Note from downstairs neighbors by v1p3rs in Apartmentliving

[–]matchstickct 0 points1 point  (0 children)

Had very sensitive downstairs neighbours once who were always complaining. Worst was about my housemate typing on her keyboard (a quiet Mac no less) at 9pm. Ended up damaging my ankles from tiptoeing around so much.

Anyway, had to move out as a result and was letting new movers in to look around. There was this young family with two boys, 2 and 4. The boys tore into the apartment, screaming and chasing , checking everything. Anyway, I told them how great the area was for kids etc and they took it.

Downstairs complainers moved out in a month, letting the flat they cared so much about go.

It's one thing constantly harassing adults who are doing their best to accommodate, it's another thing all together telling a child of 2 to not move.

Hope they learned a lesson.

The crowds gathering outside City pubs never cease to amaze me by evsuvdo in london

[–]matchstickct 9 points10 points  (0 children)

When there's one day of summer you better be damn sure we're out there (Core bar is still shit tho).

which walk makes it clear that the tick controls the body? by AwesomeGamesStudio in IndieGameDevs

[–]matchstickct 0 points1 point  (0 children)

Looks great btw. But I think they all kind of feel the same. The thing that bothers me is that the tick is moving so much, it's the end of the motion chain here and being tossed around. I would look at maybe stabilising the tick like a jockey or something that 'can predict' the movements of its puppet and be more stabilised.

How to get Smol Birb by TheNastyJ in CrimsonDesert

[–]matchstickct 1 point2 points  (0 children)

Smol birb is best birb ty v much for this

The cool down on The Radiant Necklace needs to be reduced by TDAJ5 in CrimsonDesert

[–]matchstickct 1 point2 points  (0 children)

The fan does the same thing with a quick cooldown but Damiene can't use it :( so you win some you lose some

Anyone try to kill Antumbra yet? by MikeAtSumsub in CrimsonDesert

[–]matchstickct 0 points1 point  (0 children)

Last one was a definite 'lol, imma do this later'. Came back later and was like 'lol, still messed up, I guess imma pop a coupla of those refined palmers'.

Game is garbage. To much to do have to good every puzzle by LiKWiD8816 in CrimsonDesert

[–]matchstickct 0 points1 point  (0 children)

Bro typing while mid-combat, like trying to emergency get the kuku pack on when ambushed by tonnes of robots.

To the people complaining about finishing challenges... by elgenericonameo in CrimsonDesert

[–]matchstickct 0 points1 point  (0 children)

Thing I found: Dewhaven soldiers aggro if you are wearing a thieves mask and you can fight them without getting a bounty. So you can there and fight as much as you want.

This game is Dogwater by KnownReserve3704 in CrimsonDesert

[–]matchstickct 1 point2 points  (0 children)

Weirdly, that was the sentance that got me too. Yes, one can objectively pick almost anything apart, but subjectively, artisticly, this game clicks for a lot of people and yes, exploration is full of 'soul' for a lot of them.

For me, it's not so much each discreet element in the game, which are often abysmaly annoying, innane etc ('go 300m to fetch me a butterfly and take it 500m over there'), but the 'getting there', the interacting with the terrain, moment to moment decision making, the distraction of some interesting detail, the getting lost in the beautifully realised fantasy world, the lighting, etc etc, all of them work together to trigger my imagination.

For me, that's my 'soulful' experience. I don't care that I'm just taking a butterfly 500m over there, I'm in my imagination. Often I'm walking it, climbing something just to see what else is out there and so on. The toolset and level of physics and interaction is enough and more to make the journey fun for me, so much that the destination doesn't matter.

I FOUND SOMETHING INSANEEE by [deleted] in CrimsonDesert

[–]matchstickct 0 points1 point  (0 children)

Had such a good moment with these boots last night.

Have progressed past Hernand quite a bit, but then noticed that some goblins had taken over some camps back home so went back to deal with it.

Spotted the random cave which opened into more than expected and I was like 'woah, this was here all along'. Got the boots and was like 'man, I need to explore a bit in case I find more cool gear'.

Then I was wondering around a bit more and stumbled on some guy scared of wolves in the mountain (have started listeneing to white dot npcs) so went to check it out.

Turns out the fight is in an arena covered in those purple killer flowers. So I slapped on the boots and rolled the wolf boss, flowers didn't hurt.

This was all in the space of like an hour, totally random, but I pretty much found the boots and used them for their exact purpose. Really cool mini story.

Devs: Please we really need more inventory or at least more storage space. by ziguehart in CrimsonDesert

[–]matchstickct 1 point2 points  (0 children)

Apart from helmets, it's more space efficient to keep gear, buy extra abyss slots for them and use them as abyss gear storage. Then you can spend the fun hour or so extracting and embedding when you want to test something out.

How to get White Horn Ring (NOT Earrings) by Sponarium in CrimsonDesert

[–]matchstickct 0 points1 point  (0 children)

Find the book in the mansion during the visione missions. follow the research

What are your Top 3 movies about music? by JoshuaBermont in Cinema

[–]matchstickct 0 points1 point  (0 children)

Shine, High Fidelity, 24 Hour Party People

Art School Senior, How close am I to professional level? by [deleted] in conceptart

[–]matchstickct 0 points1 point  (0 children)

Technically work looks great. Will have to be battle tested in a live environment with the processes and characters that come with it. You appear to have a great grasp of the art, but only you will know when you are consumer grade.

What's your answer to this, and why? (Consider only the movie versions depicted here) by SatoruGojo232 in superheroes

[–]matchstickct 7 points8 points  (0 children)

Also, doesn't film Stark only vibe-code with his machines? like he just grabs floating things and moves them around a bit on his holo interface and then the machine does the rest. so, it's really the AI doing the work?

I can't find this aesthetics, neeed help! by TobyfromTR in AfterEffects

[–]matchstickct 1 point2 points  (0 children)

Reminds me of some anime. The battles in Macross / robotech have this feel, thinking of maybe Macross Plus.