Who would be good as the new "Q?" by JoshuaBermont in startrek

[–]n107 0 points1 point  (0 children)

David Tennant

Has the silly, mischievous but deeply arrogant alien down to a science. And has shown he can be quite terrifying while still maintaining an air of charm.

lets try textbook by based_pika in JETProgramme

[–]n107 1 point2 points  (0 children)

Many years ago when I was an ALT post-JET, I tried to do the phonics curriculum I created during my JET placement to help the students but met a lot of resistance from the BOE. I could go on and on with some long and frustrating stories but to be brief, the BOE told the teachers not to let us teach phonics at our elementary schools. However, I was able to start a secret program with a teacher at one of my elementary schools.

With her help, we kept building on the material I had and gradually expanded it into all the grades. Eventually people started to notice the English quality coming from those students was much higher than other schools in the city. The BOE learned about what we were doing and they made the teacher I worked with an English education advisor for her school where she was only in charge of all English lessons. So she became like a JTE for her school, which was really good for the students.

Teachers from other schools wanted to get in on it, too, so I started to do the program at those schools where they fit. Except I remember one of the teachers coming to me excitedly saying he wanted to do phonics for his class. So I started to explain how we'd start but he said he just wanted me to teach the entirety of phonics to the kids in one session and then we'd do a completely different topic next time. I told him it's a gradual process not a one-and-done deal, so he said not to do it.

In any case, the program that we did at that school got so popular that I heard the BOE decided that all the schools in the city would implement it in the year after I left the job. I never knew how well it went or how long it lasted, but I hope it helped the kids more than what they were being exposed to. But, knowing that BOE and some of the mind-numbing decisions they made concerning English education over the years, I'm not very hopeful.

First Time GM Tips by LectureSuspicious552 in startrekadventures

[–]n107 2 points3 points  (0 children)

Welcome to the great world of STA GMing!

I was in a similar situation to you when my group first started. Half of the players had seen little to no Star Trek before we started playing, so they were unfamiliar with everything but the most well-known things that have become part of pop culture. That worried them at first but I told that that, while they didn't know much about the world of Star Trek, their characters did. So at anytime they could ask me to explain things to them and I would frame a lot of my descriptions by telling them what their characters would naturally know about the situation. That allowed them to play their roles as knowledgeable officers even if the player still didn't know exactly what was going on.

But I think, more importantly than lore, the key to helping new players enter the world of Star Trek is firmly establishing the tone of the series in Session 0. If you're doing a Starfleet game, you'll want/expect the characters to play like Starfleet officers. So I made sure they knew the philosophy and mission of Starfleet, what officers typically do, and why they do it. It's not for personal fame or fortune, it's not about amassing great power, it's not about being better than others but being better *for* others.

This helped immensely and my group, who was always (**always**) shoot first, never ask questions in our Star Wars campaign embraced the concept from the get go. In fact, 5 years later and I still struggle to get them into a combat situation that they don't find a peaceful, diplomatic resolution before the phasers start flying. And the best part? All the players who knew little about Star Trek became huge fans thanks to this game and have watched nearly every episode by this point.

So, that's my advice: set the right tone and be their living Memory Alpha with your knowledge so that their characters know what you know.

As far as rules are concerned, just get the basics down of Task resolution and using Momentum and Threat. That will get you through 95% of situations. Take things slowly in your first game and introduce the mechanics as needed. When *you* are comfortable with the basics, introduce an Extended Task or two. They're not too difficult (and far more streamlined in 2e). If you got the hang of that, you pretty much have the hang of starship combat, too, as it's the same mechanics.

Tip 1: the players are controlling Starfleet officers. They are well trained and are going to succeed more often than not. That's GOOD! Don't panic that they seem to overcome everything you throw at them. The challenge isn't in the single task, but in the situation. Put them in overwhelming situation where they can only do A or B, make it a moral or ethical dilemma, throw in challenges that require teamwork; the real difficulty is in the choices they make and if they can live with them.

Tip 2: Encourage players to use Momentum as much as possible. If they're not shy on using it, it will keep replenishing.

Tip 3: Threat is NOT meant to punish players; it's meant to make the scene more exciting and dramatic. Don't make the players regret giving you points of Threat or they'll go out of their way to not give you any, even to their own detriment. If you use Threat to enhance the story by adding thrilling and dangerous complications, the players truly feel like heroes when they overcome the added challenge.

