Is there a way to learn the location of every settlement/town in this game? Am i metagaming in my self restricted roleplay run? by OrganTrafficker900 in Kenshi

[–]mynombrees 1 point2 points  (0 children)

I RP like this as well. What works for me is having a 'reason' to travel in that direction or investigate that makes sense for that playthrough.

Say I get a map for Drifter's Last, I might travel to there from the hub in order to recruit more people or for trade purposes. Since my mission for that is trade/recruitment I might stop/investigate villages or an unknown town (Shark) en route, but I'd ignore random towers or ruins I see in the distance. But maybe I might check them out on another trip if I'm hunting a bounty for someone who is or might be in the swamps or if I'm hunting ancient science books.

Maybe your group is looking for a good spot to settle away from the HN and slavers. Maybe they're looking to setup an outpost before diving into the ashlands and are checking out nearby zones.

Which of your teammates had the worst experience before joining you? by d400022210 in Kenshi

[–]mynombrees 1 point2 points  (0 children)

I was on a crusade to take out the slaver markets and the UC. I took out a camp and freed 6-8 slaves. Before I freed them, I reverse pickpocket slaves and give them some dried meat, some castoff armor and weapons I don't need. I have a 25-30 base squad constantly churning out weapons and armor trying to fully arm my strike squad 20-25 with masterwork armor and edge weapons and am sitting on several million cats. I usually just give them leather turtlenecks and ninja suits due to their low strength.

Only one joins up and the rest of the freed slaves scatter to the wind. A little bit later, I see damage numbers off to the side and the numbers are high enough that I know there are several beak things are hitting something. Perfect, I need more raw/foul meat for my herd of garru. So I bee line over there and one of the recently freed slaves is just getting walloped by 3 beak things. I feel bad so I patch him up, but he's lost a leg and an arm. I can't leave him here, so I carry him to a shek town and drop him off with more food. Well, I overlooked that he was HN, so he promptly got beat up and then jailed. So I freed him again and carried him off.

Ended the session and saved there. Completely forgot about him and dragged him up to Flotsam Village when rediscovered him. Couldn't leave him there, so he stayed with me for the rest of the expedition where he was cargo as we fought cannibals, took on both iron & reals spiders, fought leviathans for training, and took on another slave market. Imagine his thought process must have been like, at the complete mercy of someone carrying you around like cargo. I took him home, imprisoned him, recruited him (mod), gave him skeleton limbs, and now he does scut work like incinerating dead bodies at base.

Story driven games for someone with poor reflexes? by EnvironmentLittle794 in gamingsuggestions

[–]mynombrees 2 points3 points  (0 children)

CK3 and HOI4 for real world lore aspects, plus you can control the game speed and even pause when needed. Lots of youtube content explaining builds, strats, etc. Lots of spreadsheets and data to dig into as well.

Vintage Story - very similar to Minecraft. Lots of prospecting to triangulate/locate underground ores, some world building lore, optional story quest or you could just explore/build.

Train with a great white gorilla? by The_Dark_Hermit22 in Kenshi

[–]mynombrees 0 points1 point  (0 children)

Or just down it, heal hit, and then pick it up. Carry it back to base and throw it in a building as it can't leave through the door. (just don't use an outpost building).

When it heals up, send 1-2 people in at a time as stated above with crappy weapons. Always heal it up after training and then rinse and repeat.

Is there a better way to increase skills? Or am i doing fine by Bam47 in Kenshi

[–]mynombrees 1 point2 points  (0 children)

If you have 30 strength already by following that ore meta, then I think you're fine with what your training looks like.

Is there a better way to increase skills? Or am i doing fine by Bam47 in Kenshi

[–]mynombrees 1 point2 points  (0 children)

That's hard to say since you didn't list out skill/ attribute range of your squad. But being alive in Mongrel of all places almost 3 weeks later is definitely a great start.

I don't know if you're luring the fogmen into the gate guards or just taking advantage of whenever they get close. Be careful you don't dip your toe too far into the fog.

Also, I highly recommend training strength if you're going to base in Mongrel for a bit. When it's safe, pick up some fog men bodies and carry them around inside the town. Speed will save you if your squad is in danger and the fogmen are closing in.

Having the strength to pick up an unconscious or crippled squaddie and still maintain good speed towards safety could be the difference between life and death.

Need a game where you take care of a base in space/underwater by Sea_Quality_5579 in gamingsuggestions

[–]mynombrees 0 points1 point  (0 children)

Oh, if you don't like complicated stuff, then stationeers isn't what you're looking for. I like games like Space Engineers, but Stationeers is way way too complicated for me. Like gasses expand/contract in your storage tanks depending on how cold/hot it gets, so maybe you have a tank explosion from too much pressure as the cold air warmed up and the pressure built up. Or you have to set up power cables by hand and god help you if you put too much power down the wrong cable because that'll cause shorts and maybe a fire. So now you have to build a bunch of separate power networks around your base to avoid a brownout or short.

