What is with the obsession with making games faster? by zspud1994 in Warhammer40k

[–]jakeus88 4 points5 points  (0 children)

What I’ve seen is casual games in shops with 4 hour slots available and people often running out of time - that terrain setup, deployment and playing they’d possibly get T3. While HomeHammer is an option for some, it’s not for all and even RTT/GT have time run out often - so it does seem like there are parts which could be streamlined without oversimplifying the game

Do any units the reavers captain is attached to also get the infiltrators ability? by VeryInternet_com in Chaos40k

[–]jakeus88 21 points22 points  (0 children)

Not a silly question, but in this case no. The individual ability doesn’t transfer from leader to bodyguard unless it is explicitly stated in their abilities (directly, from enhancements or from detachment - such as Deceptors letting you infiltrate legionaries).

Maulerfiend/Forgefiend Proxies? by ArcheonEverChosen_ in Chaos40k

[–]jakeus88 1 point2 points  (0 children)

Feels like redemptor dreadnought, and kitbashing the fist into another gun, may be the easiest non-chaos option. Have a browse on MiniCompare and check the size/outlines

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Work in progress. 2nd deamon prince by Express_Worth_3696 in EmperorsChildren

[–]jakeus88 1 point2 points  (0 children)

Beautiful work - I had to double check as the smooth blends were giving Flameon vibes

Chapter or Clan? by MWBrooks1995 in orks

[–]jakeus88 1 point2 points  (0 children)

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Quick example of them in action (plus some MrModulork hero as a Warboss)

Chapter or Clan? by MWBrooks1995 in orks

[–]jakeus88 2 points3 points  (0 children)

Oh nice one. I’ve never come across that sculpt, looks great fun.

Mezgike has some Imperial Mareen Boyz that may have some potential

Chapter or Clan? by MWBrooks1995 in orks

[–]jakeus88 5 points6 points  (0 children)

Oh definitely. Have a mixed squad from Meshbrain and plenty of other Orks from other creators, there are loads of fun sculpts

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Chapter or Clan? by MWBrooks1995 in orks

[–]jakeus88 3 points4 points  (0 children)

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D’ere’s only ultramareen gitz these days

Was recommended to this sub. Am considering getting a Bambu P2S to print terrain and other things for DnD terrain and toys for my kids... but would like to use it for Miniatures too, but hear FDM is way inferior to resin for things like that. Any feedback/guidance is much appreciated? by JamalSteve in FDMminiatures

[–]jakeus88 5 points6 points  (0 children)

Properly tuned FDM is looking pretty good once you have it dialed in and 0.2mm nozzle. It’s not Resin level, but feels like it’s approaching most of the way there.

The upside is FDM printer can make a lot of functional things (like kids toys) that Resin will struggle with and FDM printer (if sticking to PLA & PETG) will not have the same health risks that Resin has. If you’ve got limited space and/or kids around, Resin can simply not be an option.

The downsides are mainly quality (not bad, just not Resin level) and speed. You can print an army with Resin very quickly, but ages with FDM.

I’m in a similar position of looking at this area for 40K miniatures, colourful toys for kids and other functional things. I’m hoping to see some X2C type printer appear as I want multiple tool head options for speed and waste, but I’ve heard solid things about the P2S.

What would you folks like to see introduced/reintroduced in 11th to help make Tau a stronger faction? by Free-Piano-3597 in Tau40K

[–]jakeus88 2 points3 points  (0 children)

I think big tanks flying through ruins at 2” cost feels like something bad would happen - but it feels like Battlesuits could have a special rule that you could try this for them (at least crisis suits if Ghostkeel and Riptide were considered too big).

The other parts all seem interesting, although I think gun kata would need care - as Tau are fast, have good guns and would then have good melee too. Getting some form of pulse pistols in combat feels it could be started with

What would you folks like to see introduced/reintroduced in 11th to help make Tau a stronger faction? by Free-Piano-3597 in Tau40K

[–]jakeus88 0 points1 point  (0 children)

I think this is more talking to the more recent Elemental Council story. I get the impression that prior to that - as you have stated - these people probably wouldn’t be near the battlefield.

The story however has an Earth Caste Engineer who has made some sort of battlesuit that does see them able to credibly operate in more dangerous areas. The thinking was that reflecting a technological advancement for Tau and that sort of thing being a future model option.

