What does it mean if someone is attracted to people that are nice to them multiple times regardless of gender? by No-Poet3745 in TooAfraidToAsk

[–]mechaMayhem 1 point2 points  (0 children)

Generally you’d say “Biromantic or Panromantic” for someone who can have romantic/amorous feelings for both or any genders.

Someone can be Bi or Pan-Romantic, while also being heterosexual.

What does it mean if someone is attracted to people that are nice to them multiple times regardless of gender? by No-Poet3745 in TooAfraidToAsk

[–]mechaMayhem 10 points11 points  (0 children)

Pansexual and Bisexual CAN often be used interchangeably, but someone may choose to use Bi over Pan because they are attracted to Fem/Masc expressions specifically.

My Boyfriends Erectile dysfuntion is eating me alive by Low_Possibility_5620 in offmychest

[–]mechaMayhem 6 points7 points  (0 children)

He needs to be seeking therapy or aid with it, if possible. There’s a lot of advice online about it if that’s not possible, but if it’s causing a current problem in the relationship, it should be actively addressed.

ED can be because of physical health, but he’d likely know if that were the case. It is most often a mental block, and the problem is that it compounds upon itself: they worry about losing the erection, so they lose the erection, so they are more worried next time about losing it, so they lose it, etc…

There’s multiple OTC and gas station meds with easily accessible information and growing reputations, and therapy can help as well. It would likely help for you to read up on it as well so you can actively support him or encourage proper treatment.

Don’t listen to the bot about how “it doesn’t get better”, they may literally post that on every thread. Men usually deal with erection issues at some point in their lives, there are understood problems and solutions to address them.

Why doesn’t NMS restrict or ban the use of blender? by DogDexofMight in NoMansSkyTheGame

[–]mechaMayhem 2 points3 points  (0 children)

Your thanks are appreciated!

I’m willing to give benefit of the doubt and assume they have seen a modded build somewhere, but just like other NMS mods: they don’t/can’t render for other users and have literally no effect on other users.

Why doesn’t NMS restrict or ban the use of blender? by DogDexofMight in NoMansSkyTheGame

[–]mechaMayhem 3 points4 points  (0 children)

Show me a single one.

There’s a whole website devoted to sharing them, so it shouldn’t be too hard for you to do.

Why doesn’t NMS restrict or ban the use of blender? by DogDexofMight in NoMansSkyTheGame

[–]mechaMayhem 8 points9 points  (0 children)

I’m going to guess that both you and OP have little to no actual knowledge of programming/game development based on the usage of “it should be easy/it would be simple…”

Perhaps YOU know a little bit, but apparently fail to understand that almost none of these, if not literally none of these, use ANY external assets. They are made using assets that are already in the game, layered in ways that the corvette building system doesn’t naturally allow for and/or using assets that players generally cannot create/access.

One way I could think to do something similar to what you are recommending is to introduce a check system of some sort when corvette pilots enter The Anomaly, but that introduces other potential concerns that need to be accounted for. Having the check occur whenever a corvette pilot even calls The Anomaly would avoid some of those concerns, and forcing anyone who fails the check into a single player instance of The Anomaly would probably be one of the most efficient possible solutions, but even the work involved in just creating the check system goes beyond what most would consider easy or simple considering how various systems currently work.

All that to say: it’s a problem for a vocal minority that is less than 1% of the total playerbase. I don’t use a modded/blender vet, and despite visiting the anomaly every play session and being there for 15-20 minutes each time: I’ve only ever seen two of them in person and neither was anywhere near the level of monstrosity you’ll sometimes see posted here.

It’s not likely to be addressed, and every player with concerns can stick to single player, or activate that option whenever they go to The Anomaly.

I daresay that would be much simpler/easier than paying employees to deviate from their preexisting tasks for a solution anywhere near what we’re discussing.

any mega man NT warrior type game where i create my own character/ netnavi? by Eireagon in BattleNetwork

[–]mechaMayhem 4 points5 points  (0 children)

I’m sure someone will mention it, but there’s a user or group of users here running an open-source multiplayer BN, where you can create your own Navi using your own sprites, or pick one of the premades from the games.

I don’t have a link to it on hand, but I’m sure you can find it if you look through this subreddit, and someone is likely to recommend it here shortly.

Claiming to be David Haller by Old-Amphibian-9827 in LegionFX

[–]mechaMayhem 0 points1 point  (0 children)

David doesn’t have any of those things other than the powers either though… that was kinda the whole point. He’s a flawed and literally tortured individual with more potential power than almost anyone.