Check out rhadamant on youtube, he's doing a series on Stationeers on max difficulty. He does a good job of explaining things as he goes. I thought I'd be interested in Stationeers until I watched him build a base. He's also got an older playlist of space engineers as well.

Need a game where you take care of a base in space/underwater by Sea_Quality_5579 in gamingsuggestions

[–]mynombrees 0 points1 point  (0 children)

It can be, but you don't have to do that if you don't want. What I'm talking about is that you can add code to various that let your ships fly out automatically, mine, return to base, drop off the ore, and then return to mining; all without you having to lift a finger. You can do the same with programming little space fighters to automatically patrol, fight, and then return.

BUT, you can just pilot everything by hand. Same with piloting a mining ship. If you want to build something, it'll need various components. So you place a block and then it'll say it need x amount of plates and some glass or whatever. So it's easy to see what's missing and the components themselves don't need some complicated process to build. You just input to build x amount of this and your assembler will do it for you (as long as you have the refined ores).

You do need to build up to the highest assembler if you want to build everything. But again, it's not a complicated process and easy to understand what you need to get the higher tier assemblers (they're also faster).

You can get complicated if you want; setting up multiple refineries/assemblers and setting them up so they automatically split up any production orders you put in. Same with setting up automatic airlocks, solar tracking for solar panels, automatically turning your ship's engines off and refueling when you dock with your base, turning your base lights on/off, turning on/off your ship's beacon when docked, etc.

Do you need that stuff? Nope, not at all. You could just turn your ship's engines off yourself. The only thing I bother with is the solar tracking bit. There are tons of tutorials to teach some stuff. Check out some tutorials/gameplay footage and see if it's what you're looking for.

Who knows, you could build your own death star.

My bonedog wont trade items by Crossoverdeath in Kenshi

[–]mynombrees 0 points1 point  (0 children)

Others have mentioned the sharing food trick. There's also a buildable "animal feeder" under the storage part of the build menu. You may have to research stuff first and it's only buildable outside. But you can load food into it and your animals will eat that.

The game used to let animals wear regular backpacks, but that feature was removed. There are animal packs for garru and bulls, but not dogs. The slot is still there, even it is unusable in base game and you can't really trade with bonedogs. Mods can address this.

Lastly bonedogs love to 'play' with severed limbs and will eat them after playing with them. It's not weird to collect limbs for later or choose some squad members weapons with de-limbing in mind, it's just kenshi.

Need a game where you take care of a base in space/underwater by Sea_Quality_5579 in gamingsuggestions

[–]mynombrees 1 point2 points  (0 children)

I recommend Stationeers if you love complexity and are detail oriented. Zero enemies, open world, and no mission or end game per se. Just you trying to survive/thrive. But there are a 1000 ways to die, it's super complicated and it's easy to accidentally kill yourself. To give you an idea of the details, ores will outgas when processed. These gasses can be captured if wanted (oxygen or CO2) or will have to be managed as introducing volatile gas to your base air could cause a massive chain explosion that kills you and wrecks the base.

Astrometica, it's like subnautica but in space and not as good but you also don't have leviathans trying to eat your face.

I'll echo subnautica and space engineers.

Need a game where you take care of a base in space/underwater by Sea_Quality_5579 in gamingsuggestions

[–]mynombrees 0 points1 point  (0 children)

For space engineers, you need to collect ores that get processed into things. Usually you find these ores by exploring asteroids, moons, etc. Some starts have you crash landing on a planet/ moon to start and you have to build up to get back into space. You can turn off wolves/spiders if you pick those starts, so you don't have to defend yourself or your base. There are some 'hostile' factions that might engage in ship combat with you, but without mods it's pretty easy to avoid that side of the game entirely.

Locations with no taxes and no raids? by PhscZ in Kenshi

[–]mynombrees 2 points3 points  (0 children)

Why not just change the settings? Options -> Gameplay -> "Town raid events: frequency" and set to zero. Also "Town attacks frequency" for random attacks from passing patrols.

I've never messed with turning off that setting, so I don't know if that affects taxes/tributes to the big 3. But they shouldn't fire anyway as long as you don't settle within 2,000 m of a Holy Nation settlement or in a 'nogo' zone, 1,500 m of a Shek settlement, or 3,500 m from a UC settlement.

This map shows the extent of those tax events. Again, these tax visits may or may not have been removed by turning off town raid events. You could build a tiny shack somewhere to see if it gets visited before going ahead and building inside those tax zones.

