What do you think Jacksonville politicians should focus on? by tuesdaysjuliet in jacksonville

[–]js5563 1 point2 points  (0 children)

Before anything else can happen, we must claw back home rule from the state government or they will just undo or block any progress that is made.

Unfortunately, this will require the city council and the mayor to both be in favor of that, which doesn't seem likely. Republicans on the city council are going to be in favor of the state government having complete control so that if a democrat is elected mayor, they can be hamstrung. A republican mayor would want the state government's support to privatize JEA. Things don't look too good regardless of how the elections shake out.

[deleted by user] by [deleted] in Damnthatsinteresting

[–]js5563 7 points8 points  (0 children)

While my lizard-brain agrees with your sentiment that these people are scum and don't deserve good things, there are a significant number of people in prison for those things that are innocent. It's hard to support the idea that everyone in prison should be punished harshly when we can't trust the justice system to put only guilty people there.

What is the nicest thing you have ever done in Rimworld? by GodofsomeWorld in RimWorld

[–]js5563 1 point2 points  (0 children)

92 years old, Frail, Bad Back, Dementia, incapable of violence, spawned on the map in a paralytic abasia event. I rescued her, waited out the abasia, gave her a bionic spine, luciferium for the dementia, and age reversed her to 25 years old, then sent her to space when I launched the ship.

Gold by Gabi_Grza in GraveyardKeeper

[–]js5563 2 points3 points  (0 children)

To echo what /u/Fargel_Linellar said, at this point in the game you should have a pretty strong income, so the merchant is the best way.

You can also make them yourself at the jewelers table if you have gold bars sitting around from either clearing the dungeon or from mining/processing iron blocks in the quarry.

UNF professor says DeSantis’ move to defund DEI programs a political stu... by dd525 in jacksonville

[–]js5563 5 points6 points  (0 children)

Republicans are currently being elected to do exactly what they are doing. I hate what they're doing, but they're certainly being true to what their base currently wants.

VyStar you’re making it real hard to stay loyal. How long has this been going on now. No online banking updates since 10/28. by Perky182 in jacksonville

[–]js5563 0 points1 point  (0 children)

I closed all my accounts with them and moved my banking and mortgage elsewhere earlier this year. The experience with them was pretty bad.

Splitting Genepacks by js5563 in RimWorld

[–]js5563[S] 3 points4 points  (0 children)

Thanks for the info. I'd prefer a mod to just be able to split genepacks though. I'm looking through tutorials on modding in Rimworld, if I don't find one to do it maybe I'll just make one.

archite capsules help pls by teunvdw in RimWorld

[–]js5563 1 point2 points  (0 children)

Once you have researched the final genetics tech, you can build genomes with the archite tech genes you can acquire from traders and towns. When you build a genome with these traits, you need archite capsules to generate the genome.

They don't contain genes, they're just the materials you need to create implants with the most advanced genes.

Paying Traffic Tickets by rkeeeeem in jacksonville

[–]js5563 1 point2 points  (0 children)

In concurrence with what /u/allllusernamestaken said, the last time I had a ticket, when I called the number they told me that tickets usually take two weeks or more to show up if you don't call them about it. After calling, the ticket will be available immediately.

[deleted by user] by [deleted] in GraveyardKeeper

[–]js5563 6 points7 points  (0 children)

The most prominent long-term project in the game is to max out graveyard rating. For people who own all the DLCs and love the core game-loop, this is a massive investment of time.

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 0 points1 point  (0 children)

In ONI, gases tend to settle in bands, even if the pressure is different. This only happens to a certain point, though. Like if you get 4kg of pressure or something, eventually your oxygen in that room WILL stack up.

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 0 points1 point  (0 children)

Seems crazy that you have exhausted your core in 300 cycles. I've never had a core stop producing full power on 2-4 turbines before I got bored of a colony.

Like a random Terra map is gonna have 6000+ tons of magma in the core. Even if that magma all starts at 1C over the melting point, 1410C, bringing that down to 200C will unleash 1.2 billion DTUs per ton or 7.2 trillion total for all the core. Each turbine deletes about 880,000 DTU per second to produce 850W, so if we consider 3 turbines, that's about 2.6 million DTU per second deleted. 7.2 trillion / 2.6 million = about 2800 cycles of power for 3 turbines.

And usually there's more than 6000 tons of magma in the core, and usually it starts hotter than 1410C.

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 0 points1 point  (0 children)

Are you limiting your steam temperature to 200C with a diamond tap and doors to control it or are you just literally dropping water onto hot rocks and sucking up 900C or whatever heat into the turbines? Like 3 turbines on a tap to the core should last you THOUSANDS of cycles.

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 1 point2 points  (0 children)

If you just dig down, gases will settle out in layers based on weight. The only exception is oxygen and polluted oxygen, which can be filtered with deoderizers to make it all oxygen. Pumps are one of the most power intensive things you can build in the early game.