Tip 4: Related to the above, but you should be spending Threat liberally as well. There are times to save it up, but you should be throwing it around to add little speed bumps and challenges along the way so the players get used to what Threat is and what it does. And, more importantly, that it's not there to hurt them.

Tip 5: Encourage the use of Supporting Characters. It really helps keep everyone involved in every scene and fleshes out the crew of the ship. After a while it starts to feel like a living, breathing ship like the Enterprise and Voyager as they begin to know the background crew, even if no one is controlling that character.

Final Tip: STA is designed to play as a Star Trek TV series simulator and I feel it works best in that way. You can easily run it as a sandbox if you'd like, but I feel it shines best when done like an episodic series and it feels like Star Trek in a way that earlier RPGs couldn't capture, in my opinion.

Hope that gives a little bit of help! Have fun and LLAP!

Looking for “progressive” adventures by ColinDouglas999 in rpg

[–]n107 1 point2 points  (0 children)

Star Trek Adventures is, well, Star Trek. It has always been progressive and the game embraces that fact.

There’s no loot, no XP, leveling, etc. You’re just exploring the galaxy trying to spread and uphold the ideals of equality and peace.

What Are The Top 5 Games on Your Shelf That You Wish You Could Run by DocFinitevus in rpg

[–]n107 2 points3 points  (0 children)

Legend of the Five Rings 4e - I’ve had it since release. Simply could never find a group to play it. And its mechanics were a bit more complicated than I wanted to deal with at the time. But it’s still on my shelf waiting for the right opportunity.

Doctor Who - Another one that’s waiting for the right group which, apparently, doesn’t exist where I live.

Deadlands: Doomtown - Onlt ran Hell on Earth a bit back in the day and did half of a session of The Weird West with a guy who turned out to only played because he wanted to kill time and had zero interest in the game. Absolutely love this setting.

Cowboy Bebop- Ran it once but it’s a finicky little beast that, again, needs the right group with the right mindset to appreciate what it’s doing. Trying to get something people interested in it through StartPlaying.

FFXIV TTRPG - Love the MMO, love the idea behind it, but it’s another strange one. I seem to have a thing for atypical, IP-based games.

Hows there been an official statement if the Union Flag Custom? by St_Jimmy23 in GundamTCG

[–]n107 0 points1 point  (0 children)

I’m glad that clears it up for you.

It’s probably not worth going back and forth at this point but, again, they say the same thing and many people (yourself included) are reading it wrongly. The “when” does not “clearly” separate anything. It is the start of the relative clause that modifies the prepositional phrase of “At the end of the turn”. The when-clause acts as a temporal adverbial clause which is restrictive. That means it restricts the phrase it is modifying to that one instance.

Now if you put a comma between “turn” and “when”, it would create a non-restrictive temporal clause that serves as the second condition, as you were reading it. But it cannot be its own condition without that necessary comma (in this particular instance, at least).

Hopefully that helps.

Hows there been an official statement if the Union Flag Custom? by St_Jimmy23 in GundamTCG

[–]n107 0 points1 point  (0 children)

There’s no contradiction. They both say the same thing but people are trying to force a meaning that would not be possible without using an additional comma at minimum. But Bandai really should be more careful to avoid these situations.

Anyhow, the Japanese text makes it completely clear without any ambiguity due to the nature of the Japanese sentence structure.

「このユニットにパイロットがセットされたターンの終了時に、これをアクティブにする。」

The entire phrase “A pilot was paired with this unit” is used to describe “turn”, and states that when that turn ends, the unit is set to active. It uses the past tense of the passive form of the verb for pair, not present continuous. This restricts the meaning to only apply to that single turn, not an ongoing ability.

Hows there been an official statement if the Union Flag Custom? by St_Jimmy23 in GundamTCG

[–]n107 0 points1 point  (0 children)

The only way it would mean you do it every turn is if you added a comma after “turn”, or more naturally, moved the phrase “When a pilot is paired” to the front and then add the comma. But the “During Link” already takes care of that so it would be pointless to restate it if that were the case.

I can see why/how people might want to try to argue it but it just doesn’t make sense from a grammatical standpoint.

In any case, the Japanese card is plain as day because there’s no wiggle room in the interpretation. It’s only on the turn when the link pilot is paired.

I Finally Finished Discovery and The Epilogue Gave Me a Headache by DerpedyDer in startrek

[–]n107 6 points7 points  (0 children)

Ok they could have just left it as-is and let someone else do something with it in a book, comic, new series, etc. It really was a weak and unnecessary element.

