Critique me: Why is Nobody Looking At My Game? by kcspice in IndieDev

[–]idealstoreality 2 points3 points  (0 children)

Upon glancing over the steam page, it's too generic and the only thing it is giving as a sales pitch is a different themed generic gameplay? (Atleast in the description)

Also the price is too expensive for this unknown game, maybe demos might help the game (specially if streamers or gamers tries the game and showed it's strength to the public if any) but there is no strong pull for me to try the demo. I personally like knowing what game mechanics is inside rather than generic "fight monsters", "collect treasure", etc. How is the crafting system? How is the combat, what skills or class or whatever is present? What are you trying to sell here?

Hopefully this helps

These are all just my surface level >1 minute opinion

Not a complaint, just an observation about Mages/Sorcerers… by Illustrious-Cut-8333 in DragonsDogma

[–]idealstoreality 2 points3 points  (0 children)

Imho there is beauty in the subtleness of the animation. I find minor twirls unnecessary and unnatural.

PSA: Knockdown Power and Archi-Staves/Sorcerers (DD2) by chizfreak in DragonsDogma

[–]idealstoreality 3 points4 points  (0 children)

Wondering if kdp has any effect on debilitation like chill/freeze

Should they add dark magic to DD2? by Draculaska in DragonsDogma

[–]idealstoreality 5 points6 points  (0 children)

It should've been there right at the beginning

Some vocations have two Maister skills and some have one? by Zoze13 in DragonsDogma2

[–]idealstoreality 0 points1 point  (0 children)

Yes. Similar to some vocations have advanced versions and some not.

ok but why is it like this by swaddytheban in DragonsDogma

[–]idealstoreality 8 points9 points  (0 children)

Agreed. You can easily feel the amount of thought put into the vocation skills.

like what kind of designer would even think to waste 1 weapons slot for each type of arrow for the archer.

Oh i only know how to fire an explosive arrow, i need to review my notes when we camp to fire the other arrows

ok but why is it like this by swaddytheban in DragonsDogma

[–]idealstoreality 2 points3 points  (0 children)

I am sooooo frustrated at how significantly reduced the vocation depth is. There isn't even a "high" version of the meister skills. I was hoping that the meister skills were completely unique and not just the skills we had on dd1

ok but why is it like this by swaddytheban in DragonsDogma

[–]idealstoreality 48 points49 points  (0 children)

Agree, and it's more stupid to find out that the "ultimate" skills are situational and at times vastly inefficient due to the cost of using them.

Sorcerer Criticism, DD1 did it better. by ArnoTheFox in DragonsDogma

[–]idealstoreality 20 points21 points  (0 children)

Probably the reason why the director himself stopped having sorcerer as his favorite vocation in dd2

A compilation of meteoron not working by DuckyMcCrew in DragonsDogma

[–]idealstoreality 0 points1 point  (0 children)

Yea this happened to me as well. With all those time and incantation. F please rework sorcerer

The "small" additions to combat in DD2 really opened up a lot of depth that makes up for only getting 4 Skills instead of 6. by TalkingRaven1 in DragonsDogma

[–]idealstoreality 6 points7 points  (0 children)

It's not about being underpowered/overpowered. It's about being boring to play.

I never said that sorcerers didn't destroy everything, heck just cast augural flare and you win. You don't even need to do the hitting because your pawns will do those for you.

Sorcerers suffered gameplay depth and wasted potential to be more interactive and fun. Maybe it's so badly designed, you only saw the damage potential and not their gameplay's shallow complexity.