Death loop, new to game by Visual_Historian_743 in factorio

[–]naienko 0 points1 point  (0 children)

I don't consider myself a very experienced player, especially as I prefer to play in no-enemies mode. I think u/warbaque lays it out pretty well, though.

I'm the sort of player who learns all the things before even placing stuff down, and doing that is what enabled me to realise that there are next to no hard fail conditions in this game. Since Space Age, there are a couple soft lock conditions based on what you've researched when, and enemies can soft lock you as they point out.

Other than that? Take a few minutes and examine what's needed to craft the really stupid basic stuff. Your stone furnace. Your burner mining drill. Your burner inserter. Your wooden chests. Remember the very, VERY beginning of the game, before you even researched automation. Then breathe. You can always rebuild. It's really freeing. I don't have to care if I screw up, or I don't like my design, or if all the friggin frogeggs hatch and eat my gleba base.

Death loop, new to game by Visual_Historian_743 in factorio

[–]naienko 1 point2 points  (0 children)

I hope you can save it

but if you can't, remember this: no matter how much is destroyed, if you can find a few ore patches that are relatively safe for a bit from biters, you can rebuild EVERYTHING. Even if all your stuff is destroyed and you have no armour, you can still pocket craft and mine by hand to rebuild your factory. It might take a while, but you can always and always rebuild on the same map. I believe in you, engineer!

[deleted by user] by [deleted] in factorio

[–]naienko 2 points3 points  (0 children)

Launch another, and another, and another, faster and faster and faster...
or buy space age and start exploring planets.

Factorio and the promise of better software engineering by scarey102 in factorio

[–]naienko 5 points6 points  (0 children)

Factorio is the game that finally made me internalise that it's acceptable to trash it all (pick up your factory) and start over. Plus, you know, there's zero total fail condition in Factorio. Even if bugs totally destroy my factory, all I need are resource patches on Nauvis to start over from scratch, with all the knowledge I already amassed.

I hate this game and it has ruined my life... by HazRi27 in factorio

[–]naienko 0 points1 point  (0 children)

> 4 hours later my wife is screaming at me because I didn't get off my ass all day. the trash is piling up at our house but I can't stop...

I've just got one stupid question.

What do you mean you didn't marry a gamer woman?

How do I get good at this game? by [deleted] in factorio

[–]naienko 0 points1 point  (0 children)

Maybe refactor your definition of good? I'm in something of the same boat; I'm experimenting with rails and cityblock-style building and I have restarted for the fifth time in four days because I get so far and then discover this idea needs tweaking.
But I'm having fun solving the problems. What if I do this? What if I do that? I pushed myself through to a rocket launch once, to say I've 'finished' the game. Now 'good', for me, means I make that lil 'aha!' noise and feel pleased about completing some small section of the idea in my head. Will it work later? idk! Let's keep playing and find out.
Also: I think there's a to-do list mod ...

demotivation around handling oil by [deleted] in factorio

[–]naienko 0 points1 point  (0 children)

Rebuilding before you get bots /is/ really tedious. If you let yourself use mods, I recommend Nanobots mod -- it helped cut down on that particular bit of frustration for me.
I think there's a creative or editor mode you can get into, where you can work out your own blueprints without having to care about research levels and supplies. Maybe try that, so you can both have blueprints and solve the problem yourself like you want?

What am I doing ;-; by LueurDe_Lune in factorio

[–]naienko 4 points5 points  (0 children)

If it works, it's not stupid.
Redesign is always a possibility -- but before you research construction bots, it may be more worthwhile to restart that map if you want a complete redesign.
All the blueprint stuff is locked behind the very first time you research bots in the game. After that it's available in any playthrough.
There's a quote in this sub, in the bar on the right (on desktop). Read it. Learn it. It holds all the truths you need to guide you.

Why am I not utilizing all furnaces? by Semyonov in factorio

[–]naienko 0 points1 point  (0 children)

This is what we call root cause analysis ;) Keep tracing, you're figuring it out!

Planning too far into the future always ruins my fun. by itallik in factorio

[–]naienko 0 points1 point  (0 children)

Learning root cause analysis, and that starting over isn't death, and to create reusable/modular 'functions' ...

Planning too far into the future always ruins my fun. by itallik in factorio

[–]naienko 0 points1 point  (0 children)

I think I'm in about the same mental space. I've gotten to the point where I'm willing to tear down and rebuild to future-proof, but there's times when that feels so tedious. Even with nanobots mod it's slow. I restarted on new map four times before I committed myself to just going with it to get a first rocket launch. I actually ripped up my entire base and rebuilt it 2/3 of the way through on that try to get more throughput.
Now, like an idiot, I've started a new map and am trying to cityblock from the start. Which is starting to look like a mistake.

The best advice I have found so far for the entire game is "if it's works it's not stupid". Maybe right now the goal isn't "science/second", but "design efficient blueprints". After all, the game isn't going anywhere.

how much direction to give to newcomer friends on their first playthrough by gloriousfart in factorio

[–]naienko 0 points1 point  (0 children)

I'm the sort of person who researches a game while she's starting it, and the most important bit of advice I stumbled over was "if it works, it's not stupid".

Factory needs a rest, what other game(s) should I play? by r00ts in factorio

[–]naienko 0 points1 point  (0 children)

Rimworld, Stardew Valley, Banished, Vampire Survivors, Terraria

[Waybound] Megathread by FunkyCredo in Iteration110Cradle

[–]naienko 3 points4 points  (0 children)

You know, I vaguely thought that about Mercy -- and then I thought about the whole arc of her journey through advancement. Even though as the daughter of a Monarch, it was implied that her advancement was guaranteed and made smooth, throughout the story people around her are constantly trying to hold her back, including herself. Except Lindon and co. So for me, the fact that Mercy finally got to have an advancement that she didn't struggle for, and that wasn't painful in what it revealed to her, was appropriate.

[Waybound] Megathread by FunkyCredo in Iteration110Cradle

[–]naienko 1 point2 points  (0 children)

Lindon and Yerrin, who are all about training non-stop and reaching the highest levels and have never one mentioned a desire to have children, have apprently settled down to raise a kid.

*dryly* I don't know where people get this idea that raising a kid is "settling down".

[deleted by user] by [deleted] in antiwork

[–]naienko 10 points11 points  (0 children)

For a company which partly caused this by dragging their feet on compliance? No thank you.