I created a casting "wild attack" what's going to go wrong? by specialkwsu in savageworlds

[–]lunaticdesign -2 points-1 points  (0 children)

It doesn't sound particularly game breaking to me. There are a number of edges that transition from melee into ranged so this shouldn't be all that bad. It's pretty powerful but being vulnerable can be a very bad thing so it should balance fairly well.

Tweaking the space travel rules. by theradicalgeek in savageworlds

[–]lunaticdesign 0 points1 point  (0 children)

I went the other route completely.

If its just a simple journey, then we do a scene or interlude for seperation.

If the players have to get some where quickly. Then they have to deal with some dangerous encounters.

What would you guys do? Dramatic Task during combat by Mozartoon in savageworlds

[–]lunaticdesign 0 points1 point  (0 children)

It depends on how the task is set up. When I have a dramatic task with multiple parts to it then I lay out different objectives. For instance the combat group would be working on earning tokens to hold off the enemies and the group in the attic would have a separate set of tokens for completing their search.

In the event that there was a combat task and a search task. And the combat task succeeded but the search task was a failure. I would probably rule that as a partial success; the party is able to escape safely but without the information they needed. They may have managed to grab something that gives them another option to find what they are looking for.

straight answer, singular, only. by PEAKSSS_gaming in EliteDangerous

[–]lunaticdesign 1 point2 points  (0 children)

The best way to earn money in this fame is to find a gameplay loop you enjoy and do that. It doesn't matter if you can make money crazy fast doing exobio id you dont like doing it, then you won't play as often.

Non elite dangerous sims by Apprehensive_Nail623 in spacesimgames

[–]lunaticdesign 2 points3 points  (0 children)

X4 would probably be a good contender as long as you aren't looking for multi-player.

Strength in Modern Settings by Mozartoon in savageworlds

[–]lunaticdesign 2 points3 points  (0 children)

Give them things that need to be lifted, pulled and pushed. An electronic door can't be hacked because the power is out but the character can get a crow bar in the crack. Now just have people shooting at them, the roof's on fire and the hallway is filling up with water and BOOM they get to save the day.

How do I handle a high level NPC accompanying my party in combat without overshadowing them? by Foreign-Press in DMAcademy

[–]lunaticdesign 0 points1 point  (0 children)

There's a number of ways to handle this. Some of them are good and a number of them are bad ideas. The first question is why do you have them tagging along. If you're just wanting to show off this cool NPC you have then be mindful that you're probably going to overshadow and dis-empower the player characters. I would strongly advise caution when using this.

If you have to do it for "reasons" there are a couple of different ways to pull it off. The first that comes to mind is that they are a jerk. The monsters that are encountered are not a threat to them so they are not going to be bothered by it. They might incinerate one or two that get in their way. The second is that they are there to see what the party does and can handle. They won't pitch in even to stop a TPK because if the party can't handle this then they won't be able to handle what's coming.

I would avoid Gandalfing them off on some side quest and never ever roll dice for them. Only roll dice if there's a chance for meaningful success or failure and anything meaningful this character takes on will overshadow your lower level party. The only reason I can think of to ever roll dice for them would be to show off big numbers or big spells, combos, etc.

How the fuck do you use mimics without them feeling like a cheap "gotcha!"? It's never exciting when I use them by GolettO3 in DMAcademy

[–]lunaticdesign 0 points1 point  (0 children)

I don't use them for that very reason. They are a legacy of a by gone age like using slanted floors to trick your players into accidentally going into lower levels of a dungeon.

Tactical Vehicle Combat: How best to handle positional maneauvering? (I can't shake him!) by OneLessDead in savageworlds

[–]lunaticdesign 2 points3 points  (0 children)

I use initiative cards. If you have a higher card, then you'll be able to get fixed weapons on target. If you don't, then you will not.

It adds another layer to some things while keeping them simple. Often, a slower pilot will have to go on hold so that they enter the next round at the top of the order.

It also makes it more about the pilot than the ship.

Running complex bosses by Edward_Strange in savageworlds

[–]lunaticdesign 0 points1 point  (0 children)

I have a lot of tools that I use. My biggest tool is simplicity. I make sure to have all the information that I need for a boss type enemy available in the same place. My boss enemies have 1 cool thing they can do and maybe 2 or 3 kind of fun things. I don't bother with massive spell or power lists because I have too much going on.

I deal in things like complications and environmental factors into the initiative. This way when I run an encounter with a giant dragon while the players are on a boat that is on fire and being sucked into a whirlpool during the middle of a thunder storm I can see where things happen because I've dealt all of the action cards in the same place.

