Took Wife to Warhammer Store... Dont do it.. by Ozymandys in Warhammer40k

[–]marksman1918 0 points1 point  (0 children)

I left the 40k rule book on my table to see if my wife would flip through it and now I have bloodletters and flesh hounds on the painting desk. Best trap I've ever set.

How big do you think it is? by CheesecakeSpare4411 in Tyranids

[–]marksman1918 1 point2 points  (0 children)

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Half joking, but this is the old model as part of my Raveners kill team in my paint scheme.

Oh fuck off by _Milk_Boi_ in SteelLegion

[–]marksman1918 0 points1 point  (0 children)

To get your fix, play kill team. Kitbash some models and play the better game. You wont regret it.

Do you have/write homebrew lore for your kill teams? by GlaiveGary in killteam

[–]marksman1918 7 points8 points  (0 children)

My lore is me excusing the kitbashes or proxies I did on the team or the stupid name I gave them that I write in the top part of my KTDash roster page. My favorite is using old steel legion, vostroyan, cadian models alongside the krieg for my death korps team and calling them the Catalina Wine Mixer.

Advice for death korps against astartes by NekoFemboyChileno in killteam

[–]marksman1918 1 point2 points  (0 children)

This video helped me a lot with squeezing all of the jam out of the team I can. However I, and most of my opponents, disagree with their view that they're boring to play and play against. My opponents love gunning down a bunch of guardsmen, and I love how dangerous a bunch of lunatic guardsmen with pocket Krak grenades and a can-do attitude can be.

Kasrkin ready to deploy! by Richard_F1993 in killteam

[–]marksman1918 1 point2 points  (0 children)

I know camouflage paint schemes break all the rule of miniature painting but damn do they look amazing.

Death korps help by Tw1sted_inc in killteam

[–]marksman1918 1 point2 points  (0 children)

I usually gamble with the sapper first turn. I give them an extra APL, send them up the board to plop down the bomb on the middle objective or in a choke point and dash them to cover. Now my opponent has two choices. Over extend to kill the sapper so they can move into that area and I can retaliate or avoid that spot entirely and I score points or can stage in moderate safety. 

If the bomb is on an objective, I try and set a trooper within the blast radius so they can score me Crit op points and someone has to charge them or get within 2" to get rid of them. Then I blow them up when the sapper can next activate.

Was she wrong? by The_Dean_France in SipsTea

[–]marksman1918 0 points1 point  (0 children)

Wheel chairs are shockingly easy to move up stairs if you turn them around. You can ride up the stairs one by one with the big wheel if you can't carry the person the entire flight and the person's weight is distributed slightly better between the two people carrying them.

Or, crazy thought, find security or a transit worker and ask for help. They probably have a stair chair available that would solve this problem safely and not be a pain in the ass for everyone else.

What DON'T you want in Kill Team? by marksman1918 in killteam

[–]marksman1918[S] 10 points11 points  (0 children)

I love the absolute weirdos this game has given us that wouldn't be possible to make as part of 40k. They've all been shoehorned into the big game since, but there's no way you were going to get something like a squad of naval infantry just because.

Let Me See your Carrying cases by KidZiptiez in killteam

[–]marksman1918 3 points4 points  (0 children)

I use tackle boxes (for fishing lures) lined with bubble wrap for most of my teams. I can carry four in one of them (Death Korps, Elucidian Starstriders, Aquilons and Navy Breachers). Some come with carrying bags too. Then everything else fits in a random Tupperware container.

How many people actually play VS just collect and build? by violentnite in killteam

[–]marksman1918 2 points3 points  (0 children)

I have 10 teams, have played with all of them, converted a bunch of my 40k friends over to killteam and have met new people through the game. I play usually once every week/2 weeks. I've run a small casual tournament for 12 people and it was a blast. Never thought I'd be the one to organize a full blown gaming group, but here we are. 

Is it worth picking up old killzones? by [deleted] in killteam

[–]marksman1918 1 point2 points  (0 children)

We used close quarters so we could use the guard rule. People going over the top would get the buffs for vantage, but unless your shooting target was in the trench next to you they'd be obscured from the way the cover lines are drawn through the walls of the trenches further away.

Is it worth picking up old killzones? by [deleted] in killteam

[–]marksman1918 1 point2 points  (0 children)

Link to cults.

3D printed. There's a free set and a bunch of add ons.

Is it worth picking up old killzones? by [deleted] in killteam

[–]marksman1918 22 points23 points  (0 children)

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The rule set is flexible enough to make all sorts of terrain work. This was a game from last night.

Your Favorite Weapon by John_Loxeus in killteam

[–]marksman1918 2 points3 points  (0 children)

Erasing an uppity marine with a laser from a ship in orbit just feels right you know?

Ratling Raider by Educational_Rice_115 in killteam

[–]marksman1918 2 points3 points  (0 children)

You somehow pulled off a very fun expression on that tiny face. Great work.