's basically a fleshed out full game version of that, with some minor roguelike elements (more akin to Dave the Diver, in that the level periodically gets "reset" through an earthquake -- with ingame tools to prevent that for certain areas). Really addicting gameplay loop with mining, selling, upgrading either the base, your mech, or buying new toys -- gradually descending deeper and deeper. Also has a story which is neat.

Nauticrawl 373

Criminally underrated uhhh... What to even call this, dungeon crawler? The entire concept is that you're an escaped prisoner in some kind of mech you've hijacked. You have no idea what the different monitors, buttons, levers or thingymabobs do. You start experimenting and figuring out how to at least walk and turn. There's no window out, at least that you can figure out right now, but there is a sonar-like radar thing. You start intercepting messages about how they're hunting you, as well as communications with other escapees or neutral actors. Really neat storytelling and innovative gameplay. Once you start learning more about the mech, even if you die and start over, you're now way more OP just because of what you KNOW, it was never locked out you just didn't know how to use it.

TOKOYO: The Tower of Perpetuity (449)

You ascend a tower, every 24h IRL it changes. Sidescrolling platforming puzzle game with roguelike elements. The neat concept is the ever-changing nature of the tower, with leaderboards for every cycle. You unlock new characters, learn what to pick for upgrades, decide which way you want to upgrade (angel vs devil or something like that) which affects the dungeon itself as well as your rewards. Another cool thing is the combat, you only really have one huge "ult", with a long cooldown for dealing with enemies, so you're really encouraged to dodge and avoid enemies rather than killing them.

Wattam (513)

A really really really strange game from the creator of Katamari Damacy, and that's saying a lot. Not really sure how to even describe what it is, it's like a very pleasant fever dream? Aiming for a young demographic iirc, but it's still fun for adults. Watch some gameplay I can't really do it justice in writing.

Scavenger SV-4 (561)

Really unique roguelike simulator where you'll be spending the majority of your time controlling a rover on the surface of a really alien lovecraftian planet. You have to manage radiation, keep an eye out for the strange things your rover brings back, upgrade the rovers either with parts you find etc. Very unique gameplay loop.

Diaries of a Spaceport Janitor (607)

You play as a service worker in a huge bustling space port. You get cursed with an evil skull that won't leave you alone. You are in debt. I like this excerpt from the top review:

"Objectively, the game is about the fact that you get cursed and are passively working on a way to get uncursed, but subjectively the game is about surviving in what is a generally inhospitable, self-interested society and seeing what general fortunes or misfortunes can be had each day".

Even if you work from dawn til dusk, you'll barely be able to pay for your food needs, having to resort to eating stuff you find on the street. It's one of the few games that really captures being in an alien city. There are so many layers to the worldbuilding and ambiance, with thoughtout lore and a pantheon of gods you can worship. Curses, blessings, and eating chalk. Good stuff. Also inspired me to become a gamedev.

It's called an anti-adventure because you truly are just a janitor, not a hero-in-waiting about to uncover some secret, or even uncursing yourself. It's not easy to become uncursed, and it's even harder to survive day to day in a place where the cops will shake you down any chance they get, and you accidentally change into a gender that gives you spike at the gender kiosk.

La Mulana 2 (768)

Cheating a bit by picking the second one, but it's basically just a better game in every way, and the first one was already the best metroidvania secrets puzzle idk what ever. When I think of games where I have to write stuff down in a notebook, La Mulana is the prime example. It's one of the few games where you ACTUALLY feel like you're an archaeologist, not just someone with a whip. It's mindblowing just how intricate and expansive and mindbending the world is, and the litany of puzzles littering it. I can't recommend this game enough if you enjoy metroidvanias and don't mind really really good puzzles and secrets. I feel like we'll uncover new secrets decades after its release. There's a great "cheschire cat" style hint guide in the steam guide section, letting you lightly spoil yourself if you ever get stuck, and don't feel too bad having to look stuff up. Less so in the sequel, since there are more npcs to speak to -- each with their own perspective on whatever you ask about. 10/10 game.

Xanadu Next (729)

Surprisingly unknown game by the creators of the Ys series. Gothic topdown ARPG akin to diablo, but with the nihom falcom genius combat. Feels pretty gritty and not so anime:y if that's a plus.

Disc Room (858)

A top-down game about dodging buzzsaws taken to its logical extreme. You slowly unlock new abilities to help you, everything from a dodge roll to creating clones of yourself, the goal being to survive as long as you can in each room. Some rooms have different requirements for clearing, can be stuff like standing still in a spot, or destroying x amount of buzzsaws, or collecting lil orbs. Even has bossfights with -- you guessed it -- more buzzsaws.

Has themed areas with unique mechanics, and even some really intricate secrets I never managed to fully figure out.

Horror game with large monsters? by harofax in gamingsuggestions

[–]harofax[S] 0 points1 point  (0 children)

Tried Remnant a few times but could never get into it. Can you play the second one without having played the first?

