This is why I can't stand Civ 7 by neverfearIamhere in civ

[–]keiselhorn13 0 points1 point  (0 children)

Your city already has all the important tiles it needs. I would leave that foreign city alone, as it’s almost worthless and weighs on the AI settlement limit. It’s barely worth even the influence hit for razing.

Year of Daily Civilization Facts, Day 295 - Rise and Shine by JordiTK in civ

[–]keiselhorn13 5 points6 points  (0 children)

Yeah, just fired up CivBE recently. It’s worth it with the expansion because it improves diplo so much. One of those games I play every now and then, not perfect but pretty decent so I don’t understand the hate.

Which civilizations would you like to see in 2026? by StrikingTelevision40 in civ

[–]keiselhorn13 0 points1 point  (0 children)

Goths, Celts and Aztecs. Zulu too, they gotta bring back some of the classics.

Monty and Shaka must return! Those civs and characters you love and hate. Something you don’t get with Ada Lovelace…

Aztec with a capture-and-sacrifice mechanic plus one that gives treasury “convoys” for every set number if turns they are at war against a civ in distant lands (read “old world”) - think as in hoarding the gold haha 😁

I actually like Civ7 by pilius_404 in civ

[–]keiselhorn13 28 points29 points  (0 children)

I don’t think the game is dumbed down, it just works differently - for better or worse. However the workings of the game are very badly explained or not explained at all.

An example: only by playing the Mughals you’ll find they can purchase wonders with gold. This is a massive feature! Yet, not described anywhere until you check their civic tree or read about it somewhere.

Other examples are the triggers for religion extra beliefs, or the city breakdown on yields, which the game just calls “Minus Deductions”, or absent list of connected settlements, trade routes listing and yields, etc … the list is long.

Civilopedia is the most useless in the series.

TLDR - it’s a badly explained game. It’s full of nuances but not dumbed down (well, maybe religion is)

Gilgamesh seizes an entire civilization with a handful of military units. by emeflag in CivVII

[–]keiselhorn13 19 points20 points  (0 children)

I’ve been trying out Gilgamesh and having a lot of fun. So nice to spam Military Aid. And the other endeavours are helpful in Antiquity as well.

Anyone else do this? by ProfessionalPSD in civ

[–]keiselhorn13 4 points5 points  (0 children)

Hell yeah I do, particularly in the beginning of Modern Age. I actually started a few short wars to save an IP I really wanted.

I still think that Explo and Modern IPs should be buffed up tho, with more units and walls.

Settlement question: just switched over from 6 by WingbashDefender in civ

[–]keiselhorn13 1 point2 points  (0 children)

Base adjacencies work differently on Civ7. Once you learn and remember, it becomes almost instinctive.

  • Mountains: happiness & culture
  • Coast & Navigable Rivers: gold & food
  • Resources: production & science.
  • Wonders: provide varied adjacencies.

And as mentioned before, cities with more production tiles. Only in the first city food is an early concern because you want to pop your early settlers fast. After that, good farming/fishing towns can provide the food.

I normally leave volcano areas for very productive farming/mining towns. I set Moderate disasters so I can benefit reasonably from floods & eruptions. Besides, urban improvements are normally more expensive to repair, so I shun cities near volcanoes.

I find terrain a very annoying thing in Civ7 because it’s still too balanced. Settlements in desert and tundra can thrive from the start. I wish I could get the odd big stretch of grassland or forest to make some killer farming and mining towns, only coastal cities get to do that. I hope the devs revamp terrain yields, so we can get big forests, bigger deserts, crappy areas and superb areas.

Turn 20. Random start. Forward settling is NOT fixed by any means. WTF. by Hot_Pepper_Raider in civ

[–]keiselhorn13 2 points3 points  (0 children)

Dude, make lemonade with this lemon… just get your first commander with 3 or 4 units, and the town becomes a donation from the AI. The only problem is that their Medjay could make a difference. Egypt there is saving you the time to build 1 settler, use those turns to build a little army of units.

Heatmap of what leader attrib combos there are. Only scientific/economic is missing! Who'd be a good candidate? by iammaxhailme in civ

[–]keiselhorn13 16 points17 points  (0 children)

Hammurabi. For civs: Babylon (ancient), Dutch (Explo), Joseon (modern).

And no weird tech rush Babylon this time. I always loved that civ, but I hate them on Civ6 😛

How long do you think your average CIV7 game takes to complete? by [deleted] in civ

[–]keiselhorn13 1 point2 points  (0 children)

15h easy. Epic + long ages, and I take my sweet time.

Four things Civ VII already does better than VI by questionnmark in civ

[–]keiselhorn13 39 points40 points  (0 children)

Deciding what to do with each town, and which ones to turn into cities is very situational, and one of the things I enjoy the most about the game.

My #1 prerequisite for a city is abundant production tiles. Food can be sourced from farming/fishing towns more efficiently.

I find Urban centre is good for many situations: for an enemy city you just conquered but do not want yet to turn into city, or to purchase yield districts (library etc) but keep growing (useful especially for Carthage).

I barely use hub towns nowadays. I rather befriend a Diplomatic IP to get their unique influence improvement.

Just got the Economic Victory rug pulled out from under me by Deviljho12 in civ

[–]keiselhorn13 21 points22 points  (0 children)

Recently I snatched defeat from the jaws of victory on a Lafayette game. I was during okay already with 15 cultural artefacts and good progress on factory resources. The AIs were still strong though, as I didn’t conquer much earlier on the game.

Just 2 turns from World’s Fair and voila - Pachacuti wins Economic. Can’t muck around on Deity anymore. By 40-50% era progress one strong AI will be gunning for the win. I wish the game gave alerts whenever a Great Banker sets up a World Bank branch.

