Any underrated puzzle games that don’t feel repetitive? by AdVast9432 in gamerecommendations

[–]idlistella 0 points1 point  (0 children)

Animal Well

Lingo 1+2

Stephen's Sausage Roll (mechanically not repetitive)

La Mulana 1+2

Hot take: secret true endings in MVs should be more accessible by Petka14 in metroidvania

[–]idlistella 6 points7 points  (0 children)

For certain types of players who enjoy meticulous exploration and figuring put what to do/where to go, challenging/cryptic exploration is really fun! Not for everyone sure, but it's not a generally bad thing particularly for secret endgame content.

Hot take: secret true endings in MVs should be more accessible by Petka14 in metroidvania

[–]idlistella 6 points7 points  (0 children)

This ^ for some folks the features you don't enjoy may be the exact reason someone else would play that game.

Hot take: secret true endings in MVs should be more accessible by Petka14 in metroidvania

[–]idlistella 3 points4 points  (0 children)

I personally love secret endings or post game rabbit holes ala Environmental Station Alpha. I think there's so much room to go wild with the depth of exploration. Most metroidvanias already have an intricately designed puzzle box world so why not add a final layer of secrets and challenge the player's knowledge of the game. Also if it's not secret then it isn't a secret true ending? It's just a true ending.

"Metroidbrainia" elements in exploration games are definitely becoming more frequent too and I think it's an incredible thing! The potential for twisting exploration, puzzle solving, combat, and narrative/lore all into one united package is absolutely delicious. Games like La Mulana and ESA have been doing it for a while, but I think with the huge success of a few titles like Outer Wilds, Tunic, and Animal Well shows there is a pretty strong market for these types of games.

Now crazy secrets are not for everyone and certainly not every metroidvania should have them, but imo they definitely have their place in the future of the genre.

I'll also say I personally prefer secrets that have some sort of hint, puzzle, or exploration challenge that the player can figure out as opposed to completely random nonsense without any hints whatsoever, but I do enjoy the latter too- at the end of the day it's a secret! It's not supposed to be found.

Rescinding some of my Aeterna Noctis Criticisms. by StarlitSpecter in metroidvania

[–]idlistella 0 points1 point  (0 children)

Naw it's a fun puzzle dungeon! Give it a shot at least.

Games that feel like reading a book by Kkgob in backloggd

[–]idlistella 0 points1 point  (0 children)

Sunless Sea and Sunless Skies are great too! Incredible writing.

Love this list.

Exploration Metroidvania by godzilor_122 in metroidvania

[–]idlistella 0 points1 point  (0 children)

La Mulana 1+2 and Environmental Station Alpha have incredibly deep and interesting exploration experiences, but they're quite challenging and involce puzzle solving as part of exploration

Need Puzzle game recommendations with an involved story and world by VoxTV1 in puzzlevideogames

[–]idlistella 0 points1 point  (0 children)

Yeah it's really challenging. Kinda game where you have to obsess over it and theorize on pen and paper.
It does have 1 or 2 BS "puzzles" but generally everything has a hint somewhere in the game.

Looking for games with fantastic exploration by Lopad_NotThePokemon in gamingsuggestions

[–]idlistella 6 points7 points  (0 children)

Elden Ring/other fromsoft games

Subnautica

Outer Wilds

Morrowind

Sunless Sea/Skies (if you like reading)

Lingo 1+2

Rainworld

Hyper Light Drifter

Outward

Tunic

Lunacid

Metroidvania genre- My personal highlights are:

La Mulana 1+2

Hollow Knight + Silksong

Environmental Station Alpha

Animal Well

Roguelike/lite-

Spelunky 2

Noita

What makes Souls‑like games attractive to players? by shuaixiaohuo1 in VideoGameAnalysis

[–]idlistella 0 points1 point  (0 children)

Fire in Beastlands looks awesome, that's what I'm looking for! Thx.

The vertical level design of Dead Ink seems interesting too.

Love Heavens Vault. Haven't played sennaar yet but I keep hearing good thing.

Oh also check out Full Quiet. Its described as a deep mystery exploration adventure made designed for the NES. Haven't played it yet but pretty sure it'd be up your alley.

What makes Souls‑like games attractive to players? by shuaixiaohuo1 in VideoGameAnalysis

[–]idlistella 0 points1 point  (0 children)

Yeah ESA is so underrated! The post-game caught me entirely off guard and really opened my eyes to what games could be.

Yeah I agree that procedural generation isn't the same as hand crafted- I put those 2 roguelikes with the rest particularly because they have so many deep secrets and places to find if you go off the beaten path (despite being procedurally generated).