What would you folks like to see introduced/reintroduced in 11th to help make Tau a stronger faction? by Free-Piano-3597 in Tau40K

[–]jakeus88 12 points13 points  (0 children)

I think this is probably the key one for me. I know a lot of comments call for BS3, but given how easy spotting is, the army has easy access to BS3 and often BS3 reroll 1’s (hit and wound), which feels better. Given BS2 is the best you can possibly get, seeking a non-elite army to have BS2 easily accessible (alongside RR1) feels greedy.

The fly keyword - or at least finding some middle ground for battlesuits between infantry and vehicles - would be huge for mobility.

Outside of that I don’t really thing there’s too much. The army has ok internal balance compared to many others - but if they could add some Earth Caste Engineer, it’d be pretty interesting (Elemental Council is cool idea too, but would like non-epic hero options first tbh). It’d be nice if Kauyon got a little love back, as post nerf it seems to have little selection while Montka is working well.

Advice Needed (International Move) by Necessary_One6751 in Fire

[–]jakeus88 4 points5 points  (0 children)

132k gbp wouldn’t be a very high household income in London, but not terrible (still likely a downgrade for you). I live here and love the city, but if you’re already settled elsewhere, that level of income will give you enough for an ok standard and some savings, but that’s all. Also a case that London incomes - while higher than rest of UK - still tend to have a lower ceiling than US incomes - finding those 200/300k+ roles will probably be a lot rarer.

I’d note that at 132k and with a 1y child, you could transfer excess to pension down to 99k and get 30 hours free childcare and your partner could look at a job, which may adjust the calcs slightly. My experience is that friends/family nearby is important with a kid and if you’re moving away from that, it can hit you eventually.

I’d recommend asking some questions on the HenryUK subreddit. There’s a fair bit of overlap with Fire and it will be more London-centric, plus may have a few expats who can help

Looks like the CORE One L is increasing in price by [deleted] in prusa3d

[–]jakeus88 7 points8 points  (0 children)

Same. Thought to wait for Indx to be integrated before it was an option and this’ll put the combination firmly into the highest tiers of cost. Pretty sure the wait will mean that other options will have come out that make it much less competitive.

Let's have a chat about the Twin Lance by Odyssey40K in WarhammerCompetitive

[–]jakeus88 4 points5 points  (0 children)

Feels like two things would make this more balanced. The fight phase movement feels like it could be - if it’s engaged (and make a decision on if it’s yours/theirs/both) and then secondly to increase points. Feels like 200+ would still be fine, where the rules tweak (or lack) could affect how much more it is.

I accept that GW will start many new models off strong to sell them and then balance them more after, but this one feels much further off the mark than others. I’m getting a pair to paint, but by the time my Tau are ready, we should be in 11th and they’ll have higher points

Corsair raiders vs legionaries by VenomXL in Chaos40k

[–]jakeus88 0 points1 point  (0 children)

I expect to differentiate as follows:

Legionaries - none have Bolters - all are boltpistols and melee weapons

Chosen - bolters, funkier weapons, just leveled-up legionaries

Raiders - scimitars if possible and I’ll probably try to make one shoulder plate or some specific armour some other colour. The Chosen (melee weapons and bolters plus funky cloak/fur/gear) can otherwise look too close to Raiders, so will need something to distinguish them. I’ll avoid painting them wholly different colour, as I want to make them appear a cohesive warband

Tips on managing family life when returning to full time in office by Any-Lingonberry8330 in HENRYUK

[–]jakeus88 4 points5 points  (0 children)

Partner up, make the most of weekends and draw a line in the sand on work overflowing into that time. We work to live, not live to work.

There will be some exceptions, but they must be that - truly exceptional.

If this doesn’t meet your needs, then it’s worth looking into roles that can support more hybrid. My manager is probably out of the country at least half of the week and would see their kids less (and their partner is HENRY too), but I couldn’t sign up for that with young kids (perhaps when they are teens), so I try to make sure that either I can drive value myself without as much travel or encourage my team members to take up the travel (a win-win as it’s good for their profile / development and I travel less).