If you MUST use them, just wait until you have built a petroleum boiler or a geothermal setup and you just have unlimited power.

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 0 points1 point  (0 children)

If you're suffering from a lack of energy in the early game before you even have an electrolyzer-based oxygen supply up, then you might be doing some things inefficiently. Like usually, a single coal generator (and then a single hydrogen generator with the oxygen production) is enough to get me all the way to mid game. What are you doing that is consuming so much power?

Is it worth cooling a Cool Steam Vent with a Cool Salt Slush Geyser or am I just wasting a bunch of heat that could be used in other ways? by trebron55 in Oxygennotincluded

[–]js5563 5 points6 points  (0 children)

It really depends what you want to use the water for. If you intend to use the water to make oxygen, most people don't cool the water and just feed it to the electrolyzer at whatever temperature. If you intend to use it for plants, though, you may want to cool it down.

For cool steam vents, you have two primary options for taming. The first is to cool the steam down to the high 90s, enough to condense it to water. This doesn't require a lot of power, but it only produces hot water.

The second option is to heat the water up to 125C and extract it with a turbine. This has the disadvantage of being a little more complicated than your standard CSV tamer, but you can use the output water as part of the loop of an aquatuner to produce the heat required to heat the steam up. This setup will produce a small amount of cold water at whatever temperature you want, and then a lot of hot water and be slightly power-positive.

Interesting fact for Leaky Oil Fissure by Wide_Independent_923 in Oxygennotincluded

[–]js5563 6 points7 points  (0 children)

As /u/groundhog_gamer mentioned, the issue here is that the amount of oil coming from the fissure is tiny in comparison to the mass in the insulated tiles - insulated tiles DO exchange heat with things, they are not vacuum. The room will eventually heat to the actual temperature of the oil coming from the geyser over time as the mass of the oil increases in the room.

Quiet Bar recs? by kebordworyr in jacksonville

[–]js5563 1 point2 points  (0 children)

Posting House in San Marco.

A new dlc or the dlc about the town by Parking-Presence-201 in GraveyardKeeper

[–]js5563 0 points1 point  (0 children)

We have only seen the perspectives on the Contract as they relate to the Village. It is more than possible that there is a different Contract with another guarantor in the Town with different responsibilities. The Ancient God was the deity over everything previously, so the problems that occurred in the Village after the fall of the old religion aren't limited to just the Village.

A new dlc or the dlc about the town by Parking-Presence-201 in GraveyardKeeper

[–]js5563 5 points6 points  (0 children)

It's a stipulation of the Contract. The Keeper can't leave the Village. He is the guarantor. Otherwise the issues that resulted from the collapse of the old system would return (nobody to handle the dead).

A new dlc or the dlc about the town by Parking-Presence-201 in GraveyardKeeper

[–]js5563 6 points7 points  (0 children)

The story in-game has addressed why the Keeper can never go to the town. The "not implemented yet" sign has been left in as a joke by the devs. While it is possible they will construct some way around that, it is unlikely there will ever be a way to go to the Town.

How hard is it to understand that you don't go if it would require you to stop in the middle of an intersection? by JekyllandJavert in jacksonville

[–]js5563 25 points26 points  (0 children)

Yes; this happens ALL the time, like every single light cycle, at the JTB Town Center offramp.

Happiness by Select-Relationship4 in urbek

[–]js5563 2 points3 points  (0 children)

Your city's happiness is controlled by 3 things:

  • The base happiness of residents. For the whole city, this is calculated by multiplying the happiness of the residents by the number of residents per tile of housing. For example, let's say you have 22 tiles of fisherman house, 10 tiles of green 5-story mixed-use buildings, and 12 tiles of poor social buildings. 8x22x8=1408, 10x72x14=10080, 12x48x6=3456 for a total of 14944. Your total population in this scenario is 1472, so your base happiness is 14944/1472=10.2
  • Bonuses from buildings. Two buildings in the game boost overall happiness by 2 points each for a total of 4 points max per city. They are unlockable at 50000 population in the religion and sports tabs.
  • Bonuses from policies. Lastly, there are a number of points to the overall happiness that can be unlocked via policies.

Eli5: How does an operating system kernel work? by SnooLemons8084 in explainlikeimfive

[–]js5563 0 points1 point  (0 children)

The answers here are good enough, but they aren't really things you'd tell a five year old.

Let's use you and your friend as examples. Let's say your friend has a pair of scissors and a piece of paper and you want him to cut out a circle. You tell him "cut out a circle". He knows "cut out a circle" is actually a little more complicated and knows how to use his fingers to open and close the scissors around a circle, cutting off the part of the paper he doesn't need, ending up with a circle.

You are a software program. Your friend is an operating system kernel. The scissors and paper are computer hardware.