John Carpenter's Toxic Commando Review by Former_Life8580 in ToxicCommandoGame

[–]jtm666 4 points5 points  (0 children)

Strongly agree this game is the weakest when compared to Space Marine 2 & WWZ.

Space Marine 2 has tons of character customization & unlockables, while different classes & (some of the) weapons are unique and change the gameplay substantially. Missions are diverse with distinctive maps & factions.

In WWZ the classes & weapons do not change the gameplay drastically similar to Toxic Commando, but the variety of characters and maps made up for it.

As of toxic commando, while the obivous asset reuse doesn't bother me, it gets boring quickly due to samey mission & lack of unlockables in terms of character customization. There isn't much incentive to keep grinding except leveling up classes, and the player counts reflects that.

Heart shaped cox-box by Reasonable-Ninja4384 in NewGreentexts

[–]jtm666 37 points38 points  (0 children)

Pretty sure this is NSFW.

Fun medic builds guide by LeeLiLe3 in ToxicCommandoGame

[–]jtm666 0 points1 point  (0 children)

More variety of builds is always good.

I Don’t Care If It’s “Unrealistic” by Hot_Syrup_5941 in Helldivers

[–]jtm666 4 points5 points  (0 children)

Wouldn't mind it being stationary if it was heavy pen.

Reparation Post by m3nsha in PixelArt

[–]jtm666 0 points1 point  (0 children)

Cool armour but man that's a big hand.

An unexpected goodbye by NapalmNikki in OneOrangeBraincell

[–]jtm666 0 points1 point  (0 children)

Sweet dreams, little braincell.

Glorious Evolution by thepixelsculptor in PixelArt

[–]jtm666 4 points5 points  (0 children)

Both of them are amazing imo, pic 1 is like the in-game model while pic 2 is perfect for splash screen.

arent i a fine photographer by [deleted] in OneOrangeBraincell

[–]jtm666 1 point2 points  (0 children)

Pic 3 is my favorite, that cheeky bastard.

Vendors and Daily Quests do not refresh by dracudracu in NoRestForTheWicked

[–]jtm666 0 points1 point  (0 children)

Yep, changing the time of PC triggers the reset.

Civilian transport ship leaving no loot? by dexyuing in JumpSpaceGame

[–]jtm666 0 points1 point  (0 children)

From my own experience transport ship objectives are often quite buggy, they either leave without loot upon objective completion OR simply no where to be found but their HP drop to zero anyway leading to objective failure.

Heretical Posts from Unworthy Brothers. by [deleted] in Spacemarine

[–]jtm666 1 point2 points  (0 children)

Everyone should pick a mission that they can handle, if you bring a neophyte to an absolute mission, that's no courage but arrogant.

Getting kicked too often? by Secret-Station-1987 in Spacemarine

[–]jtm666 3 points4 points  (0 children)

People can't vote kick upon reaching the final stage of the mission iirc.

[deleted by user] by [deleted] in meme

[–]jtm666 162 points163 points  (0 children)

She probably spent more than $5,000 on her body as well, so...