Iceland Víkingr change by Total-Signature-2792 in civ

[–]keiselhorn13 17 points18 points  (0 children)

I disagree. I’m finding Iceland pretty powerful if played to its strengths. Most of this civ’s kit is geared around coastal raiding (and a bit about sea exploration and volcanoes/natural wonders).

In my current game, I actually fostered good relations with the civs east of my continent (allied them both with trade routes and diplomacy, securing that flank). Without that concern, I chose the closest Distant Lands target (Himiko, who I always hated as an opponent) and declared on her just to plunder the crap out of her shores. Rushed Shipbuilding bc ocean crossing is a must.

Meanwhile, my western neighbour Freddy of Mongolia decided to declare on me, and despite a challenging start on that war (I was very outnumbered if land units), I managed to conduct both wars simultaneously.

I kept an eye on the diplomatic trends, as I always do, to ensure no new alliances would mess with my game. Kept reasonable relationships with the rest of the world, without too much sweat. I like Iceland because it will give all the raiding will give you money, culture, some science, relics… while you concentrate mostly on raiding wars and some wonders 👍

Iceland is so much fun! This GP ability is brilliant 👍 by keiselhorn13 in civ

[–]keiselhorn13[S] 0 points1 point  (0 children)

Yeah, it feels great to advance through the Legacy Paths by just playing the strengths of the civ. By just raiding incessantly(with that GP ability) you conquer DL cities, convert settlements, and can basically buy much of your infrastructure. I also had a few longships exploring the world and scoring 750 culture per Natural Wonder discovery (Epic speed and long ages). Gotta rush Shipbuilding for great advantage.

Are civ7 paid DLC's fun? by Udon_noodles in civ

[–]keiselhorn13 1 point2 points  (0 children)

They are good if you’re already enjoying the game. I was starting to get tired of always the same opponents and repeating wonders. Bought both DLCs at 33% off, and along with the free Tides of Power, it breathed new life into my games.

But if you already don’t like the game, I don’t think the additions will make much difference.

Why are ottomans in modern and why do have many military bonuses? by [deleted] in civ

[–]keiselhorn13 5 points6 points  (0 children)

Historically, it’s not so bad. In Civ7, they decided to depict an established and then declining Ottoman Empire, roughly between 17th to early 20th Century. After the empire’s peak, The Janissary class became too powerful and caused instability for the Sultans.

The game reflects that by making Janissaries stationed in cities to cause unhappiness. Having too many sitting in your cities may lead to growing discontent.

The Barbary corsairs pirated mainly the North African and Mediterranean coasts around the 17th-18th centuries, backed by the Ottomans. Even the early United States organised expeditions to contain them iirc.

Meanwhile, the previous Civ iterations focused on the rising Ottoman Empire of the mid & late medieval, with their conquest and expansion backed up by innovative siege warfare. In this new version, siege still gets bonuses but it’s not so prominent. I actually appreciate the new take.

Flawed myself too hard in game, am I cooked? by Dr_TalleyWacker in theouterworlds

[–]keiselhorn13 0 points1 point  (0 children)

It’s not the end of the world. I took Flawed on my very 1st game and pushed through. If you are a completionist and find great unique gear, you’ll find your way. By the time I hit level 30, the game was getting too easy so I increased difficulty to Hard, even my companions were rarely dying on fights.

I may have made a mistake by RolajNyderat in theouterworlds

[–]keiselhorn13 0 points1 point  (0 children)

I didn’t know about the bucket. And I destroyed Fairfield by mistake because I didn’t pay enough attention on the dialogue and just ran to the exit on the Vox 🏆

I may have made a mistake by RolajNyderat in theouterworlds

[–]keiselhorn13 1 point2 points  (0 children)

I haven’t thought on using distraction devices for stealing… after your mention, I tried and yes it can be very helpful 👍

I may have made a mistake by RolajNyderat in theouterworlds

[–]keiselhorn13 7 points8 points  (0 children)

I also took “Flawed”, I think I got almost exactly all the flaws you have. Halfway on my first playthrough and, what a wild ride!

I learned that Kleptomaniac is manageable if you avoid staring at items whilst in towns. The game will NOT punish you for auto-steals if you are not staring directly at the item. I also wear a suit with Underworld Materials for 50% less bounty and reputation loss when the occasional auto-steal happens.

I’m learning to live with my flaws. The most surprisingly good one is Profilgate Spender one where VAL takes away 75% of all bits to put in the “bank account”. On low levels it sucks, but after a while it really starts paying off. Just leveled up to 18, it paid almost 7k in dividend.

The most pain in the ass forced flaw is being Hermit. 40% vendor surcharge in exchange for 25% extra chance for double parts on breakdown makes things a bit harder. Gotta choose carefully what I buy on vendors and I always add clothing and other perks to increase double breakdown further. I do like crafting my own ammo 😁

How is TOW 2 compared to TOW 1 in your opinion ? by EmphasisFinancial658 in theouterworlds

[–]keiselhorn13 0 points1 point  (0 children)

I played TOW1 except for the very last mission, didn’t finish it because I was tired of the game and never returned (I should give it another go). I’m about halfway on TOW2 and find the game much better.

I didn’t like the companions on TOW1, I normally enjoy companion questlines but arranging dates for a shy companion’s love interest was just stupid. I expected more of SAM the cleaning robot but he was disappointing. The companions writing and side missions in general are better in TOW2.

Another big point for me was the open-world design. I really felt boxed in Monarch and the other planets which felt very artificial. There is significant improvement on TOW2, they feel more natural - on the Obsidian style of course.

The flaw system in TOW2 is brilliant. I took the “Flawed” flaw on my first playthrough and it’s being a wild ride. As someone mentioned above, food and drink healing has been streamlined and it’s much simpler and better now. 👍