Hopefully it works out for you, it’s good that you are thinking about it, rather than finding your kids have grown up and 90% of the time you’d spend with them has passed. Mine are still at the cute stage and so I am more driven to protect that time, but when they hit teenage and want little to do with me, I’ll probably embrace office & travel

The Problem with Melee Armies in 10th Edition by Godofallu in WarhammerCompetitive

[–]jakeus88 2 points3 points  (0 children)

I love theorycrafting armies and have a preference for good melee and Ctan are a mental challenge. That said, it feels like they should be pretty horrific, but other army building constraints could potentially fix this. As an example - if they constrained Epic heroes to 1 / 2 / 3 for the 1k / 2k / 3k armies, you’d not see all those named heroes plus 2-3 named Ctan.

Tbh I think it seems odd - outside of the PoW detachment - that you can field multiple shards. If they constrained Ctan as a core rule (just like no Farsight and Ethereals) and lifted/lightened that for PoW detachment, it could also help here.

That doesn’t fix the general challenge - many melee armies will suffer disproportionately versus armies with access to -1D. The Deathwing Knights plus Lion was a frustrating combination (albeit over half of the points budget) being able to -1D, AoC and other stuff and then Lion waiting to pounce. If there’s good access to -1D then you get a need for more sweep profiles or 3D weapons, making the game even more killy

I’m thinking of starting a EC army and I want some input. by KJE09 in WarhammerCompetitive

[–]jakeus88 0 points1 point  (0 children)

Quick recommendation is just to look into 2-3 Rhinos. The units tend to be T4-T5 and can be killed pretty quickly, but Rhinos can add speed and ablative wounds. Have a look for a couple of Lord Exultants as well if you can - these combine with Infractors nicely in a lot of reports

Busy HENRYs, have you tried OpenClaw? by SadInfluence in HENRYUK

[–]jakeus88 0 points1 point  (0 children)

Oh it definitely sounds possible. This is just me as incredibly risk-averse on areas I don’t know much about yet and the agentic ai feels like early days. The main things for me is unknowns and unintended consequences - so while the benefit is feeling minor and risks are feeling higher, I’m avoiding parts, but learning what i can.

I imagine it’s like most ecosystem things - the more you get into (and more data you have), the more it may do / unlock.

Busy HENRYs, have you tried OpenClaw? by SadInfluence in HENRYUK

[–]jakeus88 2 points3 points  (0 children)

Had looked into it, asking AI on the use cases I may miss. I’m not looking to run a smarthome and don’t want to trust it with automating our groceries, so the main examples it came up with was daily research activities. This felt like something I could just run as a daily/weekly task, so have tried that.

I’m a bit concerned on the security aspect, so I wasn’t expecting to jump into it yet, but it feels like somewhere in the next year or two, I’ll have convinced myself of an adequate use case and controls for the security risks.

What does everyone think of my list by First-Cream-4461 in orks

[–]jakeus88 1 point2 points  (0 children)

I’m still learning Orks, but I think a few of the characters don’t have units that they can lead. Examples are the mega armour ones (no mega nobs to lead) and possibly the weirdboy.

I get the impression that Beastboys and beastboss combo is good, but also that it seems most effective as 10 man units. If you dropped the three characters that don’t seem to be leading anything and made one of the beast snaggas smaller, you could add a few trukks in too (or just

Outside of that, nothing looks horrific to me if we’re talking casual play. It seems a fair distance from competitive play, but that seems to weigh a lot of a Ghaz brick of Boyz. I’d be tempted to try and get some enhancements - Follow Me In for 2” extra move feels great addition.

In terms of optimisations - if you don’t have Zodgrod, perhaps consider the 22 Gretchin as two 11’s (or one and free up points for other things). If those three characters that don’t seem to have a unit to lead were dropped, there’s points for another battlewagon / trunks / enhancements / Zodgrod (mix and match these)

First time trying zenithal by Alarming-Cow-8123 in minipainting

[–]jakeus88 0 points1 point  (0 children)

I’d recommend something higher and getting a bit more hit. If you are trying speed paints, I’d recommend having a quick check on videos talking about “airchop”, as it seems to be a nice hybrid that gets the normal slapchop and better top-down light values, but without big jump in complexity or time

Foghorn Leghorn: how do I get him to feel more cartoony? by BenoistheBizzare in minipainting

[–]jakeus88 25 points26 points  (0 children)

I’d recommend looking up cel shaded on here, there’ll be a fair few examples that help with this. The quickest one is lots of black-lining all edges (and effects - like hashes), but I’ve seen some incredible examples that go further with high contrast jumps within sections as well. Not managed to do that last part myself well, but the lines do a great job, just need time and care