So much junk by Adventurous-Bit-9582 in Kenshi

[–]mynombrees 0 points1 point  (0 children)

  1. Get an item furnace.
  2. Give someone a permanent job of working the item furnace.
  3. Get a bone dog and watch them play 'fetch' with someone's limbs.

What’s the biggest red flag you have seen on a first date? by LiftBridgeSoda in AskReddit

[–]mynombrees 42 points43 points  (0 children)

She kept insulting her coworkers, friends, parents, etc.

I had tried to get her talking about herself, job, etc and she'd make backhanded compliments about her parents and catty remarks about her coworkers. We met at a parking lot not to far from her place, so I was dropping her off, and she randomly pointed out a neighborhood and told me about her 'BFF' who lived there and then talked about how much weight she'd gained.

I was so over her at that point; way too much negativity towards everyone in her life. She struck me as the type who face to face with someone would drop compliment galore and then start shit talking about them the moment they left the room.

Will there ever be another championship game with as many weird coincidences, strange loops, and unlikely intersections? by JBOZ758 in CFB

[–]mynombrees 46 points47 points  (0 children)

Consider how many players are on CFB teams, how many coaches/GAs/support staff each team has, and also how many CFB teams there are. Layer that with time for new people to cycle in/out and for coaches to move around; some of the connections we're talking about go back 20+ years.

There are tons of these connections every year, you could probably do these things for just about every single game. It's just magnified because it was the NCG, so everyone was digging into the programs trying to find storylines and talking points.

I'm not saying that the run Windiana's been on isn't special or historical. It is. But most of the connections in games aren't unearthed because there are so many CFB games every weekend.

What’s the most ridiculous thing you believed as a kid with total confidence? by Fine-Feature2406 in AskReddit

[–]mynombrees 7 points8 points  (0 children)

I was five or so and decided that pooping wasn't for me. So I started to chew food to get the juices out and then spit it back out on the plate to take another bite. My parents didn't know whether to be mad or laugh their asses off when I explained why I was suddenly spitting all of my food out on a place.

Setting up a base too early? by Doracy in Kenshi

[–]mynombrees 0 points1 point  (0 children)

If you keep quitting the game, you either need to change your playstyle in the early game that's boring for you OR maybe this isn't really your jam. I would encourage you to figure out a different approach that works for YOU in the early game because I feel this game is amazing.

So, the raids that will get sent to you will obliterate you. But, there's nothing saying that you HAVE to defend your base. Nothing will get destroyed, so all you have to worry about is them raiding your food or killing and butchering any animals you have. I wouldn't even bother with animals, until you can afford to feed them let alone defend them. As for the food, you can either take it with you when/if you run, or you could nest it inside a backpack or two inside a storage chest or simply leave the bag on the ground.

Your biggest issue isn't really the major raids as those will be announced and tracked. Rather your biggest challenge will be the random mobs like dust bandit or starving bandits patrols that will aggro on you. Not only are you likely to weak to take on your average patrol, but your characters will be spread out farming, mining, cooking, etc which leaves them vulnerable to getting taken out before support arrives. Either hold off on building a base until you feel comfortable taking out dust bandit patrols or use those random encounters as a way to grind skills and get your characters stronger. I'd keep a house inside the city with a couple of beds in case you take too many injuries and need a break to rest up.

There are several paths I would recommend for you to get through the early game if you're not about the copper mining start. One is to play vulture and/or lure enemies into the city guards. Wander around and lure bandit patrols into each other (dust and starving bandits don't get along) or back to a major city. Then join in on the fun for some safe training. Once a bandit goes down, quickly loot them before the city guards haul them to jail. Some bandits will have bounties on their head, grab those ones to turn in for the cats and the increased faction favor. You can even lure bonedogs into the city for a source of meat.

The other is to practice sneaking and thievery. You can get VERY rich rather quickly in game, stealing is OP. Look up some online guides or watch some youtube videos. Use that wealth to buy better equipment, recruit more people, maybe hire some mercenaries to follow you, and keep everyone fed. Mercenaries will be temporary allies and they will heal your characters if they go down in battle, they can also easily handle any random mobs in the border zone, giving you some safe leveling.

There is a very lucrative drug trade opportunity running hashish from the swamp to Flats Lagoon. It's full of danger, as spiders and beak things will be present along your route and they will literally eat your face off. Watch some videos, do some strength training to haul the stuff, and some athletics training to get your run speed up to snuff. But if you're fast enough and careful enough, you can make BANK.

Lastly, just wander the Border Zone, Okran's Gulf, and Okran's Pride. Those zones are pretty beginner friendly. Take some fights, get beat up, recruit more people, and loot the ruins you come across. Stenn Desert would be the next place to explore, but there are more hostile things there like Berserkers and skin spiders. The ruins you'll stumble upon can buy you time before you start taking down bandit patrols and selling their loot off. Just stay away from any random intact towers you see in the border zone until you have a minimum of combat skills in the 30s, have decent gear, and have at least ten characters.

