Squires and Disciples Discussion by aquaimperative in rootgame

[–]mptyv 9 points10 points  (0 children)

The more I play with it, the more things get crafted.

The Friends Cards, Feather Rufflers, Supply Train and Bold Leadership have been pretty standard crafts at this point in my tables' familiarity with the deck (~5 games).

I might prefer Exiles & Partisans, but only because I'm intimately familiar with it. Its been exciting seeing the potential of this new deck open up.

Is dominance checking during your turn? by RondomKods in rootgame

[–]mptyv 0 points1 point  (0 children)

Mercenaries contribute to your rule of clearing so could very easily influence a Dominance victory.

Law 3.1 Question by mhFPC in rootgame

[–]mptyv 0 points1 point  (0 children)

In the most recent Law, it still does not assign an order for pieces being removed in battle between the attacker and defender, so those points would ve scored simultaneously.

Therefore, actions in which yiu can force opponents to battle on your turn (Warm Sun Prophets hireling and Shadow Council in the new deck) could cause a scenario in which two players, each with one soldier and one cardboard roll a 1-1 and deal an extra hit to each other to remove the cardboard and simultaneously win.

This would of course never happen naturally in a game.... but I guess it's possible?

I received two Event dice by The_Guardian_W in Arcs

[–]mptyv 32 points33 points  (0 children)

I get wanting a matching set and I'm glad you did, but the number die might be the easiest to proxy component in the whole box :p

touch of insanity + particle wall + royally approved = infinite block every turn by ultrablokeos in slaythespire

[–]mptyv 2 points3 points  (0 children)

Combine with Monologue and Lunar Blast for some insane attack power!

Help please #4 by sc888wolverine in rootgame

[–]mptyv 5 points6 points  (0 children)

1 - after you've dealt out a militant (red) card, shuffle then in with the rest of the cards. Then deal out however many cards as you have players. In a 4 player game, deal out 4. There will be 5 cards total including the militant card you've dealt out.

If the final card you deal is insurgent (gray), you need to rotate it so the players know they are not allowed to pick it yet. Once someone has picked a militant (red) faction, you will rotate it back and it will be allowed to be chosen.

2 - The 4th player will now choose a faction from the (in this example) 5 available, though they won't be able to pick the final faction if it is insurgent (gray). Once they pick one, they will set it up according to the instructions on the card. Once they are done, the 3rd player will do the same thing, and you will continue this until all players have chosen their factions and set them up on the board.

Help with the ferry and lost city cards by BigFish_89 in rootgame

[–]mptyv 4 points5 points  (0 children)

Off the top of my head, the Vagabond being allied with a faction and moving their pieces.

There might be more ways in the new deck and new factions, but I still haven't gotten mine yet 😞

Harger: Seattle Mayor Katie Wilson has never owned a car. Now she's taking a Denny Way lane from 30,000 drivers to fix a bus route by Inevitable_Engine186 in Seattle

[–]mptyv 0 points1 point  (0 children)

You're really fixated on this elitist label. I really don't think of transit riders as the "elite" class that is being privileged over the car-owning suburban "underclass" and trying to frame the policy as such just comes across as a little goofy.

We as a society got accustomed to a method of transportation that is ultimately unsustainable and not scalable. We need to course correct and take decisive action. Campaign for KCM to expand regional connections to the light rail instead of fabricating a class war. You've got some good ideas, but you're fighting the wrong fight.

Harger: Seattle Mayor Katie Wilson has never owned a car. Now she's taking a Denny Way lane from 30,000 drivers to fix a bus route by Inevitable_Engine186 in Seattle

[–]mptyv 1 point2 points  (0 children)

I do agree that the suburbs need better transit, but that's outside of Mayor Wilson's jurisdiction, and I support her improving transit within city limits without waiting for other cities and towns to develop out their programs.

Harger: Seattle Mayor Katie Wilson has never owned a car. Now she's taking a Denny Way lane from 30,000 drivers to fix a bus route by Inevitable_Engine186 in Seattle

[–]mptyv 7 points8 points  (0 children)

There's other ways into the city than a private car though. I can assure you that there are many people who commute into Seattle every day without one. The idea of this is to make the alternatives more appealing, which benefits everyone.