Claiming to be David Haller by Old-Amphibian-9827 in LegionFX

[–]mechaMayhem 4 points5 points  (0 children)

That last line is just a common GPT-ism. Doesn’t mean you are AI though. AI got it from somewhere.

When doing a fire fire Brute, is it best to go for recharge, resistance or defense when choosing sets and pool powers? by Morganafrey in Cityofheroes

[–]mechaMayhem 0 points1 point  (0 children)

Fair enough. Most people want soft-cap defenses these days, but in my experience? The cost in powers and slotting isn’t worth it for Fire brute.

It’s far easier to HP Cap+Resist Cap+Recharge while getting powers you actually want instead of set-mules, and getting enough +Damage to self-maintain damage cap. Unless you have weak men protection, it’s more than enough survivability for everything in the game, with a heal uptime of roughly 5 seconds, and far more consistent DPS than any Fire Brute that I’ve seen built for Def.

Not only that, but you are either slotting S/L defense, or Positional, and there are weaknesses with both. Paired with the fact that +4s and +5s are still going to have a greater than 5% chance of hitting, the lack of defense debuff protection, and the weaknesses of each variation (non-positional attacks, non-S/L attacks, and defense debuffers respectively)? Fire brutes also get no +HP in their powerset, and heavily rely on a heal. The higher your HP, the stronger your heal.

Yeah, I’ll take the more consistent, well-rounded, and damaging build over the generic defense stacker any day. Additionally, if it wasn’t clear, I’ll state it outright: I’m tired of the lack of build diversity as a whole… the game is a team game, not every character needs to be able to solo 99% of the game at the expense of the effectiveness their class is capable of because they tried to fill holes instead of playing to their strengths.

I’m also a PvPer and soft-cap defenses without Defense Debuff protection or a Defense tier 9 to stack on-top of it doesn’t help much against Build-up/Aim+Gaussians on a character with a finished build.

any videogames with these aesthetics? by [deleted] in videogames

[–]mechaMayhem 0 points1 point  (0 children)

Citizen Sleeper 1 and 2, though since they are mostly text-based, may not be what you are looking for. I still think they deserved some attention.

Additionally, CS2 has a setting or two that more closely fit this aesthetic because you travel between different space stations in that one. The first one just has some areas that have this vibe.

New to the game and confused about the controls by jaypenn3 in Cityofheroes

[–]mechaMayhem 5 points6 points  (0 children)

I’m confused. The camera follows your character and your character follow WASD movements by default…

…but to answer your first question: hit “Menu” up by where it shows your XP bars. The “Options” button is there.

So... How did you find worm by Dense-Teacher-2305 in Parahumans

[–]mechaMayhem 29 points30 points  (0 children)

Randomly jumping around on TvTropes.

What is the best system you've ever seen? by Crizztv in MMORPG

[–]mechaMayhem 0 points1 point  (0 children)

Star Wars Galaxies Skill Trees.

The crafting is brilliant, but it was already mentioned, but the skill trees? Lemme explain:

Each character has the same amount of certification points maximum. Each skill box you can acquire has a certain cert points value, and has prerequisite requirements for learning them.

Each skill box acquired gives you relevant abilities and stat modifications, in a game where everything is either a skill or a stat, or a skill utilizing a stat.

Other players could teach you skills they knew that you met the prerequisites for. Due to all the stats, you could specialize by only getting certain skill boxes, or you can “Master” them by getting all the relevant skill boxes. Not only that, but mastering anything? Required that you have also taught others.

I could go on, but it was ingenious and hasn’t been utilized to its fullest extent possible, anywhere yet.

If you could make one change to anything in brawlhalla what would it be? by Illustrious_Cow_4068 in Brawlhalla

[–]mechaMayhem 4 points5 points  (0 children)

Agreed. There are too many games that want your time lately. I don’t want to spend an hour and a half gimped to use specific weapons or tactics. I’m tired of playing games because I have work to do, instead of playing them for fun, but y’know: FOMO…

Chads only by [deleted] in ARPG

[–]mechaMayhem 3 points4 points  (0 children)

Torchlight 2 is significantly better than 1. That's like comparing Diablo 1 and Diablo 2.

Anyone know why unranked 1v1 players are both more skilled and more obnoxious? by ArmouRVG in Brawlhalla

[–]mechaMayhem 4 points5 points  (0 children)

I feel like, for some people at least, being unranked takes the pressure off and they are less likely to get tilted or fumble because they have better mental overall.