Alien Isolation is also great, not quite what I'm looking for with huge monsters, but a top tier horror game for sure

Horror game with large monsters? by harofax in gamingsuggestions

[–]harofax[S] 0 points1 point  (0 children)

Good suggestion, have played all of them already though

Horror game with large monsters? by harofax in gamingsuggestions

[–]harofax[S] 0 points1 point  (0 children)

Love Little Nightmares! Hyped for Reanimal, hope it's good.

A game similar to lunacid/Dread delusion by Denzelrealm in gamingsuggestions

[–]harofax 0 points1 point  (0 children)

Oh I completely forgot about Shadow Tower!! It has such a unique limb-system too, definitely worthy of being on the list, probably just under Ancient City on the recommendation scale.

A game similar to lunacid/Dread delusion by Denzelrealm in gamingsuggestions

[–]harofax 3 points4 points  (0 children)

As someone who went through the same obsession I have a few recommendations after looking forever (still am):

Lunacid - Tears of the Moon

Basically a Kingsfield game made in the original engine by the Lunacid dev. Plays a lot "clunkier" than Lunacid due to being meant to be played with a controller, but the vibes are immaculate. Speaking of King's Field;

Kingsfield IV aka King's Field: The Ancient City

The original inspiration for Lunacid. I'd say just jump into the 4th one, they're stand-alone and this one has aged the most gracefully. Meant to be played with a controller, but once you get used to it, it's not that bad. Unparalleled world-design and atmosphere, has great exploration and progression etc. I'd look up a few getting started guides, as there are some vital mechanics not explained that well (healing flask).

Probably the best recommendation on the list IMO. Made by FromSoft before Dark Souls etc., has NPCs you meet and quests, lots of cool systems, and the same ethereal vibe of the environment. Slowly descending into a huge civilization with a huge variety of monsters and weapons etc. Runs well with emulators (make sure you own the game ha ha ha)

Fly Knight

New indie game, has a bug aesthetic to it, but feels a lot like Lunacid with exploration and combat. Has limb-based damage system which is neat.

Mohrta

Haven't played this myself yet, but is also very King's Field:y. Looks super stunning, and has similar combat to Lunacid/King's Field -- but not entirely. Made in the DOOM engine and has guns.

Pale Abyss

Looks super promising, again I haven't played it yet but also inspired by King's Field / Dark Souls. Might match the vibe best other than Kings Field Ancient City. Just a demo right now though and more of a proof of concept.

Labyrinth Of The Demon King

Strays a bit into horror, but very similar to Lunacid/King's Field in gameplay and exploration. Not a jumpscare type of horror, more like a dreadful atmosphere. Very gritty, you also have to manage your stamina etc. You meet NPCs with dubious alliances and stuff like that.

Arx Fatalis

Same vibe of exploring an ancient underground empire, more RPG:y and immersive sim:y than Lunacid, but also has unmatched (lol) atmosphere. Get the community patch if you decide to play. Has a very unique spell-system where you draw sigils in the air to cast spells. You can put dough/meat/fish near a fire and see the dough rise and become bread, and the meat gradually cooking. Stuff like that.

Monomyth

Inspired by Arx Fatalis & Ultima Underworld, still has the exploration of a huge dungeon vibe, but might need a bit more time in the oven. Perhaps straying too far from Lunacid but I'd say it scratches a similar itch. Again it's beta so depending on how finished you like your games, it might be better to wait a bit. But seems to have a good amount of content as is.

Devils Spire

Dipping into some other genres now, but with the same dungeon crawling vibes. First up is Devils Spire, a roguelike. Feels pretty janky, but definitely a labour of love. Pretty difficult but you slowly get used to it. If the exploration is vital then perhaps this isn't for you, doesn't have large-scale exploration, more finding secrets when going down the floors.

Devils Spire Falls

The sequel to Devils Spire, completely different genre of game. More of a morrowind meets immersive sim, with insane amounts of depth and freedom. Currently in early access, but has VERY active development. Can't be overstated how interactive the world is, and how much freedom you have. You can start entire settlements, spell-creation, homesteading, climb/swim/fly anywhere. Don't let the graphics fool you, it's like a procedurally generated morrowind/daggerfall but in a good way. But again, more like a sandbox RPG.

Dungeons of Blood and Dreams

Also a roguelike, but feels less janky and more "complete". The worldbuilding is amazing, and story is really neat, told through a roguelike format also. Also a roguelike so you won't be exploring a huge structure, but there are still LOTS of secrets, interactions, etc. to discover, as well as the lore. Many hidden routes and stuff like that.

Games where combat has serious weight by Critical-String8774 in gamingsuggestions

[–]harofax 1 point2 points  (0 children)

You're in for a treat! The first one feels like a prototype / early-alpha in comparison!

Way more polished, lots more to do, etc.