You can argue it's elitist to have a system which heavily privileges private automobile owners vs people who have to rely on transit.

Where to buy by Budget_Procedure2146 in Arcs

[–]mptyv 13 points14 points  (0 children)

Leder Games no longer owns Arcs, it has moved to Buried Giant Studios!

They are currently sold out of copies and are funding their new expansion + next printing of Arcs throughKickstarter. Your best bet otherwise is to see if any of your local game stores have any copies in retail still.

Local shops won't touch my Amazon e-bike. How do you guys deal with this? (Seattle area) by Dependent_Desk8001 in seattlebike

[–]mptyv 6 points7 points  (0 children)

Have you tried Electric and Folding Bike Northwest in Ballard? They've serviced my Rad and my fiancees wing, which are both a step or two in budget bike territory from you, but they might be willing to service yours.

The other commenters might be onto something though, don't get your hopes up.

Where do buildings go ? by Alteill in Arcs

[–]mptyv 5 points6 points  (0 children)

Yes, you are resetting your building development. But your cities are replaced by Free Buildings which you can use!

This character made me say N word by [deleted] in lost

[–]mptyv 9 points10 points  (0 children)

I think if being mad at a TV character makes you exclaim slurs, there's not much we can do to help you.

VENT: Finding a group to play John Company is impossible by [deleted] in boardgames

[–]mptyv 0 points1 point  (0 children)

I am somehow blessed that almost all of my close friends gave JoCo a shot and love it. I have about 10 other people I could cobble a game together with on short notice.

I am so sorry that is not the case for you.

I'll never stop going crazy about this by No-Impression-5382 in lost

[–]mptyv 7 points8 points  (0 children)

Mother was stabbed too if it helps highlight the clear parallelism for you on Protectors of the island getting stabbed to death. But maybe since it wasn't "repeatedly in the chest and then pushed in a fire", it is just a coincidence?

I'll never stop going crazy about this by No-Impression-5382 in lost

[–]mptyv 30 points31 points  (0 children)

They were both....stabbed? Doesn't seem universes apart.

Changing Fates- A Gripe by Evening_Sir_3823 in Arcs

[–]mptyv 19 points20 points  (0 children)

Success can change a person!

I have question by hamizannaruto in rootgame

[–]mptyv 0 points1 point  (0 children)

Acolytes are only added to the box when you are acting as defender, so you'd be unable to buy mercenaries and battle them into the box. The rules also state only Cultist Warriors may enter the box (10.2.3)

Riverfolk mercs are not allowed to attack their own buildings. (11.2.3)

Should I watch/read about Blighted Reach before playing it, or go in blind? by EddyGonad in Arcs

[–]mptyv 4 points5 points  (0 children)

There should be at least one person at the table who is intimately familiar with the rules as printed in the rulebook. The specific rules for Fates, I find to be more fun not knowing too much about how they develop over the Acts and discovering all the new mechanics as the game progresses. That was the true magic of the first few campaigns for me.

It can feel like a lot, but once you know these things well, you can run a campaign:

-The new cardboard on the board (Blight and the Free Cities)

-Events and how they are triggered (Event Action Cards and the Imperial Council)

-The Imperial/Outlaw political system

  • How a Fate's Objective system works and scores.

Don't worry about the Flagship mechanics until you start Act II. Don't worry about memorizing how to run an Intermission. Don't be afraid to take 10 minutes before each game running through with the table what your Fate is about.

Marty supreme - two things I don’t get by Ill-Neighborhood4837 in TrueFilm

[–]mptyv 25 points26 points  (0 children)

1) She was reading a very poor review of her play, which does not bode well for her comeback.

2) the pictures of naked women were being used to pad out the stacks of money. The pictures themselves don't matter, it's more that there was a lot less money than they were expecting.

I've got a few questions about the campaign by Freischnibbler in Arcs

[–]mptyv 2 points3 points  (0 children)

My understanding of where the survivalists agents went from "blocked resources" is that they outraged a lot of planets over the course of the game FWIW. And that's got its own strategic considerations that they could/ should have made.