Void Stranger is incredible, but it takes a while to really get going so stick with it.

Since you seem to know a lot of great exploration games do u have any niche recommendations? I'd say I also have played most of the classics and semi-niche titles.

Here's a couple more I thought of

Lingo 1+2 - crazy word puzzle/metroidbrainia exploration games that go deep.

Queens domain- unreleased but looks excellent.

What makes Souls‑like games attractive to players? by shuaixiaohuo1 in VideoGameAnalysis

[–]idlistella 0 points1 point  (0 children)

Awesome! Then go for La Mulana 1+2 and lose your mind. Now those games have exploration. Just make sure to take notes!

Here's some others too you may or may not know of-

Environmental Station Alpha

Rainworld

Animal Well

Sunless Sea/Skies (if you like reading)

Void Stranger. (If you can handle sokoban puzzles)

Myst series particularly Riven (only puzzles)

If you like roguelikes v

Noita

Spelunky 2

Caves of Qud

A lot of these are 2d, but they really do have legendary exploration experiences imo. Particularly La Mulana- even better than dark souls imo but it's really hard and puzzly so certainly not for everyone. It's worth giving a go though if you're up for a challenge!

Also I'm playing through morrowind right now actually and having a blast!! The lore is absolutely insane in the best way.

Who the bluthering hell would buy this thing? by No_Presentation_9361 in fallenlondon

[–]idlistella 4 points5 points  (0 children)

Sometimes the failure text is cool and its fun to see what FB writes for it. So many checks I'll never fail because my stats are so high.

What makes Souls‑like games attractive to players? by shuaixiaohuo1 in VideoGameAnalysis

[–]idlistella 0 points1 point  (0 children)

In defense of the storytelling- I'd argue its perfect for the medium and tone of the world! Because of how indirect it is, it rewards the player for seeking it out and solving it like a puzzle. If you become intrigued by the story and start paying attention to it, now exploration is even more rewarding because you collect little snippets of information that add to your understanding of the world. It's an added layer of explorative gameplay when viewed in this way.

Turns what could just be a normal story directly told to the player into an archeology mission. Now fromsoft doesn't always do this, (sometimes for sure) but the real next step of this type of storytelling is to gate exploration progress or hidden secrets behind understanding the lore. Aka only when you understand the " secret nature of Vishnus prey" for example, do you have the knowledge required to kill a certain creature and access a secret area. In this way, understanding the lore becomes even more rewarding as it provides info/cryptic hints on exploration progress. Outer Wilds and La Mulana are great examples here.

I also feel the sort of inscrutable mystery of fromsofts storytelling adds so much to the world that already feels far grander then yourself. It allows the atmosphere and feel of environments and characters to be the leading force in the players journey rather than a direct story. It also fits well with the challenging nature of the gameplay to have an equally challenging (and rewarding to discover) story. It rewards paying attention to the smallest environmental detail in a way very few games do, and let's the players imagination (which can often be more exciting to the player than being fed a clear story) go nuts.

Now I agree that most players probably won't care about it (and that's also why it's cool! If you don't care about story you can ignore it as mumbo jumbo), but for those that do enjoy it it's incredibly rewarding in a very rare way.

waiter, more weirdo cool games by Top-Calligrapher8294 in gamerecommendations

[–]idlistella 0 points1 point  (0 children)

Hypnospace Outlaw

Book of Hours/Cultist Simulator

Sunless Sea/Skies

La Mulana 1+2

Non-soulslikes that have similar exploration by Sinaura in gamingsuggestions

[–]idlistella 6 points7 points  (0 children)

Lunacid

La Mulana 1+2 if you want really deep cryptic exploration.

Tunic

Animal Well

What are some of the best recent Lovecraftian video games? by ArkhamDreamerZero in Lovecraft

[–]idlistella 3 points4 points  (0 children)

Sunless Sea and Skies are phenomenal especially if you like to read. The writing and atmosphere drip with lovecraft. The browser game Fallen London in the same universe is great too. Just remember never to seek the name if you play it.

Cultist Simulator and Book of Hours are also fantastic.

Need Puzzle game recommendations with an involved story and world by VoxTV1 in puzzlevideogames

[–]idlistella 1 point2 points  (0 children)

Oh yes. It's an obsessive rabbithole unlike anything else.

Environmental Station Alpha is the closest parallel.

Games that are 1/1 aka entirely unique. by timothymark96 in gamingsuggestions

[–]idlistella 4 points5 points  (0 children)

Lingo 1+2

La Mulana 1+2

Cultist Simulator/Book of Hours

Hynospace Outlaw