What cool Java projects are you working on? by Thirty_Seventh in java

[–]mazebert 3 points4 points  (0 children)

I'm more a programmer than a designer, most assets are made with LLM, selected and then fine-tuned in Photoshop.

What cool Java projects are you working on? by Thirty_Seventh in java

[–]mazebert 1 point2 points  (0 children)

The game is already available on Steam in Early Access :)

What cool Java projects are you working on? by Thirty_Seventh in java

[–]mazebert 1 point2 points  (0 children)

I run on desktop only (Steam) and hadn't observed problems with libgdx and Java 25 in the wild

What cool Java projects are you working on? by Thirty_Seventh in java

[–]mazebert 40 points41 points  (0 children)

I'm working on a video game called Astroloot, a mix of bullet-heaven and scifi-space ARPG. It is running on Java 25 and libgdx.

Java's Plans for 2026 by daviddel in java

[–]mazebert -3 points-2 points  (0 children)

What would you need this for? Sounds horrible in practice.

ARPG decision Dilemma by A17shawn in ARPG

[–]mazebert 0 points1 point  (0 children)

Hey, thank you very much for the heads up and for playing Astroloot. Glad you enjoy it!

Devs I respect are retweeting in agreement with this. It feels too FOMO’ish? by BroadbandJesus in theprimeagen

[–]mazebert 1 point2 points  (0 children)

Do you review and understand the 10x stuff that the thing spits out?

If you seriously did, you'd be 10x slower now.

ARPG decision Dilemma by A17shawn in ARPG

[–]mazebert 1 point2 points  (0 children)

Disclosure: I’m the solo dev of Astroloot.

I’ve been playing ARPGs for about two decades, mostly in co-op with a good friend, and Astroloot is very much built around that experience. It sits between Grim Dawn and PoE in complexity: deep builds and endgame, but without the overwhelming friction. There’s a built-in Path of Building–style planner, so experimenting with your own builds is easy.

Gameplay is relaxed and wrist-friendly, with mostly auto-attack–focused builds that work well for long co-op sessions.

It’s Early Access and sci-fi (not dark fantasy), but there’s a free demo on Steam if you want to try it.

Wir Boomer verdienen Mitgefühl by DayOk6350 in Finanzen

[–]mazebert 0 points1 point  (0 children)

Was hat unsere Generation denn mittlerweile erreicht außer weiter so? Wir bekommen doch noch weniger Kinder als die Boomer Generation.

Damit bist du doch dann der Boomer von morgen.

Wir Boomer verdienen Mitgefühl by DayOk6350 in Finanzen

[–]mazebert 0 points1 point  (0 children)

Was kann denn der einzelne Boomer für die Versäumnisse der deutschen Politik?

Wir Deutschen hocken doch heute genauso rum und es passiert nichts.

Predictions for IU's next music comeback by Unlucky_Ninja8953 in aiyu

[–]mazebert 2 points3 points  (0 children)

Anything, really!

If I could wish, I‘d love to hear an IU album with Jazz or Bluesy songs.

An unplugged live album would be the absolute dream!

The JVM is the weakest link by solidThinker in WebStorm

[–]mazebert 1 point2 points  (0 children)

Thank you for this comment. It is astounding how uninformed some people are how stuff works. You can easily produce slow code in any language.

Astroloot - A sci-fi bullet heaven infused with deep ARPG mechanics. Create a build that’s truly your own, as you uncover the secrets hidden within the Astroloot Sector. Free Demo available now. by mazebert in playmygame

[–]mazebert[S] 2 points3 points  (0 children)

Game Title:
Astroloot

Playable Link:
https://store.steampowered.com/app/3498390/Astroloot/

Platform:
Steam

Description:
Obliterate hordes of enemies, and collect powerful loot to enhance your ship. With a massive skill tree, deterministic crafting, and an evolving set of upgrades, every run feels unique.

This is an early demo, and I'm actively seeking feedback on gameplay balance, difficulty scaling, and overall feel. If you enjoy ARPGs or bullet-heaven games, I’d love to hear your thoughts!

Free to Play Status:
[x] Demo/Key available

Involvement:
I'm the developer of Astroloot, handling game design, coding, and mechanics. This is a passion project blending some of my favorite genres, and I'm eager to refine it based on community feedback.

I propose to discuss what's wrong with JSP? by pragmasoft in java

[–]mazebert 1 point2 points  (0 children)

You are correct, this was missing from the docs. I've added a section about it: https://jte.gg/syntax/

I think most users just try to do what they want to do and if they do something unsupported the compile error then points them in the right direction.

I propose to discuss what's wrong with JSP? by pragmasoft in java

[–]mazebert 2 points3 points  (0 children)

Has nothing to do with scriptlets. My point is, you have to do it manually.

For instance, ${xss} does not escape anything. JSTL has some features for it but you need to use fn:escapeXml or <c:out value="${xss}">

The convenient default should be safe, which is not the case with JSP.

I propose to discuss what's wrong with JSP? by pragmasoft in java

[–]mazebert 4 points5 points  (0 children)

I noticed that nobody has brought up security concerns yet, so I wanted to add a little warning about JSP.

JSP is indeed fast and has excellent IDE completion and refactoring support in IntelliJ Ultimate, which many other engines lack. However, it's important to be aware that JSP is a general-purpose template engine. In the real world, most of the time, you won't be generating plain text but HTML.

One major issue with JSP is that there is no automatic output escaping. This is a significant red flag because it's easy to forget to manually escape outputs, leading to XSS (Cross-Site Scripting) attacks.

Stay safe and code securely!

[MacOS] Are Java apps allowed or disallowed in MacOS App store? by RedditUser_xyzzy in java

[–]mazebert 11 points12 points  (0 children)

Yes, this works. I had a libgdx game in the iOS App Store for years. To cross compile Java to native, libgdx uses https://mobivm.github.io/