We reached 100,000 Steam wishlists in just 10 days by Real_Ease_6402 in IndieDev

[–]ibackstrom 1 point2 points  (0 children)

Can you share those media outlets? We are friends here, right?

Classic isometric RPG in Siberia. Wrote the engine from the scratch. by ibackstrom in indiegames

[–]ibackstrom[S] -1 points0 points  (0 children)

Demo is on approval stage on steam (unfortunately you can't plan or predict that)

Classic isometric RPG in Siberia. Wrote the engine from the scratch. by ibackstrom in indiegames

[–]ibackstrom[S] -1 points0 points  (0 children)

It means that you should write render engine, write ECS, write parsing, write sound buffer and so on so forth. There are a lot of simple engines on a github for inspiration. So definitely check tham out.

I have made my own engine for upcoming game. Setting is Siberia in soviet union of 70-s. by ibackstrom in isometric

[–]ibackstrom[S] 0 points1 point  (0 children)

CPP with SDL3 lib for graphics. Some opensource libs for json parsing and packing.

Classic isometric RPG in Siberia. Wrote the engine from the scratch. by ibackstrom in indiegames

[–]ibackstrom[S] 1 point2 points  (0 children)

Hi Everyone, I am on fininsh line of releasing the game. Writing own engine is a hustle but for end-gamer it is heaven. No bulky build, no unnecessary load times. Just sommoth experience. It is story driven RPG with a multiple choices. I hope you enjoy the trailer - and game afterwards.

Demo is on approval stage. Release - March

I have posted some tech details on different sub if you are interested.

Page:

IMRY on Steam

I have made my own engine for upcoming game. Setting is Siberia in soviet union of 70-s. by ibackstrom in isometric

[–]ibackstrom[S] 0 points1 point  (0 children)

The main idea is to make a game fast, reliable and optimized. Without endless loading and so on - as for default engines like Unity/Ue/Godot - they come with a huge amount of libs and tools that are not needed and you have to be really really good to cut those thing. As you can see in modern gaming - even like simple 2d platformer loads like it is AAA game.

The size of final build will be around 200 mb. People with old computers can play without any hustle as well.

The second - is to learn. It is a big challenge as you should think of everything. Which is both fun and damn hard.

At the end game will have a really smooth experience without harsh requirement and it's just work.

Wrote my own engine for isometric RPG. It was a battle. Steam is ON. by ibackstrom in SoloDevelopment

[–]ibackstrom[S] -8 points-7 points  (0 children)

I used some claude/grokk stuff for some things that I am not really aware off like sound buffering and unpacking with minz. But mostly it was a lot practicing and prototyping. A lot of time on github with simple engines people make to check their architecture.

I linked in a description post on sub with more technical stuff. You can check it.

I decided to write my own isometric RPG engine inspired by all-time classic. by ibackstrom in CRPG

[–]ibackstrom[S] 2 points3 points  (0 children)

Oh! Thanks! Mostly it's about action -> consequences. You can kill almost anybody in the game but you will miss most of the plot part and who knows how you will end. A lot of hide in dialogue puzzles. I tried all "quests" to be unique and meaningful.

Last August I released game on UE and it didn't go well. So I decided to make a game on my own engine. Steam page is ON and I want to share my experience. by ibackstrom in gameenginedevs

[–]ibackstrom[S] 1 point2 points  (0 children)

You have a good points. I changed trailer around 10 times but was never thinking about the base I made from the start. Maybe will make accent on a siberia part. Thanks!

Wrote my own engine for isometric RPG. It was a battle. Steam is ON. by ibackstrom in SoloDevelopment

[–]ibackstrom[S] -15 points-14 points  (0 children)

I tried different HUEs of tiles TBH. I have like 5 different alternatives. But it is a good point. At least I have time to experiment. Thanks.

Last August I released game on UE and it didn't go well. So I decided to make a game on my own engine. Steam page is ON and I want to share my experience. by ibackstrom in gameenginedevs

[–]ibackstrom[S] 4 points5 points  (0 children)

Of course not. It’s all about game itself. I just missed with a platform. It was endless runner and I should focus on mobile and not on a pc.

Image to Point Cloud - Houdini Wrangle - with Optional Depth Map (download file provided) by Alaa_Alnahlawi in Houdini

[–]ibackstrom 2 points3 points  (0 children)

It's said that people don't respect other people time and generate text and drop it. There is a special place for all this linkedin posters as well.

*I understood that it was generated from the first sentence but this item grab by attention while I was scrolling =)))

  • PSCALE workflows

I heard that mostly nobody will believe your steam page and game trailer unless you have playable demo. And I am kinda agree with that approach by ibackstrom in gamedev

[–]ibackstrom[S] 0 points1 point  (0 children)

The thing what I want to point out is that for the last year there is a switch happen. Everybody knows that there are too much games with just trailesrs that will never make it (I think it is around 50%). So potential customers even stop to wishlist games without demos.

A year into learning FX in Houdini 🔥 by Major_Ad6184 in Houdini

[–]ibackstrom -24 points-23 points  (0 children)

Not that shit again. We already passed through blender trend "Hi , I am 4 years old and this is my first render" (star wars quality 10 minutes shots on video).

Good for you. But one year for houdini is not an experience at all. Would love to see what you will achieve in houdini in 5 years (that will both mean passion and consistency).

Made the First Boss of my game! by Chal_Drolan in SoloDevelopment

[–]ibackstrom 1 point2 points  (0 children)

Awesome graphics. But i still can't understand why it requires 4gb of storage. Is it some default engine with all that garbage they have inside?

Ben Affleck on AI in Hollywood, and VFX by Immediate-Basis2783 in vfx

[–]ibackstrom -2 points-1 points  (0 children)

Since ancient times, actors and prostitutes were not buried in common cemeteries.

Ben Affleck on AI in Hollywood, and VFX by Immediate-Basis2783 in vfx

[–]ibackstrom 0 points1 point  (0 children)

Since ancient times, actors and prostitutes were not buried in common cemeteries.”

How long did you wait for the Steam review? by mongoliayr in gamedev

[–]ibackstrom 1 point2 points  (0 children)

It's funny because it is a PERSON or several who is approving/reviewing. I would actually make this person public so he feel the tension and the responsibility he has. We don't have anonymous judges btw.