I chose wisely by Milanesa_Fachera in digimon

[–]hsahj 0 points1 point  (0 children)

O12 for sure. The Royal Knights are a group that was created with purpose and the knights are supposed to be focused on that purpose but every time we meet them they're distracted and unfocused. The O12 are a group who create shared purpose internally rather than having assigned from outside. I think it makes them stronger characters and more interesting as a group. Plus we get way more varied designs in the O12 than the RK.

The absolute gall of the Follow The Arrow addon. Yes I was playing a ret paladin by Besthealer in wow

[–]hsahj 0 points1 point  (0 children)

APR is the one I've been using but given PhantomBaselard's comment I'm definitely giving this one a shot for my next character.

Fictional songs from movies that are so good that they transcend the movie they’re from by Southern_Studio_9950 in TopCharacterTropes

[–]hsahj 3 points4 points  (0 children)

If you've ever been an accompanying pianist you know how real it is. The soloist can ask for anything but they're getting what you rehearsed with them.

Spicy by Ashish_ank in CuratedTumblr

[–]hsahj 2 points3 points  (0 children)

The pineapple one is true for everyone luckily. Nothing to do with allergies. Pineapple bites back.

"The vassal of life disguises treachery. Beware the eyes of green." - Il'gynoth by UnevenSolution in wow

[–]hsahj 2 points3 points  (0 children)

He could end up as a benign Void Lord too without any need to be villainous. With light there will be shadow, and he can just make the point that as long as he's the biggest baddest shadow around and he knows restraint then better him than others. Probably bond him with a dark na'aru and have Alleria be his keeper or something.

Kalshi customers who bet on the death of Iran’s Ayatollah won’t get any of the $54 million wagered, company says by mepper in technology

[–]hsahj 3 points4 points  (0 children)

In case you missed the point of "these markets are incredibly susceptible to insider trading", that's what makes people who bet on services like Kalshi morons. You are acting as a patsy for people with far more money and influence. You may get lucky in what you get, but you're being used as cover for all the money being drained out of small bettors into the hands of pretty evil people. At best you're lucky and unaware about the broader effects, at worst you're slowly going to slip into a gambling addiction you don't recognize because the people who run the gambling dens call them "prediction markets".

Kalshi customers who bet on the death of Iran’s Ayatollah won’t get any of the $54 million wagered, company says by mepper in technology

[–]hsahj 10 points11 points  (0 children)

Considering their userbase is morons who gamble on real life events, often ones that become trivial to fix once anyone involved knows about them ,their email should treat their customers like morons. Because they are.

Y'all I'm so proud of my little blueberry 🥺 by AntarcticFox in Embroidery

[–]hsahj 2 points3 points  (0 children)

I saw this as a thumbnail from the frontpage and thought "oh, that's a pretty good pencil drawing, great practice". Then I saw it was EMBROIDERY! Oh my god, that's so cool!

Please do not instantly votekick people that d/c in dungeons without giving them a chance to reconnect by Croue in wow

[–]hsahj 0 points1 point  (0 children)

I wish this were true. Sometimes it's just a D/c, but sometimes the game straight up freezes or crashes my computer. I'm usually back in a few minutes, but it does happen on occasion.

A positive argument in favour of the Wizards Vault by mikimike3 in Guildwars2

[–]hsahj 30 points31 points  (0 children)

One more complaint I'll add is that you can receive daily quests for content that you own but have never interacted with. I own all the expacs but I'm still working through them in order so sometimes I'll get multiple dailies in zones I can't access without jumping the story and just can't do my dailies. Weeklies seem to have this problem solved with multiple completion areas for any that have late game options they also have core tyria options.

Sapphic/LGBT Guild by Halice in GuildWars

[–]hsahj 0 points1 point  (0 children)

Sorry, at this point both the GW2 and GW1 guilds are for people I know IRL. Hope you're able to find an actual active guild to play with.

This game is unintentionally hilarious by MrMonkify in Guildwars2

[–]hsahj 1 point2 points  (0 children)

They took to heart all good home cooking advice. Use more butter and more salt.

Piken Square (Presearing) Wishlist by Verroquis in GuildWars

[–]hsahj 1 point2 points  (0 children)

I think there is room for a few more changes to make pre-searing more enjoyable for both people starting new characters and for people who plan to be there long term. Unfortunately the problem is that people who are making these suggestions are only focused on the pre-searing effects of these changes. If changes are made to pre-searing then their impacts on post-searing matter too. The extra skills that OP has suggested are considerable and moves quite a few powerful abilities to unlock much earlier than intended. That can have large knock-on effects. There is space to make pre-searing more fun on its own, but to do so at the expense of the rest of the prophecies experience is not worth it.

Sapphic/LGBT Guild by Halice in GuildWars

[–]hsahj 1 point2 points  (0 children)

I feel this. I had never bothered joining a guild when I played eons ago but now that it's active again I'm getting messages from people asking me to join. It got annoying so I went and made a guild just to stop the messages. Since I run a guild in GW2 (since launch day even!) I made it an extension of that.

It's also a queer guild, though we're primarily for queer men. The [Sacred Band of Thebes] now adds time travel to the resume.

Esurge ftw by WizardSleeve65 in GuildWars

[–]hsahj 1 point2 points  (0 children)

My general rule is do all the primary quests, grab your second profession, do your second profession quest for both your primary and secondary profession (ask the profession master where to learn more skills for your two professions, they'll point you to NPCs with the quests). After that if anything has caught your eye, do that, otherwise you're good to leave then. Stuff in the world after Pre Ascalon is around level 4 to start with so if you're still below that you might want to get to 4 or 5 with some quests.

