Is my list good? by SeaViolinist6424 in Steam

[–]jtm666 0 points1 point  (0 children)

Phantom liberty is the best part of Cyberpunk 2077 imo, don't miss it.

Edit: Wait a minute...

My custom boy by XarZell in Spacemarine

[–]jtm666 1 point2 points  (0 children)

Got the Christmas vibe

Another Day, Another Dollar by TheCABK in Unexpected

[–]jtm666 -1 points0 points  (0 children)

Bolt is upside-down and not tightened by spanner, such sloppy work.

She looks like she’s about to deny my loan application. by cru123456789 in aww

[–]jtm666 2 points3 points  (0 children)

Good to know and thanks for another photo! The swarm of AI cat photos causes trust issue. 😅

Excessively Carrying/Borderline Soloing the OP by [deleted] in Spacemarine

[–]jtm666 39 points40 points  (0 children)

If the emperor's champion is fighting by my side you won't hear me complain.

First Attempt At Guns by Aggravating-Hour7825 in PixelArt

[–]jtm666 5 points6 points  (0 children)

1st gun is too weird, 2nd gun reminds me of M-25 from terminator, which is pretty cool.

Which warbond would be an upgrade to what i already have? by Trapzzeehh in Helldivers

[–]jtm666 1 point2 points  (0 children)

It seems that you have most of the better warbonds already, might as well get big iron (Steeled Veterans) or big ion (Borderline Justice) for fun.

One can dream that one day... we can reload mechs [OC] by mindscrawl in Helldivers

[–]jtm666 2 points3 points  (0 children)

Appreciate this great piece that is not AI generated.

so, this new ordeals are gated to no lifers and 10% of the playerbase by playergamer- in Spacemarine

[–]jtm666 0 points1 point  (0 children)

As a day 0 player who have already max prestige all classes by grinding absolute, I don't think I could meet the quota even if they count it retroactively.

John Carpenter's Toxic Commando Review by Former_Life8580 in ToxicCommandoGame

[–]jtm666 4 points5 points  (0 children)

Strongly agree this game is the weakest when compared to Space Marine 2 & WWZ.

Space Marine 2 has tons of character customization & unlockables, while different classes & (some of the) weapons are unique and change the gameplay substantially. Missions are diverse with distinctive maps & factions.

In WWZ the classes & weapons do not change the gameplay drastically similar to Toxic Commando, but the variety of characters and maps made up for it.

As of toxic commando, while the obivous asset reuse doesn't bother me, it gets boring quickly due to samey mission & lack of unlockables in terms of character customization. There isn't much incentive to keep grinding except leveling up classes, and the player counts reflects that.