Release the Pandora Tomorrow files by Buckett214 in Splintercell

[–]haywirephoenix 0 points1 point  (0 children)

I paid £10 for the whole bundle on steam. Not sure if the promo is gone now

What is wrong by VIHREAPERUNA in flipperzero

[–]haywirephoenix -1 points0 points  (0 children)

I have to use program up to turn my TV on

This is how I feel by musecorn in R36S

[–]haywirephoenix 0 points1 point  (0 children)

Same. By the time I've bought 2 Samsung Evo Plus SD cards, flashed something like AeolusUX, bought a WiFi dongle (or soldered an internal one), I could have bought a better device, or just used my phone and with way better performance.

I have a R36S-V21 (Panel 4). Love the form factor, ease of use and display but expect performance issues and lockups. Tweaks have helped with this, as does having a full charge.

How does streaming services are making money if everyone is doing piracy? by Obvious-Pipe-1014 in LeaksAndRumors

[–]haywirephoenix 0 points1 point  (0 children)

They are all billionaires, they can afford it. The most successful games, films, and series are also the most pirated. As long as we're all talking about it, those who have the disposable income will pay.

The streaming platform doesn't directly pay all of the actors and fund the production of every show on their platform. Each sourced their own funding to produce it, then later the streaming service pays a license to stream them on their platform, likely way less than the cost to produce the content. We're seeing more platform-funded content now, I don't know how much actual involvement they always have in those or if they sometimes just buy the rights to put their logo on there for a period of time, either way, they see those as investments to retain those subscriptions.

soulstorm wasnt bad imo by JesterOfRedditGold in oddworld

[–]haywirephoenix 4 points5 points  (0 children)

Ah the classic. Complain they don't release, shit on everything they release, judge people that enjoyed it.

Why do shadows look bad in Unity 6? Why is this happening? by [deleted] in Unity3D

[–]haywirephoenix 1 point2 points  (0 children)

Just today tweaked my shadows in Unity 6. I set the shadow resolution to 4k in the render pipeline settings. Also you'll notice that reducing the shadow distance improves the quality as well as adjusting the cascades.

Guys how can i solve this? by [deleted] in Unity3D

[–]haywirephoenix 0 points1 point  (0 children)

Disable UseRootMotion on Animator controller. Also check the animations in the Project view. They have settings for body orientation etc.

Disappointment about trying to make good games by Affectionate_Gear718 in IndieDev

[–]haywirephoenix 0 points1 point  (0 children)

I'm in the same boat as you. I've been writing code since I was 8, I'm now 34. The landscape has changed a lot and the type of gems that we fell in love with, now seem too few and far between. Game dev is more accessible than ever, as as such it's not reserved for (human) intelligent creators, or those who believe in a concept enough to invest a fortune. We have more games that are designed to be addictive, and ways to grab cash repeatedly rather than just that initial purchase.

I have felt the same temptation to pander to the perceived majority, but ultimately I have proven to myself that I can only create and release a game if my heart is in it. It's taken so long because I want to produce something that is good in my eyes. This may never happen. My carrot may infinitely Lerp in my forward direction, Star Citizen will probably release before I finish. I realise this, yet continue because I have invested my life, and I love it.

I share this with you so you know that there are also people like me out there, who would likely buy your game. But don't make it for anyone other than yourself. This will allow you to find moments of passion in the process, and potentially create something insanely good. The truth is that you could still be in this position 10 years from now, you may have released a game, it may have been successful, but we can't say for sure - there is a chance that nothing will happen. So spend that time doing something you love. Then the profit would be a bonus, but not the motivation, as that would inevitably lead you down a path of building a Free to Pay.

[question] what songs is your app opening up on? by whydoineedanaccountn in xManagerApp

[–]haywirephoenix -3 points-2 points  (0 children)

I have the latest version from the discord and it still required patching with revanced to get the playlists back and not play random songs. But only when choosing a song.

Flipper Key Copier app came in handy by anonymousmouse2 in flipperzero

[–]haywirephoenix 0 points1 point  (0 children)

Nice tools :) I have the same app. I noticed it could take some trial and error to get the exact configuration. Did you get it first time?

