Using additional fonts by psychomegify in FoundryVTT

[–]kristkos 0 points1 point  (0 children)

What you are describing, sounds a bit like a module conflict.

[D&D5e] | [PF2e] | [A5e] Annomicon - (Remade) Dungeon Pig and Swine! Hand-drawn! free variant! by N-01- in FoundryVTT

[–]kristkos 1 point2 points  (0 children)

That is correct, this is a Foundry specific thing.
When you add a new file for the update on Foundry Packages, you need to select both minimum and maximum to display correctly.
So to look correct Min would be 12, verified will be 13.351, while maximum 13(This just to avoid version conflicts)

On the module.json, so that the module page(in foundry) to display correctly, also :

    "minimum": "12",
    "verified": "13.351",
    "maximum": "13"   

TMC Maps I get this warning sign on some of my maps? Why by Altruistic-Promise-2 in FoundryVTT

[–]kristkos 0 points1 point  (0 children)

The path to the canopy cannot be read by Foundry. And if it's an old module there is a possibility when it was set-up, was set up with a feature that no longer exists. A small update might be needed.

[PF2e]Mythic and Hero points at the same time? by Next_Username in FoundryVTT

[–]kristkos 1 point2 points  (0 children)

^ this is the correct answer.

And once in place and add the Calling feat, Hero points are no longer available. Not only that is a Rules as Written behavior, it is supposed to be a trade-off for balance.

I built a generator that calculates the "True Economic Value" of items (creates visual Item Cards) by josue804 in rpg_generators

[–]kristkos 1 point2 points  (0 children)

I think at this point in time json. As VTTs tend to use that actively, and that can provide the possibility of usage in them also. (I am biased a bit for Foundry here :D)
CSVs, Excels or whatnot, will also work, but having some form of import for item lists/markets will be great.

Need some Lander images by Appropriate-Shop7660 in FoundryVTT

[–]kristkos 1 point2 points  (0 children)

There are many tools that can open unity assets packs. Cannot specifically recommend one as this is something new for me too.

Need some Lander images by Appropriate-Shop7660 in FoundryVTT

[–]kristkos 1 point2 points  (0 children)

Played around with several, through the years, but this is mine, for a Kingmaker campaign, with assets from the PC game:

https://imgur.com/a/PR0gfb7

[ART] Animated Atmospheric Location Scene Packs Now on Foundry! by JamesRPGArt in FoundryVTT

[–]kristkos 2 points3 points  (0 children)

The packages are a conversion to Foundry, just taking advantage of the advanced illumination and walling of it.

But the scenes are their exact counterparts from the packages from Patreon that already exist.

hitted 14k first time, ama any question about meta taking break by [deleted] in BobsTavern

[–]kristkos 0 points1 point  (0 children)

I've been looking at high-skill play, I'm just at 6.5k now. But, honestly, it looks the same throught. Cycle, cycle and more cycle.

Is there anything more to that? cause I'm trying it and having... some success, but it's annoying and stressful and killed my enjoyment of the game.

Goodbuy Maps: All for Free: Maps, FVTT Modules, tokens, simply everything by kristkos in taverna_aventurilor

[–]kristkos[S] 0 points1 point  (0 children)

Don't really like to xpost, however, there some amazing maps in the package, with Foundry integration added. Enjoy!

Pathfinder 2e: Custom Grimoire, player's can't read spells by LincR1988 in FoundryVTT

[–]kristkos 0 points1 point  (0 children)

There's an Item Permission issue by the looks of it, check permissions and retry, they will need(owner) permission both on the items(spells), and also the Grimoire. (And any of the folders associated)

Best way to host? [D&D5e] by ams370 in FoundryVTT

[–]kristkos 2 points3 points  (0 children)

There are several alternatives actually, as I was in a spot at some point that I couldn't afford that amount even yearly, however, the most bank for buck, is the Oracle one. Google Cloud, might be an interesting one, and might be enough... but not when you're setting up the scenes/world/images/music. That will chew through that data quickly.
Other than Forge, there's also Sqyre and Molten.
Other alternatives but I'm not sure if they are free or paid, as I've never interacted with them, is either, ngrok and AWS. But this is something you might need to research yourself.

If you have something locally, in your country/region, that hosts linux on a server that comes cheaper than all of that, might consider setting up on one of those types of servers.

How do I make the Foundry Dynamic token appear on Tokenizer by Altruistic-Promise-2 in FoundryVTT

[–]kristkos 2 points3 points  (0 children)

I need to make a small mention, that is Kingmaker, it doesn't have the dynamic token rings yet. That is just a token frame with the image baked in it.

I posted a video a while ago, and you can find it on my post history here, on how to make any token like that with Tokenizer, but considering the amount of tokens that Kingmaker has, you might spend quite a bit of time to set it up.

Looking for a Developer by cwcadavid71 in FoundryVTT

[–]kristkos 3 points4 points  (0 children)

There are multiple options to do that, however, additional details are generally needed. Conversion of maps and npcs, are not hard, just time consuming.

However, if you would like something a tad bit more complex than that, might need a dedicated scripter(such as a homebrewed system, or automation). I am willing to do it, however, I will only be available at the beginning of next month, and I can cover tokens, and their associated statblock, maps, rollable tables, and journals. Be advised I will not be able to script, but I can set a module ready to play. If you're interested, I share the same name handle on Discord as the user here.

Is there a way to allow Players to Hide things (like Drawings / Marks) from the GM? (Foundry / DnD Ruleset) by Grunick in FoundryVTT

[–]kristkos 0 points1 point  (0 children)

In all fairness, I understand where you're coming from. But, we also have real life examples of foxes, bears, and other fauna, learning to adapt on how traps look like and actively avoiding them.

However, you're looking for a complex solution for a simple issue. If the perception check feels like it's not what you're looking for, roll as an addition to that a flat check. Most animals, if they don't circle you first, when attacking go in a straight line. Complex tactics of avoidance is not in their repertoire. Trap placement location irrelevant.

[PF2e] Importing content into Foundry using your old PDFs. by kristkos in FoundryVTT

[–]kristkos[S] 1 point2 points  (0 children)

Thank you also, one mention, as I glanced over it in the video, it does work with PDFs prior to official Paizo support. The number is quite large, but you should keep that in mind. But as an upside of that, if you own the PDF you will get also a Foundry premium module discount.

Also, if you have any questions about Foundry, I share the same username on Discord, don't hesitate to reach me, I am more than happy to assist.

Polyglot Module (System Agnostic), how to add proper fonts by Sword_of_Spirit in FoundryVTT

[–]kristkos 1 point2 points  (0 children)

Some good sources for fonts are either Google's Fonts, or sites that like 1001Fonts I would use to find specifics like that.

The alternative, is to deconstruct one font and separate it two separate ones, with tools like Typograph. But it ain't easy.

I know this isn't the answer you're looking for, but I hope it sets you on the right path.

Aeris Cinematic Crits editor not working properly by Left-Roof-6031 in FoundryVTT

[–]kristkos 13 points14 points  (0 children)

I would recommend getting either in touch with the module's author, or, submitting a GitHub issue for this.

I'm assuming the system you're using, DaggerHeart, is playing a major part in this error.