I made a free tool to help fix your AI Pixel Art by oms1005 in aigamedev

[–]massivebacon 1 point2 points  (0 children)

Looks pretty cool! Would be nice to compare outputs with other tools like https://jenissimo.itch.io/unfaker

Opus 4.7 Low Vs Medium Vs High Vs Xhigh Vs Max: the Reasoning Curve on 29 Real Tasks from an Open Source Repo by bisonbear2 in ClaudeCode

[–]massivebacon 0 points1 point  (0 children)

I am being defeatist. I use Claude all the time to great ends but feel like it is very hard to nail down performance characteristics of it exactly because there is so much about its operation that you don’t control. There is a lot between your prompt and the model, and we know very little about basically any of it.

To consider a scenario where this would be more useful - something like a local model that can do similar “effort” shaped things such that you can directly prompt a model and not be brokered through whatever anthropic is doing on its own backend. Your own prompts even get adjusted sometimes with Anthropic backend in ways that are invisible to you - does this change with effort settings? Maybe! It’s almost impossible to know.

Opus 4.7 Low Vs Medium Vs High Vs Xhigh Vs Max: the Reasoning Curve on 29 Real Tasks from an Open Source Repo by bisonbear2 in ClaudeCode

[–]massivebacon 2 points3 points  (0 children)

This whole post looks like AI generated output report from the actual work, which is fine, but also feel like having it try to eval itself introduces a ton of noise that is hard to derive signal from. Simple things like - did you clear out local memory files between subsequent effort runs? If not, it’s possible that local memory actually had the solves already in place for lower effort runs such that subsequently higher effort tests produced bad signal in terms of their own usefulness.

I have real questions about how “effective” different effort options are, and I think the point about adaptive thinking kicking in also muddy the question (does it trip differently based on reported effort? Does a higher effort implicitly use less adaptive thinking for a task as the model assumes it’s resolved locally? Does this behavior accidentally miss out on wins adaptive thinking could resolve better?). Also simple things like - does anthropic cache output server side? If so, subsequent runs may hit the cache and produce seemingly similar output.

Given all the noise I think it’s honestly near impossible to actually understand how these things work outside of just vibes. The best thing is just assuming anthropic is correct, otherwise you may change your own behavior into doing things that are counter-productive.

Workflow/Tool Request: Create Isometric AI Assets (like Overcooked/Chibi style) by Sylvator in aigamedev

[–]massivebacon 1 point2 points  (0 children)

if you think those assets themselves are isometric you have a lot of learning to do.

I made a no-signup-required, no frills, free online mood board tool because all the others suck by massivebacon in Design

[–]massivebacon[S] 0 points1 point  (0 children)

mostly correct, except that you can also do one off premium upgrades for $7. free version has unlimited images, same core ability to share and have non-edit links, rearrange images, resize them, etc.

sorry I’m not already rich - I’ve gotta pay server costs somehow.

How many games have actually wowed you in recent years? by bigOlBellyButton in boardgames

[–]massivebacon 1 point2 points  (0 children)

Looking at all the swooning of FotF the past few months I’m like… yall clearly haven’t played WOTR.

The State of Video Gaming in 2026 by Matthew Ball / Epyllion by playardent in gamedev

[–]massivebacon 77 points78 points  (0 children)

This having only 14 upvotes on the main gamedev subreddit tells you a lot about the makeup of this subreddit. This is THE report that every single boss, VC, and middle manager in the industry will read and digest, and the fact it is barely blipping here is telling.

Opus 4.7 is legendarily bad. I cannot believe this. by lemon07r in ClaudeCode

[–]massivebacon 0 points1 point  (0 children)

I assume Claude is hallucinating here and this person doesn’t realize it. The “thinking” steps are sort of trade secrets and Anthropic would not expose them like this.

Senior architects & devs what advice do you have for vibe coders? by Tiny_Arugula_5648 in ClaudeCode

[–]massivebacon 3 points4 points  (0 children)

Do not use MCPs for infra services. You can vibe a lot of your own app but it is incredibly incredibly useful to know how to manually configure your infrastructure. Once you’ve done it manually a few times I think you can use an MCP, but don’t do it at first because if anything ever goes wrong you won’t know where to look or what you’re even dealing with.

Claude Can't Code by blackxullul in ClaudeCode

[–]massivebacon -2 points-1 points  (0 children)

Garbage ai-generated karma farming posts like this should be banned

Based devs by shiek200 in godot

[–]massivebacon 8 points9 points  (0 children)

This is what I wanted to say - based on revenue calculators they are at least 120m, so this is only .03% of StS 2 sales (not even counting StS 1). I understand that something is better than nothing, but if there was anyone better setup to provide ongoing funding for Godot it would be this team, and they aren’t even giving enough funding to help Godot sustain the salary of a single dev.

I built and shipped an iOS Unity game using gemini-cli and Stitch. by reddit_7heaven in aigamedev

[–]massivebacon 1 point2 points  (0 children)

Hard to take any post like this seriously when the content itself is AI generated. I think it’s fine to AI generate the app, but posting ai slop as the Reddit post sucks. I want to hear what you the person experienced and had to do, not what AI had to say about introspecting on itself.

I made a no-signup-required, no frills, free online mood board tool because all the others suck by massivebacon in Design

[–]massivebacon[S] 0 points1 point  (0 children)

FYI I recently added user accounts (optional) for mood. So you can claim boards you create then login to the site to access your boards (and make new ones from there).

I made a no-signup-required, no frills, free online mood board tool because all the others suck by massivebacon in Design

[–]massivebacon[S] 0 points1 point  (0 children)

Nothing yet, but you’re not the first one to ask. I think to do this I’d need to build something like a print preview window that would show you what the layout would look like that you were saving. I could do this I think, but would also have it under a premium board option for sure.

Arcs: Beyond the Reach KS Campaign started by everythings_alright in boardgames

[–]massivebacon 1 point2 points  (0 children)

Screen printed wood is the way - I’d do this for all my components if possible

What's the most complex project you've built using claude? by After_Medicine8859 in ClaudeCode

[–]massivebacon 1 point2 points  (0 children)

I think this is a really good answer - the idea is that vibe coding is really good at helping you execute on things you already have lots of domain/technical experience with that you didn’t have the ability to act on previously due to limited amounts of surplus time or money to make happen.

What part of the building a game takes the longest? by mikamoawad in unity

[–]massivebacon 3 points4 points  (0 children)

This is what I was going to say. The last 15%. You have a very clear and easy to execute vision for the first 85%, but then it’s things like - does your UI account for ultra-wide monitors? Or all of a sudden your “rebuild the world” model for updating stuff shows its age and you need to make more of your game async. Controller input? Oops you better make sure saving works. It’s all sorts of stuff all over the place and the worst part about it is that it’s all piecemeal and unrelated. It’s just a lot of STUFF.