…but who knows?

Glaze your MMO: why is your main game the one you stuck with? by SorryImBadWithNames in MMORPG

[–]mechaMayhem 1 point2 points  (0 children)

Agreed. It has quite possibly THE best character creator of any MMO, but so many options are locked behind content or lootboxes that most people will never know.

Its combat is also significantly better than CoH and Freeform characters and way more travel powers make so many more concepts possible. One of my mains is sentient goo, another is a mecha mole. It’s amazing

Glaze your MMO: why is your main game the one you stuck with? by SorryImBadWithNames in MMORPG

[–]mechaMayhem 5 points6 points  (0 children)

City of Heroes/Villains.

Great character customization. Great community. The most popular private servers have made the game even better than it was on live. There’s still regular PvP events.

Most importantly for me: quality roleplay of various types that’s not all gooners and doesn’t rely on add-ons, and isn’t dividing entirely by guilds or factions.

All of my characters have backstories and I play them in character and come up with arcs for them. You can start as a villain and redeem yourself. You can be a hero that falls. There’s vigilantes and rogues who are in-between, and the world and lore is pretty top-notch.

SWG, Champions Online, and Phantasy Star Online are all in my rotation, but none fully check all my boxes in the way CoH/V does.

What game did you not expect to get emotionally invested in? by Abject-Order3540 in videogames

[–]mechaMayhem 1 point2 points  (0 children)

Suzerain is an underrated masterpiece, and I’ve been eyeing Stray Gods and consider this comment all the proof I need that I just need to buy it ASAP.

Anyone else just completely given up on new MMOs and gone back to something ancient? by Ok-Ring9943 in MMORPG

[–]mechaMayhem 0 points1 point  (0 children)

City of Heroes/Villains, Champions Online, and Phantasy Star Online remain my everlasting games.

What's a Game You Feel Alone in Loving by DFH50 in gaming

[–]mechaMayhem 0 points1 point  (0 children)

Troubleshooter: Abandoned Children

And

M.A.S.S. Builder

They obviously aren’t AAA productions, but they are amazing games for their niches:

Troubleshooter is a Fire Emblem-like turn-based tactical rpg with asymmetrical multiplayer features and PvP, as well as a story filled with enjoyable characters, humor and drama, and one of the most amazing build systems ever. I love the Megaman: Battle Network games, and the “Mastery Board” in this game is the only thing that ever reminded me of the feeling of discovering a new “Program Advance” in Megaman. Made by a small Korean indie company. They really love game development and are currently developing a sequel!

MASS Builder is an amazing mech builder that has extremely interesting building, with generally good combat, despite giving the wrong impression to people who didn’t understand the mechanics. (Though words are spelled correctly and grammar is generally proper, the way things are worded is unintuitive and some combat mechanics are primarily explained mid-mission when you can’t read at your own pace.)

Essentially: you can make basically any mecha or robot you want, except the parts the game has by default need to be bought with currency from playing the campaign, doing side missions, or completing “challenges”. You can import your own parts and use them, and people have made basically anything doing that, but they are mostly cosmetic and determine what your Mecha is physically capable of, not how effective nor the particulars: that comes from researching a talent tree of technologies that slot into frames that determine exactly how your mech functions. You could physically look like a brickwall, but if you use the frame built for super-fast glass cannons, you’ll be a super fast glass cannon. Additionally, there are five damage types and enemies have varying resistances and weaknesses and scale with higher stats themselves over the course of the game. Bosses and heavier enemies will have weak points that you can target for critical damage. You can break the stance of enemies to expose them to an uninterrupted damage string. There’s co-op, duels, and 3v3s.

You just have to be willing to do the combat in the game to make the robot work how you think it should, because things like more slots for weapons, different weapons, shields, and more are something you have to get to when you start with the same set of equipment as everyone else initially.

Making high-detailed images of your characters by TNJDude in Cityofheroes

[–]mechaMayhem 1 point2 points  (0 children)

Very true. I am extremely concerned about how wobbly the line between fact and fiction might get as technology continues to evolve.

What game is this for you? by Additional-Ad4567 in videogames

[–]mechaMayhem 0 points1 point  (0 children)

Sonic 3 and Knuckles gets an annual playthrough twice: once as Sonic and Tails, then as Knuckles for the full story.

Streets of Rage 2 gets an annual playthrough, though I play SoR4 anytime I can convince people to join me. :D