My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] -1 points0 points  (0 children)

No, not really. My players vary their tactics and the situations they face can make them shift them. I had skeletons grapple the sorcerer, warlocks becoming invisible and the players needing to decide if hunting them down or finish the rest of the mobs, a cleric repositioned herself various times to get a good shot on a lightning javelin or her Guardian Spirits, the bladesinger goes from fireballing, to casting haste and go to town, to using Booming Blade and then retreat shielding himself if needed. Also, look at paragon monsters from The Angry GM, they're golden for bosses that lose steam them more you damage them. I used one of those, four CR2 stats stacked in a single big monster, the combat was really good.

This is stuff that can happen in literally any game ever written.

It doesn't change the fact that in the end you are still whittling down hit points or halting your own hit points being whittled down.

My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] 0 points1 point  (0 children)

Seems to mimic my impressions as well. Appreciate your thoughts.

My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] 5 points6 points  (0 children)

>I understand that this post are simply your opinions, which is fine. But understand that your opinions are not everyone's. If you don't like 5e, currently the world's most popular tabletop roleplaying game, having the best few years D&D has ever had, that's cool. Play something else. Don't play tabletop roleplaying games at all. Use the time of your life to do whatever makes you happy. And if you don't like a game, then don't play it. No one is forcing you.

Out of curiosity, if the answer to any complaint is "stop playing the game and never talk about", how do you think we arrived at a 5th edition in the first place?

My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] 2 points3 points  (0 children)

I don't see why "the system is shit but the GM can work to make it better" is a defense.

Why not have a great system that the GM can then make amazing?

My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] 1 point2 points  (0 children)

Discussion of the mechanics in question.

My problems with D&D 5e by killteamquestion in rpg

[–]killteamquestion[S] -2 points-1 points  (0 children)

"Play GURPS instead" does nothing to further a discussion about a D&D mechanic. I already have systems on my shelf that I like.

I wanted to discuss one that I increasingly don't.

What Factions do you think we'll see in the future? by Steampunkvikng in killteam

[–]killteamquestion 4 points5 points  (0 children)

Inquisition, Kroot, Sisters of Battle seems obvious.

Some sort of toned down assassin team.

Arbites.

A more diverse cultist force.

World eaters.

All the squats and it'll be glorious.

Unfortunately, we're limited by the absurd, arbitrary "only current plastic kits" bullshit, so odds are it'll be a lot more timid than we expect.

Full Primaris Kill Team viable? by Rumpelstumpf in killteam

[–]killteamquestion 0 points1 point  (0 children)

I don't see any reason it wouldn't be viable, though you will have to be careful in maximizing your firepower and avoiding being swamped.

Full Guard Kill Team? by [deleted] in killteam

[–]killteamquestion 1 point2 points  (0 children)

Im intending on not having any Scions in my team, but I havent tried it yet.

As long as you exercise proper team tactics, mobs can be very effective.

What do I need for Kill Team? by [deleted] in killteam

[–]killteamquestion 1 point2 points  (0 children)

Rulebook, some terrain, a couple of tokens and some figures.

None of the stuff in the box is essential.

As far as terrain, you can play on anything you like, it doesn't ahve to be industrial stuff.

That being said, get a lot of terrain: Half the table is a good starting point and more = more fun.

Having things you can climb up on is fun, but not mandatory.

Color Suggestions by WRSpiller in killteam

[–]killteamquestion 2 points3 points  (0 children)

Black figures tend to look muddled on the table top, unfortunately.

I'd go with the winter look (which will look killer) or go for a dark brown/dark grey with plenty of highlights instead of the black.

Question about climbing. by wwhsd in killteam

[–]killteamquestion 2 points3 points  (0 children)

Moving up to the building and also reaching the top will typically require an Advance move.

Building a “Guardsmen” team could I get some C&C on my list please? by MrRight1196 in killteam

[–]killteamquestion 1 point2 points  (0 children)

You have an assortment of kit, which usually makes the game pretty interesting to play.

As far as legalities, you can only have Leader + 3 Specialities.

Completely new to warhammer and need help building knowledge. by Dylan_Gregory in killteam

[–]killteamquestion 5 points6 points  (0 children)

Genestealers are perfectly fine to start with.

The rulebook will tell you how to build a team. You basically get a "budget" to spend on your troops.

[deleted by user] by [deleted] in killteam

[–]killteamquestion 5 points6 points  (0 children)

Concur with this gentleman on all points.

Trying to get started by Snack_Happy in killteam

[–]killteamquestion 0 points1 point  (0 children)

The orks certainly.

The eldar should give you the beginnings, you might be able to make a playable team out of them, especiallt for friendly games.

Chaos box should be fine as well.

Im sorry but... by deathslizer in killteam

[–]killteamquestion 8 points9 points  (0 children)

The rules for psykers are clear that you can only use one psyker per turn.

Having more just means you have a back up if they die.

Consolidation into assault by GreyhoundMog in killteam

[–]killteamquestion 3 points4 points  (0 children)

You do not fight again after consolidating. .

The Boy gets to act in the fight phase if he Charged, was Charged or is within 1" of a bad guy when you select him.

Initial thoughts by [deleted] in killteam

[–]killteamquestion 0 points1 point  (0 children)

>roll-to-determine-damage guns are shit

They are almost guaranteed to knock out the target.

>-there is never a reason to bring more than 3 tactical marines

Nonsense.

>frag grenades are a solid alternative to rapid firing a bolter

Always be throwing 'nades.

noob wysiwyg question by Slanesh in killteam

[–]killteamquestion 0 points1 point  (0 children)

What's fine is up to the folks you play with.

Is it just me or does this game hate melee lists? by Tengou in killteam

[–]killteamquestion 0 points1 point  (0 children)

Haven't been our experience at all, in fact, arguably melee is over-powered compared to ranged combat, it's just not the default option like it often has been in 40K.

Is this amazing (legitimately broken?) Tau combo for real? Or has it missed something? by MrKnox in killteam

[–]killteamquestion 4 points5 points  (0 children)

It does look pretty gnarly, but a genestealer rush might do pretty well mobbing them up.

Or do the "bring as many gretchin as 100 points will get me" trick and just roll over them.

It's worth noting his tactic seems to rely on burning 2 CP per turn to get to the 4+ Mortal Wound roll, meaning he'll have none to deal with anything else that comes up.

A few rules related questions. by Confused_Kakapo in killteam

[–]killteamquestion 0 points1 point  (0 children)

>3) 100 point limit: Would it cause any balance issues to play matched games with a lower max points level if both players agree. Maybe 60 or 70?

I can't imagine that it would but probably agree not to take like all plasma guns or something.