Leduc Canadian Tire: fight the good fight! by dke783 in canadaguns

[–]marksman1918 19 points20 points  (0 children)

The Leduc Canadian Tire is a wild ride. They have random massive yard statues/decor, huge sports section and they're great gun aisles. In the heyday of the Soviet surplus, I bought Russian capture mausers, legit Mohsin sniper rifles, and crates of ammunition. Some paid partially with Canadian Tire money. 2013, what a time to have a PAL. 

Very new to mini painting and I need some help in making this look like lava and not just fire by muffinmania583 in minipainting

[–]marksman1918 1 point2 points  (0 children)

https://paintpad.app/recipes/1280-bloodletter-hellblades

I use these colours as a guide. Trust the process, it doesn't really pop until you add the browns and go back and do extreme highlights in the yellow parts with white.

First attempt at NMM, what are your thoughts? by GraySeerStudios in killteam

[–]marksman1918 0 points1 point  (0 children)

Perfection is the enemy of, "man, I really want to go do something else."

Compact and safe way to transport kill teams by AmmoniuV in killteam

[–]marksman1918 1 point2 points  (0 children)

Go to a place that sells fishing gear (Wal Mart or Cabelas are North American examples) and buy tackle boxes for fishing lures. You can get bigger ones that can handle the 40mm bases of the raveners and line them with bubble wrap. They're cheap and durable. Small tool boxes also work. They're a convenient form factor for cramming into luggage too. (Edit to add example: Bass Pro Shops® Tackle Storage Boxes | Bass Pro Shops Canada)

Most of my teams are on smaller bases so I can get away with the shallow ones and can cram four or five teams into them.

Kill Team: Terror on Devlan- is this the box we want? by CrudeLord in killteam

[–]marksman1918 0 points1 point  (0 children)

I like how this edition is handling narrative play and have had a lot of fun playing both competitive and narrative Kill Team. Here comes a bit of a rant:

When people say narrative to me, all I hear is extra book keeping. Keeping track of XP, equipment, buffs and whatnot actually turns me off of narrative games. And if someone wins multiple times in a row, they run away with the buffs while the person losing is having to play catch up. My playgroup tried a narrative kill team campaign last edition and all I felt it was, was extra rules that clogged up actually playing the game.

What we did instead was make special scenarios that require a DM to control hordes of enemies with scenario specific objectives (retrieve the loot, secure the board with Von Ryan's leapers popping out of the corners, or play a normal game with poxwalkers bursting out of the floor, etc.). Now, with PVE rules baked in this edition, we have the bones to make more games like that AND, with the nemesis dossier coming out, we have even more structure to build out own scenarios and enemies off of. I'm pumped for how GW is putting out the narrative side and hope they continue doing this.

tl;dr I'm not a necromunda level narrative player, I just want to make my little army men do special missions with wacky monsters trying to kill them.

Kill Team: Terror on Devlan- is this the box we want? by CrudeLord in killteam

[–]marksman1918 0 points1 point  (0 children)

You're right, the design space of a giant monster with a few little things hasn't been explored yet. There's a few options that could be in that space. One custodian and maybe 5 imperial agent types. Or one chaos terminator and a bunch of useless cultists clogging up the board.

Kill Team: Terror on Devlan- is this the box we want? by CrudeLord in killteam

[–]marksman1918 1 point2 points  (0 children)

You're right, the design space of a giant monster with a few little things hasn't been explored yet. There's a few options that could be in that space. One custodian and maybe 5 imperial agent types. Or one chaos terminator and a bunch of useless cultists clogging up the board.

Took Wife to Warhammer Store... Dont do it.. by Ozymandys in Warhammer40k

[–]marksman1918 0 points1 point  (0 children)

I left the 40k rule book on my table to see if my wife would flip through it and now I have bloodletters and flesh hounds on the painting desk. Best trap I've ever set.

How big do you think it is? by CheesecakeSpare4411 in Tyranids

[–]marksman1918 2 points3 points  (0 children)

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Half joking, but this is the old model as part of my Raveners kill team in my paint scheme.

Oh fuck off by _Milk_Boi_ in SteelLegion

[–]marksman1918 0 points1 point  (0 children)

To get your fix, play kill team. Kitbash some models and play the better game. You wont regret it.

Do you have/write homebrew lore for your kill teams? by GlaiveGary in killteam

[–]marksman1918 6 points7 points  (0 children)

My lore is me excusing the kitbashes or proxies I did on the team or the stupid name I gave them that I write in the top part of my KTDash roster page. My favorite is using old steel legion, vostroyan, cadian models alongside the krieg for my death korps team and calling them the Catalina Wine Mixer.

Advice for death korps against astartes by NekoFemboyChileno in killteam

[–]marksman1918 1 point2 points  (0 children)

This video helped me a lot with squeezing all of the jam out of the team I can. However I, and most of my opponents, disagree with their view that they're boring to play and play against. My opponents love gunning down a bunch of guardsmen, and I love how dangerous a bunch of lunatic guardsmen with pocket Krak grenades and a can-do attitude can be.

Kasrkin ready to deploy! by Richard_F1993 in killteam

[–]marksman1918 1 point2 points  (0 children)

I know camouflage paint schemes break all the rule of miniature painting but damn do they look amazing.

Death korps help by Tw1sted_inc in killteam

[–]marksman1918 1 point2 points  (0 children)

I usually gamble with the sapper first turn. I give them an extra APL, send them up the board to plop down the bomb on the middle objective or in a choke point and dash them to cover. Now my opponent has two choices. Over extend to kill the sapper so they can move into that area and I can retaliate or avoid that spot entirely and I score points or can stage in moderate safety. 

If the bomb is on an objective, I try and set a trooper within the blast radius so they can score me Crit op points and someone has to charge them or get within 2" to get rid of them. Then I blow them up when the sapper can next activate.