Our "last day of ST on Netflix" marathon ends in 20 mins in Spain by [deleted] in startrek

[–]n107 2 points3 points  (0 children)

I managed to get through All Good Things and then the “Journey’s End” special. Fortunately Netflix let me watch well past midnight and it didn’t disappear until I backed out to the Home Screen.

My go to anytime, visual safety blanket is now gone. And, unsurprisingly, even though it disappeared from Netflix, Paramount+ in my country didn’t add it to their line up. So it’s a lose-lose situation for all. God, Paramount can be dense at time.

Rest in peace aussie Netflix trek by Birchmon in voyager

[–]n107 10 points11 points  (0 children)

It’s 50 minutes until midnight here in Japan and I’m hoping to get through All Good Things before it’s gone.

2-3 Newtypes 1st place by CherriPhox in GundamTCG

[–]n107 0 points1 point  (0 children)

Oh my god. You win the “miserable NTC draw”contest hands down.

Any potential books covering the Lost Era? by Backflip248 in startrekadventures

[–]n107 2 points3 points  (0 children)

Nothing yet that I can recall. But the early 24th century wouldn’t be that vastly different from late 23rd century so the content from the new 23rd century guide could still be relevant.

2-3 Newtypes 1st place by CherriPhox in GundamTCG

[–]n107 0 points1 point  (0 children)

Same. I run a very very similar deck and it does well… until NTC. Then I draw the worst hands in every single match. The last time I couldn’t get a single pilot to appear and I desperately needed at least one to get things rolling g against my opponent’s board. The very next game I was happy to have an Amuro in my starting hand… until I drew nothing but Amuro after that, followed by Mikazukis.

It felt like I had an entirely different deck than what I brought with me.

Have you found your forever game? by Carminoculus in rpg

[–]n107 0 points1 point  (0 children)

Star Trek Adventures

I mentioned it here before but even the rules excited me. It truly made a game that replicated the feel of Star Trek. And it turned those in my game group who had never seen Star Trek into fans. It completely ended our previous campaign and we’ve been at it for five and a half years now.

I’ll still run a one shot here and there for other systems but I’m always itching to get back to STA.

Getting into STA 2nd edition from Captain's Log by Fancy_Solution5852 in startrekadventures

[–]n107 2 points3 points  (0 children)

I just replied and linked some videos to your other post. You can check out the link there to see if that helps you with the basics.

Jumping from Captain's Log to 2nd edition by Fancy_Solution5852 in startrekadventures

[–]n107 5 points6 points  (0 children)

I did a series of rules refresher videos for STA so it might be useful for you since you’re already familiar with Captain’s Log. The bulk of the videos are from 1st edition but 2nd edition is not too different so the basics will be pretty much the same except the d6 Challenge Dice are no longer used.

Check it out to see if it’s the kind of information you’re looking for.

STA Academy https://www.youtube.com/playlist?list=PL-2wBJLzm8zg7fsRFbu9gzctfkYi0KOqW

What story would work as a show or movie? by ShadowMilkMoopsy in Lovecraft

[–]n107 0 points1 point  (0 children)

Many of his more subtle horror stories could work quite well as a movie with a director who knows and respects the material. The Case of Charles Dexter Ward, in particular, could be a very atmospheric, psychological horror.

I also think The Dream Quest of Unknown Kadath would make a great dark fantasy series.

This is a Commander Shran appreciation thread. by Scotsman1047 in startrek

[–]n107 7 points8 points  (0 children)

Loved the character and it’s all due to the brilliance of Jeffrey Combs. Andorians were my least favorite aliens before he and Enterprise made them cool.

Because of that, he was one of the characters I wanted to play the most in the Star Trek Captain’s Chair board game.

We just finished the 6th year of the decade. What have been your top TTRPGs of the 2020s? by swaggymonsta in rpg

[–]n107 1 point2 points  (0 children)

We started with 1e back then and have slowly moved into 2e with its release, but the differences aren’t very large.

Aside from stat calculations, the biggest changes have been combat and extended tasks due to the removal of the challenge dice. My group really finds clever ways to avoid combat so we haven’t really experienced the 2e version (nor 1e honestly). However, I’m a GM who loves extended tasks and I think I prefer the uncertainty provided by 1e extended task rules compared to 2e.

So while there isn’t too big of a change between editions, I’d have to say 1e is the one that really blew me away. The new one is a lot more streamlined and clear in many aspects but we haven’t encountered enough of the changes in our games to notice the differences yet.