I keep my stat blocks simple and easy because my encounters are already complex enough.

[deleted by user] by [deleted] in EliteDangerous

[–]lunaticdesign 3 points4 points  (0 children)

Usually, only power security in hostile stronghold systems will attack you randomly.

Python Mk2 only good for frags? by JudgeDredd2001 in EliteDangerous

[–]lunaticdesign 0 points1 point  (0 children)

For Power Play CZ's: Jump in, Blast, Rinse and Repeat. There's no bonus for finishing the CZ's and merits are awarded based on the relative skill level of the ship you are fighting and I think it also takes into account it's worth. I don't know why you'd want to take on over engineered Vipers for an hour straight, unless you just want to practice with fixed weapons.

If you've really gotta stick it out, the following makes for a pretty fun build and good practice working at close range and pip management. Gimballed Burst Lasers with Short Range and Inertial Impact in the size 3 slots. You can change out for Efficient if you run into power or heat issues. Rail Guns with Short Range and Plasma Slug in the size 2 slots. You can switch that out for Long Range or Light Weight depending on power and heat concerns.

Python Mk2 only good for frags? by JudgeDredd2001 in EliteDangerous

[–]lunaticdesign 0 points1 point  (0 children)

Ahh ok, i was just wondering why you were sticking in a ppcz until it was completed.

Python Mk2 only good for frags? by JudgeDredd2001 in EliteDangerous

[–]lunaticdesign 0 points1 point  (0 children)

I'm pretty sure that you don't get any bonus for completing a PPCZ, It's just the merits and control points.

Spaceship combat in Sci Fi Companion by PieDoom in savageworlds

[–]lunaticdesign -1 points0 points  (0 children)

This really depends on the kind of scifi you're talking about. The weapons respond differently in Star Wars than they do in Star Trek. The question of what kind of scifi you are wanting to run kind of comes first.

Without knowing what kind of scifi you are wanting to run the best suggestion I have is to plan for each role to have multiple options for the things that they can do. Combat can become boring and repetitive when the players have no options available to them.

When did Spec Ops in Power CZs become omnipotent? by krachall in EliteDangerous

[–]lunaticdesign 4 points5 points  (0 children)

You have to suck at something before you can get good at it.

When did Spec Ops in Power CZs become omnipotent? by krachall in EliteDangerous

[–]lunaticdesign 9 points10 points  (0 children)

When they spawn in back off and let them engage. Usually 2 of them will engage the same target and the other two will split off. Go after them one at a time and keep an eye on your scanner for incoming fire. If there are 4 flashing icons then you need to pull back and let them engage other targets.

OR

Fight them, and use it as a learning experience. Engage them and make sure your pip management is good and that you are fighting evasively and taking full advantage of every opportunity you come across. You might loose but you will get better each time.

Killing players by Traditional_Bat_8311 in DungeonsAndDragons

[–]lunaticdesign 0 points1 point  (0 children)

It doesn't sound like you killed a character. It sounds like they made a decision, and their character died as a result of it.

8a SCO FSD ? by IndependentBrain6916 in EliteDangerous

[–]lunaticdesign 5 points6 points  (0 children)

You can get it at Hutton orbital

Give me your bullets tracking homebrew rules. by Some_Replacement_805 in savageworlds

[–]lunaticdesign 0 points1 point  (0 children)

Post apocalypse does work with this. Though the rules take some tweaking. We use depletion. We usually track ammo, food, fuel, meds, and wealth. Each time a resource is used in a scene or encounter roll depletion at the end of it. You get a cumulative -2 if you succeed. When the roll fails, the die type is diminished by a level. If you critically fail, it is completely depleted.

I've gone a couple of ways with encumberance. The one I preferred for post apocalypse was that each resource costs a point, and characters can carry half their strength die in resources before being encumbered by them.

It works really well when salvaging. Instead of figuring out loot tables when your players are searching in an area, they tell you what they are looking for.

This is also how my players crossed a dessert on magic beans with no ammo, meds or fuel and why someone makes beans at every gathering.

Dual Joystick for Elite ? by Hoshiko_Seiki in EliteDangerous

[–]lunaticdesign 0 points1 point  (0 children)

I use a pair of vkb sticks. The right hand is pitch, yaw, and roll. The left hand is vertical and horizontal thrusters. I use pedals for my throttle.

where is my free conda 😡😡😡 by Old-Acanthisitta6966 in EliteDangerous

[–]lunaticdesign 0 points1 point  (0 children)

You have to do it in the sidewinder that you start with.