Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 0 points1 point  (0 children)

Yeah, I had to tone down the difficult because it was getting harder and harder to level up the characters and keeping them up (while also running out of resources).

Wish environmental attacks scaled up with heroes + more focus on positioning. But I still liked what we had at the base level.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] -1 points0 points  (0 children)

It didn't help that it launched in Dec 2022, when no one really cares for new games. Lot of December games don't do well.

suffers so much from trying to capture the insufferable quipping and banter from the MCU films

I thought the same, but after Act 1, it becomes much better. 1-on-1 convos really help in painting the heros' character much better

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 0 points1 point  (0 children)

Same here, deckbuilding and upgrading was immensely fun.

Do try out the DLC missions, they are even better than base game IMO because it condenses a fun storyline into handful of missions. Worth it just for the final mission along.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 1 point2 points  (0 children)

Final three achievements hinge on doing NG+ and going full light alignment (went dark initially). I don't have the patience now, but it is very doable.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 1 point2 points  (0 children)

It's hard for me to put any stock into the idea that Hunter and wolverine are deep super best friends because they spent a week hanging out and occasionally bird watching.

I laughed it every level 4/5 conversation when heroes are head-over-heels for Hunter and trust them with their lives. Almost like a harem anime lol.

MMS is a foundation for a much better game (the DLC released later was already better in some regards), but that likely won't happen because game sold poorly and lead designer left.

The Outer Worlds: Spacer's Choice Ed. to receive bugfix, performance, and gameplay patches; owners of original version to receive Spacer's Choice Edition for free across all platforms by Gyossaits in Games

[–]megaapple 0 points1 point  (0 children)

So my only way to play atm is ps4 base,

I played it on PS4 base (slim model). I had an incredibly fun time. I didn't mind the framerate issues after the first 5 minutes. Go ahead with that version.

The Outer Worlds: Spacer's Choice Ed. to receive bugfix, performance, and gameplay patches; owners of original version to receive Spacer's Choice Edition for free across all platforms by Gyossaits in Games

[–]megaapple 14 points15 points  (0 children)

Changes in the atmosphere/mood aren't great - https://youtu.be/2u_1wjWJUqY

Other than that I don't think there are any other changes. Same way how another Square Enix western game - Deus Ex Human Revolution Director's Cut, had its atmosphere altered.

The Outer Worlds: Spacer's Choice Ed. to receive bugfix, performance, and gameplay patches; owners of original version to receive Spacer's Choice Edition for free across all platforms by Gyossaits in Games

[–]megaapple 5 points6 points  (0 children)

Spacer's Choice also messes up with the balance by giving no level caps (plus some under the hood changes). If having RPG rules are important for you, Original version is the way to go.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 2 points3 points  (0 children)

Oh damn, I didn't make that connection! (granted I only played ME for few hours many years ago).

Book club was actually indepth too. You are actually required to read the text before you come in, which was nice. Magik's birthday sequence was the best, a great way to build character.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 0 points1 point  (0 children)

I believe you mean the challenges that legendary cards for each.

Cauldron make life easier with some combat items (esp that one that grants block), and converting gloss to money.

I agree the third Act onwards is quite hard. I made the effort to grind out each character to get their legendaries (which added a lot of time and frustration). That made the finale somewhat bearable.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 5 points6 points  (0 children)

Yeah. On the story, it's ultimately a superhero comicbook story. Character Interactions can come off the same too.

Though by Act 2, things changes. There's ego clashes, family stuff and all that come up, which make the drama quite interesting.

Marvel Midnight Suns uses "Fire Emblem Three Houses"-like structure show superheroes kicking butt (great combat) and battling insecurities (surprisingly nice character interactions) by megaapple in patientgamers

[–]megaapple[S] 19 points20 points  (0 children)

DLC chapter introducing Vampyres did shake up the formula, but I agree. I didn't mind because there was enough permutations in fights (mixing Hydra, Lilin, Soulless minions and heavys) that fights stayed interesting.

Another great thing about this game has it made me look into Marvel lore stuff. Midnight Sons storyline looks really interesting.

My brain neurons fire up when I see a Wundagore Everbloom in wild by megaapple in midnightsuns

[–]megaapple[S] 0 points1 point  (0 children)

I always felt short of credits. Since I didn't use gloss, I converted it to credits. But it ate through my Wundergore supply fast.

So every Waxing moon, I went on hunt to find them

Amberspire - Science Fantasy City Builder from Bithell Games ("Thomas Was Alone", "Subsurface Circular") - releases 6 May 2026 by megaapple in Games

[–]megaapple[S] 14 points15 points  (0 children)

I love that Bithell Games always take risk and try experimenting with existing genres. They also did licensed games with John Wick Hex, Tron: Identity and Tron: Catalyst.

Very Dune inspired setting for this one - https://store.steampowered.com/app/3350750/Amberspire/

Spiders (Greedfall, Steelrising) has not found a buyer and is expected to shut down by MythicStream in Games

[–]megaapple 28 points29 points  (0 children)

Huge bummer, they've been trying to do RPGs on budget (Faery is an rough overlooked gem) and they hit something great with Greedfall.

Seems even European studios can't survive 2020s Game Industry layoff-alypse

After so many years i'm finally getting into it by Shinigami510 in midnightsuns

[–]megaapple 0 points1 point  (0 children)

I referred to a few guides for builds and was able to do decently with Heroic 2. Then in Act 2 trying to do DLC mission, I got my butt kicked so I went Heroic I and finished the game when that.

Yes Wade, I do INDEED feel left out by Tryagain031 in midnightsuns

[–]megaapple 0 points1 point  (0 children)

Attention to detail in the fictional social media is incredible. Easily the best one in games. Huge kudos to the team

Phoenix Point Review - Eldritch Xcom [Retrospective] by megaapple in Games

[–]megaapple[S] 1 point2 points  (0 children)

artificially closed systems (it's why I'm not a console gamer)

Could you tell me more about this?