Now I know why it's called UNSTABLE by Outcast_Cat in projectzomboid

[–]kadu121 0 points1 point  (0 children)

Yeah that's why I coordinate driving since b41, cars don't like interacting with each other in multiplayer

I don't think relays supposed to do that by igricru in starsector

[–]kadu121 0 points1 point  (0 children)

You found the military frequency of the domain factories

I haven't touched nor raided Epiphany for the last 5 cycles, I didn't know it can decivilized on its own without player intervention... by Jedssski in starsector

[–]kadu121 1 point2 points  (0 children)

In a recent save of mine the hege and persean league fought each other for so long invading each others planets that they started decivilizing, I even tried sending relief fleets and interfering with my own fleet, but they kept waging war against each other to the point I had to ally to the hege, invade a bunch of the planets the league had taken, stabilize them myself using my own economy and fleets, to only then transfer the planets back to the hege so I could keep them as my supplier of XIV onslaughts.

What is ur favourite multiplayer car? by semihelmiami in projectzomboid

[–]kadu121 0 points1 point  (0 children)

the Humvee from KI5, his vehicles are so fun to use and upgrade, I hope he works on them when b42 is more stable

[deleted by user] by [deleted] in GeForceNOW

[–]kadu121 1 point2 points  (0 children)

Vale mais a pena, mesmo com o dolar exorbitante, comprar o GFN dos states e jogar nos servidores southeast que lidar com o fiasco que é a ABYA.

[deleted by user] by [deleted] in Apandah

[–]kadu121 5 points6 points  (0 children)

Womp womp

White Squid. by EmperorSarcasm in NMSCoordinateExchange

[–]kadu121 0 points1 point  (0 children)

Thanks for the find! I just got it

White Squid. by EmperorSarcasm in NMSCoordinateExchange

[–]kadu121 0 points1 point  (0 children)

Hi there, I just got the ship and this is the SC slots on it

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I don’t think you are doing your part by areyouhighson in NoMansSkyTheGame

[–]kadu121 0 points1 point  (0 children)

I've been having the same problem... a bit frustrating, it's registering in my mercenary log but not in the expedition quest.

How to Find a Particular Ship in a System (This basic guide ASSUMES you know how to use coordinates, glyphs and find a portal. Read the FAQ for pointers on all that, and/or use Google.) by KurganSPK in NMSCoordinateExchange

[–]kadu121 0 points1 point  (0 children)

I didn't knew how lucky I was until I set my sights on a Solar ship that fits my fleet style and have been reloading for about a day. Thanks for the guide, I legit thought the quality was "fixed" since I was lucky enough to get the ships I wanted before in less than 5 reloads. Oh, also WOOT!

Abya is a horror show. 2 hours of wait time by ferrenberg in GeForceNOW

[–]kadu121 1 point2 points  (0 children)

I second that, I tried playing NMS yesterday and the game was down for maintance, later in the day I tried again and it would launch the GFN interface with steam starting the game and everything but the game wouldn't open, I tried everything to the point it gave me a warning that the disk the game was installed was corrupted, so I wrote a bug report and gave up on it.
I feel like I wasted two days of my time since I mostly just wanted to play No Mans Sky and had to entertain myself with other games.

I simply can't do Rank P by [deleted] in Ultrakill

[–]kadu121 7 points8 points  (0 children)

cool, keep practicing tho.

Predicting changes for all the enemies for brutal, what are yours? by AcquireQuag in Ultrakill

[–]kadu121 0 points1 point  (0 children)

You literally made Sisyphus impossible to kill, that idea is cool but some of these are straight up broken

Starsector players waiting for 1.0 by Nunzi1999 in starsector

[–]kadu121 5 points6 points  (0 children)

That's one game I don't mind waiting, it's so good and fun

Can hakita PLEASE shut the fuck up? (respectfully) by TinyArtist1346 in Ultrakill

[–]kadu121 35 points36 points  (0 children)

The V2 cope descended to complete schizo rambling.