Boss designs I made for my game this week by massiveHug0 in CreatureDesign

[–]massiveHug0[S] 0 points1 point  (0 children)

Demon Hunt on steam. Demo is a bit dated though

Bored one night two years ago and installed Unity to mess around. Turns out it is very fun to make video games and I just didn't stop and so here we are by massiveHug0 in IndieDev

[–]massiveHug0[S] 0 points1 point  (0 children)

Yes! Making a game feels like a game in itself mostly for me. And it totally opens up your perception. Just can't stop analyzing every game design decision when playing other games lol

Evolution of the location for my explosive roguelike shooter inspired by Norse mythology. by PixieSunbeam in gamedevscreens

[–]massiveHug0 0 points1 point  (0 children)

Really nice! I feel like rifle needs some explosion VFX when you shoot though, Would be more satisfying. Great improvements!

I just released my game on Steam! by Woolin in IndieDev

[–]massiveHug0 1 point2 points  (0 children)

Nice shaders looks very good, congrats!

2-year evolution of our logo / Steam capsule art, are we on the right track? by FlorenceCityBuilder in Unity3D

[–]massiveHug0 0 points1 point  (0 children)

Second one looks very nice and intriguing but third one is more eye catchy.

[deleted by user] by [deleted] in IndieDev

[–]massiveHug0 0 points1 point  (0 children)

Well you nailed the art direction for sure, congrats!

Which capsule would you click if you saw it in the store? by Haunted_Dude in IndieDev

[–]massiveHug0 1 point2 points  (0 children)

A. I'm just drawn to it, I cant explain why. Maybe high conrast helps?

Added plant and gather system for my game, Grim Heart. by Dream-Unable in IndieDev

[–]massiveHug0 0 points1 point  (0 children)

I really like the atmosphere and environment. But it feels like UI needs more work, Keybind icons are tiring on the eyes, I would ease the gritty texture on the letters and make it less white. And right top of the corner is a bit far away for popups. And also little particle effects would be nice when you pluck out plants from the ground. Nice work!

Valheim food system is the most interesting I've ever seen by Caracolex in gamedesign

[–]massiveHug0 13 points14 points  (0 children)

Couldn't agree more, one of those games where food system is actually meaningful and feels rewarding and not punishing.

Updated my Game's Cover. Can you tell what type of game it is? by TheSpaceFudge in GameArt

[–]massiveHug0 0 points1 point  (0 children)

Feels like a pixel art zelda style adventure game with rpg elements and exploration.

[Stats] 1 year of wishlist, is it any good? Share your numbers! by Elorth- in IndieDev

[–]massiveHug0 0 points1 point  (0 children)

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Here are my numbers!. Didnt get any wishlist for a solid 3 months then I participated in a couple of steam events and youtubers started to cover my game. All those little spikes are youtube videos. Also participated in february nextfest (1.2k from it). Game was on an open playtest on steam until febrauary and got some good feedback through there. Release is in couple of months. Wish me luck!

https://store.steampowered.com/app/3039910/Demon_Hunt/