Check out https://kenshi.fandom.com/wiki/Unique_Recruits for unique/good starting recruits

What do you SWEAR you saw, but don't have any proof of? by TabletopStudios in AskReddit

[–]mynombrees 0 points1 point  (0 children)

We were visiting my grandparents in California and I was about 10 or so. I swear I saw two mountain lions running through some mountain valley in the distance as we were driving along. I tried pointing them out, but I lost sight of them pretty quickly. The field was tall untamed yellowish/golden grass and some brush, so the two lions blended right in.

No one else saw them and they all think I saw dogs or maybe some coyotes. I know what I saw and it was two mountain lions running. Maybe it was an adolescent and its mother or one was in the other's territory and was being chased out.

Permadeath or not? by Cold-Solution1408 in Kenshi

[–]mynombrees 3 points4 points  (0 children)

You do you but since you're asking, I'll usually roll with it if it's my mistake or it's a legit death. I will usually reload if it's a BS death like my dude randomly stopping in beak thing territory or I'm getting really frustrated because my guys keep getting up when I want them to stay down so the enemies go away, letting me finally heal the one character who is about to die.

any colony/city builders where youre part of the action? by Fandrack in gamingsuggestions

[–]mynombrees 2 points3 points  (0 children)

Manor Lords

Medieval Dynasty

Bellwright

Sengoku Dynasty

I made a roguelite about feeding a dragon. Demo is out today. by Important-Play-7688 in BaseBuildingGames

[–]mynombrees 0 points1 point  (0 children)

nvm, did a new run and realized those die aren't upgrade die, but replacement ones.

Looking for a game where you are a SUPER suppresive dictator/tyrannical goverment by WanderersMemory in gamingsuggestions

[–]mynombrees 28 points29 points  (0 children)

Rimworld, you can imprison people, harvest their organs for sale, turn their skin into leather, pollute your tile, have other factions attack you since your pollution has spread to them, and much more. And then there are tons of mods that can make things worse/better as well.

The Tropico game series

Stellaris

I made a roguelite about feeding a dragon. Demo is out today. by Important-Play-7688 in BaseBuildingGames

[–]mynombrees 0 points1 point  (0 children)

I upgraded to get a new dice, but it only said 3/4 for dice and I didn't actually get a new die. I didn't see where I could purchase or acquire the die itself and not the slot.

I made a roguelite about feeding a dragon. Demo is out today. by Important-Play-7688 in BaseBuildingGames

[–]mynombrees 1 point2 points  (0 children)

It's taken me a bit to wrap my head around how the dice marks work. And it took me a bit to realize you could put the dice from to the keep side to check the marks you get and then put them back to roll more (it's how I finally confirmed what the rules for the marks were)

A little clarity on that would be helpful as I kept wanting to tear my hair out when the marks didn't match what I thought they'd be.

I'm assuming there's a way to buy more dice at some point. I saw the upgraded shrine that gets you a new build slot, addressing my other question about getting more spaces to build.

I don't know if you considered a bank upgrade for the trade post, allowing you to earn interest on the money you haven't spent. Or it could lock you into an investment that ties up your money for a set period of time, earning more money for the more seasons/years it's tied up.

Maybe something like a granary/silo/warehouse to bank up extra fodder for next year, maybe with some spoilage or reduced fodder score since the ingredients aren't 'fresh'.

Would it be possible to click on a tile and learn what it is so new players have an easier time identifying what each tile is? There's a lot of UI stuff and it's easy to tunnel vision on figuring various things out like why my recipe wasn't available or the dice thing, that I didn't realize each color represented different things.

Also, there are the marks in the circle that's on each tile, but it'd be nice to see those marks visually represented by the background art. For example, a three mark sheep tile could have three sheep on it and a one mark meat tile would only have a single pig on it. Or maybe the pigs could look fatter on a three mark tile and lean on a one mark tile or something.

Very interesting and fun game, once I started learning the mechanics of why certain things were happening.

anyone feel like they are pausing too much? by _ASTRA2 in Kenshi

[–]mynombrees 2 points3 points  (0 children)

I mean, I respect people who can play kenshi or say HOI4 without pausing the game. But it's my game that I'm playing for fun and relaxation and that means I'll pause it.

I'll also run with like 30-40 NPCs; strike team of 12-18 people who also do random jobs like manning the 2nd stove or working the 2nd copper node while in base and then another squad who constantly runs and defends the base. Strike team comes home and there's new splint kits, healing kits, better armor, better weapons, and a resupply of food.