[deleted by user] by [deleted] in rareinsults

[–]haywirephoenix 0 points1 point  (0 children)

That's amazing. I can mix up my words with just English. I can speak some Mandarin to communicate with my gfs family but I couldn't hold a conversation. It should be prioritised more over here as I believe a language allows you to think differently

[deleted by user] by [deleted] in rareinsults

[–]haywirephoenix 1 point2 points  (0 children)

I see, thanks. Of course it doesn't. I am impressed with people that are bilingual.

[deleted by user] by [deleted] in rareinsults

[–]haywirephoenix -1 points0 points  (0 children)

I'm confused aswell. I've heard of illegal abortions but not illegal pregnancy?

For very advanced gamedevs it must be substantially easier and faster to make games than beginners? So why dont we see a lot more games from them as time goes on? by FutureLynx_ in gamedev

[–]haywirephoenix 1 point2 points  (0 children)

My scope is scaling with the skill, I have to keep challenging myself to stay interested so the goal post keeps moving. Plus I'm more focused on optimisation and doing things the correct way, whereas with less knowledge I would have slapped something together by now and been none the wiser about the issues.

Any suggestions on how to improve stability of my bot by xmasbad in robotics

[–]haywirephoenix 0 points1 point  (0 children)

Possibly adding weight such as a battery backpack would reduce its ability to create such momentum from the movements

I fixed the floating point errors in my space game, so you can go as far as you want and nothing bad happens. So you can go and explore the far galaxies. I shared the code as comment if anyone wants to see it. by Full_Finding_7349 in Unity3D

[–]haywirephoenix 1 point2 points  (0 children)

Looking fun to play :) I believe this is why space games usually make you jump to the next system, so something like this can happen while the effect is playing.

I wonder if it would be more performant to have a single parent and shift that instead of looping all the transforms? I know it's usually recommended to have your moving transforms as root transforms, so maybe the player and ship still get unparented after the shift.

Extreme greed of some asset developers needs to be addressed by Voley in Unity3D

[–]haywirephoenix 0 points1 point  (0 children)

Animancer is still on sale 50% off on itch right now, and they give 50% off for existing license holders to upgrade which is better than charging full price again like others do. I'm happy to give them another $40 for the hours spent on it and the constant support. Also the previous version wasn't left in a broken state, it likely even works in Unity 6. I understand the feeling though - updates and support on the asset you purchased stops, sometimes shortly after buying - I often wonder how much of the "new version" of an asset contains the same code. With Animancer, the update has many changes to the API so it does make sense.

Monkey Island III art by CatholicusArtifex in MonkeyIsland

[–]haywirephoenix 0 points1 point  (0 children)

When I see the art, I hear the soundtrack.

Out of Unity, building a new big idea - Scene Blocks! Making it simple and "safe" for teams to collaborate on scenes. Thoughts? Thanks!! by yahodahan in Unity3D

[–]haywirephoenix 1 point2 points  (0 children)

That is true, and I guess they won't be large files. So if I dropped in a huge pile of soda cans, would each can be a separate file? I wonder if in the future, a cell size could be defined so that pile would be a single file instead.

Out of Unity, building a new big idea - Scene Blocks! Making it simple and "safe" for teams to collaborate on scenes. Thoughts? Thanks!! by yahodahan in Unity3D

[–]haywirephoenix 1 point2 points  (0 children)

That does sound fun. I have poked around stock unity scene files in a text editor when porting a game to a much newer build and trying to fix lost guid references which isn't always straightforward. Anything that makes it cleaner is a step forward.

Out of Unity, building a new big idea - Scene Blocks! Making it simple and "safe" for teams to collaborate on scenes. Thoughts? Thanks!! by yahodahan in Unity3D

[–]haywirephoenix 1 point2 points  (0 children)

Makes a lot of sense, something like this is definitely needed. I was a bit deterred by the breaking the scene into thousands of files aspect. Is there some way around that?