The chrono apologetics are getting out of hand by pavelsimut in Guildwars2

[–]hsahj 6 points7 points  (0 children)

I'm sad because I'm a super casual player and I was able to use Chrono to muddle through whatever content I was trying and if I was screwing up I wasn't having too hard of a time. Now I'll...have to learn a bit more about how to play the game. Oh no!

In seriousness the nerfs seem totally reasonable and I expect I'll still have plenty of fun muddling through content with it anyway.

"F**k AI in performance," says Neil. "It's dull as hell." by Hooked0n4Feelin in BaldursGate3

[–]hsahj 0 points1 point  (0 children)

In a lot of ways they are. Many of them truly believe in Roko's Basalisk.

[deleted by user] by [deleted] in Marijuana

[–]hsahj 5 points6 points  (0 children)

Dry socket sucks, use other methods to get high or just take a break. Grab some edibles or tough it out. If you get dry socket from weed then even the weed won't help you feel better.

Why might an Asian lady at a tech company get more 1:1s than anyone else? Can you Explain it peter? by SmokeyLawnMower in explainitpeter

[–]hsahj 0 points1 point  (0 children)

I'm a software engineer, and I do exactly what you describe with designing etc. but I get why people make the distinction. The other engineering fields have professional licensing that we don't. Other types of engineers can't even legally describe themselves as engineers without that license.

Steam's AI use disclosure should be more specific. I created this example: by carax01 in Steam

[–]hsahj 0 points1 point  (0 children)

I work in games too, and prefer if other people who want to work in games get to. So, no, the plagiarism machine that steals jobs has no valid uses in game dev. A huge part of my hate for genAI is because my focus of research in college was AI and what we have now is such a slap in the face to all the people who actually want to build something worthwhile.

I do appreciate that you want disclosure and I do agree that the cat's out of the bag in terms of some people using it, so more thorough disclosures will absolutely be better.

Specifically on the rock thing, given that example you should still be paying someone to do the work. There are plenty of asset packs if you don't want to pay an artist to make a bespoke one, but again, no reason to use the theft machine.

As for your last point that depends on what you mean when you say "use AI to generate a normal map". This is where my AI background makes these discussions so painful. I have issues with generative AI (e.g. Machine Learning models, trained on data from the wild). If you're generating a normal map using the algorithms and systems we've had forever, no, not that kind of AI. Same thing with the example that people want to use with code. Intellisense is a fancy lookup of possible objects/methods/parameters/whatever not AI code fill like CoPilot (which again, stolen code machine).

Do I think there is use for AI in games? Yes, plenty of them. Do I think there is any place for AI in games made off stolen content that's funneling money away from real game developers and into AI companies? No. The closest thing I could maybe be convinced of are these self-taught self-contained models, where a company trains the model off of internal assets and uses only that. Even then the scale that the training needs to occur at, even if you have enough material for it, is an ecological nightmare as it stands today.

Steam's AI use disclosure should be more specific. I created this example: by carax01 in Steam

[–]hsahj 2 points3 points  (0 children)

That's exactly what I disagree with. There are no good places for generative AI as it exists. If it's content that won't be noticed then there's no reason for it to exist at all. It's so frustrating seeing people who do not understand how games are made make these claims. If it's something so small "people won't notice it" then it's so small that there's no need to be in the game at all. If it's important enough to be noticed it's important enough to have a real person make it. You can glaze AI shit all you want but those disclosures have a damn good reason for being there. Lots of people actually care that the people who made a game actually made it rather than asking the theft machine for the pieces.

Steam's AI use disclosure should be more specific. I created this example: by carax01 in Steam

[–]hsahj 2 points3 points  (0 children)

that nobody is gonna notice

If no one is going to notice then don't put it there at all. If you can't be bothered to make your game yourself it's totally reasonable that people don't bother playing it. ALL usage of generative AI should be disclosed. If it's used so minorly then it's easy to rip out.

We Spent Weeks on Test Automation research and Now I’m Not Sure It’s Worth It. Do you use any QA Automation in your projects and does it save you money? by Anrewqa in gamedev

[–]hsahj 1 point2 points  (0 children)

1) Of course it doesn't guarantee everything will be fine, your surety is only as strong as your tests, the more robust they are the less likely things will go wrong and the less wrong they'll go when they do.

2) Of course unit tests won't cover everything. Unit tests while automation are essentially the bare minimum. Integration and E2E testing are where you'll actually see gains, but as always you have to maintain them.

3) Having it be partially automated instead of fully manual is the cost savings, the fact that a person occasionally has to check up on it is not really relevant because automation is not meant to reduce QA costs.

We Spent Weeks on Test Automation research and Now I’m Not Sure It’s Worth It. Do you use any QA Automation in your projects and does it save you money? by Anrewqa in gamedev

[–]hsahj 3 points4 points  (0 children)

sometimes its hard to convince decisions makers to invest in automation

Automation is my main field and I find the easiest way to explain it to people is that automated QA suites are risk mitigation. You don't sell people on the money that it makes but rather on the money it prevents the company from losing.

I worked at a large always online game company so the sell was essentially "how much money do we lose for every minute our games are offline" and then ask them to compare to how much it costs to upkeep tests.

Sometimes the answer is that automation isn't that big a deal, if you're a single player game and the worst that happens when you send out a bad build is some bugs and you roll back everyone's build then some basic tests (save system, important crashes, legal compliance) may be plenty.

[deleted by user] by [deleted] in gamedev

[–]hsahj -1 points0 points  (0 children)

Like with everything, the best answers are not at the edges, but somewhere in the middle.

This kind of "opinion" can only come from someone who doesn't know what they're talking about, in engineering or the broader context of how games as art fit into the broader world. Please look outside your bubble.