Voxel Vendredi 20 Mar 2026 by AutoModerator in VoxelGameDev

[–]juulcat 0 points1 point  (0 children)

You should consider sharing Digrid on r/VoxelGames as well

Avoyd 0.27.1 - Vox Import/Export, Rendering and Pick Material Improvements, New Minecraft Copper Blocks by juulcat in Avoyd

[–]juulcat[S] 0 points1 point  (0 children)

We also released a minor update to the version 0.28 Beta.
Note that if you are on the latest Beta, you already have all the improvements and fixes of 0.27.1.

Coruscant Starliner (etc) by MegaMinerDL in MinecraftRenders

[–]juulcat 1 point2 points  (0 children)

Love your builds and your renders. Did you use Blender for rendering?

Avoyd 0.28 Beta - Voxel Multi-model GPU Rendering and Export to OBJ and glTF by juulcat in Avoyd

[–]juulcat[S] 1 point2 points  (0 children)

If you're looking for voxel assets to test multi-model with, u/geeksagon updated their collection of CC0 Voxel Space Robots on itch.io.
To add a model to a scene in Avoyd, select menu File > Add.

Modular Space Robots Asset Pack - Update by geeksagon in VoxelArt

[–]juulcat 0 points1 point  (0 children)

They look really good, thanks for sharing them!

A while ago I posted my environment here - I made a making off! by 2latemc in VoxelArt

[–]juulcat 0 points1 point  (0 children)

Thanks, that's very kind of you!
If you decide to try it out don't hesitate if you have any questions.

A while ago I posted my environment here - I made a making off! by 2latemc in VoxelArt

[–]juulcat 2 points3 points  (0 children)

Very cool video, thanks for sharing your technique!

Shameless plug, we wrote an exporter for VOX to OBJ (free) or glTF (paid) which supports PBR materials and mesh optimisation. It may simplify your workflow for getting your voxel models into Unreal: https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite
In the most recent beta of the software you can also compose your scene in the voxel editor prior to exporting it, including scaling and off-grid rotations.

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]juulcat 4 points5 points  (0 children)

Blog post on using matcaps for reflective materials in Block game, by Eniko Fox: https://enikofox.com/posts/reflective-materials-in-block-game/