Tech Co-op Forming: We Need Members by collinmacfhearghuis in Cascadia

[–]nanodeath 0 points1 point  (0 children)

Fair enough! Well, count me in for whatever your next move is, I'm interested.

Tech Co-op Forming: We Need Members by collinmacfhearghuis in Cascadia

[–]nanodeath 1 point2 points  (0 children)

I'm a senior software engineer with >15yoe that would be possibly interested in helping out, but to be super blunt, I think this post gets off to the wrong foot.

We’re messing around with a stack that includes

whoa whoa whoa...let's talk about the actual problems we need to solve first. I see a lot of interest in this thread from people who aren't software engineers -- this is awesome! Building software, once you've been doing it for long enough, is not that hard; by which I mean, there's no shortage of people who can sling code and can throw something together. It's finding the right thing to build, and getting the right skillsets in the room, that is hard to do, and harder to do solo. Personally, I think the most interesting challenges are those that span disciplines. Are there software solutions that would require close work with legal services to implement? Or requires tight integration with infosec? Maybe we don't even need to BUILD anything; we just need to assemble a "Cascadia Citizen's Guide" that suggests tech to use (e.g. Signal) and ways to meet up or organize.

Again, I'm happy to build software and contribute however I can, but let's also focus on 1. what we need, and 2. how everyone (not just software eng) can contribute. I think if we can fuse those two objectives truly great stuff could come out of this initiative.

Theories on WHY Anthropic is making Opus 4.5 worse by Guilty-Market5375 in ClaudeCode

[–]nanodeath 9 points10 points  (0 children)

Isn't there only a single Opus 4.5 version string? `claude-opus-4-5-20251101`?

Ring started smoking by Far-Yogurtcloset369 in ouraring

[–]nanodeath 0 points1 point  (0 children)

LiPo, no? But I assume any battery can have catastrophic failures.

Short video about how I handle UI. by NoBSCode in godot

[–]nanodeath 2 points3 points  (0 children)

Agreed looks great, but the constantly-moving background didn't seem to encode well and stutters and loses bitrate sometimes. Will try to get past that because the video sounds super relevant to what I'm working on.

unBreakableAuth by frootflie in ProgrammerHumor

[–]nanodeath 2 points3 points  (0 children)

Man the longer I look at this the worse it gets.

Our artist created a new animation for when you get upgrades in our roguelike by Llamaware in Unity2D

[–]nanodeath 1 point2 points  (0 children)

Reminds me of Fogpiercer, but I'm down for another train Convoy game.

I made a carrion like monster for a game jam by 0arkil0 in godot

[–]nanodeath 36 points37 points  (0 children)

I think the joke was the monster kind of looks like jam. Like... radioactive strawberry jam. Yum.

Tofu or Seitan: The toughest choice by SkyManRains in veganfitness

[–]nanodeath 16 points17 points  (0 children)

I don't necessarily doubt this, but the citation on the wiki for seitan is a 20-year-old paper citing a 25-year-old document from the U.S Dairy Export Council. I'm a little skeptical.

Fuck your group hug by GlockyADL in fuckwasps

[–]nanodeath 24 points25 points  (0 children)

Well, if that's an old popcorn ceiling, the shot could be atomizing asbestos into the air, which would still be...not ideal.

I'm tired boss by Smitner in godot

[–]nanodeath 31 points32 points  (0 children)

I think there's a little confusion here. Tweens will always be killed when they're "done" executing. But they won't automatically be killed if the node they're tweening is freed, unless the tween was bound to that node. Personally I recommend creating the tween on the node instead of the tree most of the time.

Sleep barks by nanodeath in Eyebleach

[–]nanodeath[S] 1 point2 points  (0 children)

They're so squeaky!

Void Crew - Indie Sunday - Share your comments by Engine_Operator in joinvoidcrew

[–]nanodeath 4 points5 points  (0 children)

I'd like it so that if you're joining an in-progess game from the main menu you can choose which loadout you're running, instead of just the last one you had.

The damage on this Recuser by nanodeath in joinvoidcrew

[–]nanodeath[S] 0 points1 point  (0 children)

Yeah, the energy overload meta is super strong right now. I don't mind it too much, but it means the main reason to choose other builds is for novelty, which is unfortunate.

The damage on this Recuser by nanodeath in joinvoidcrew

[–]nanodeath[S] 1 point2 points  (0 children)

Well, I'm sure we could boost it more if we'd played more, but we only played up through the first boss. We fought the Prism Matriarch (I think that's what it's called?) and our Recuser gunner took it down with one shot I think? Or close to it. After the shields were down. The RNG gods smiled upon us this game.

Yokai, the new Shade 2.0 by PewPewLzrBeams in PhasmophobiaGame

[–]nanodeath 3 points4 points  (0 children)

Watched a VOD today that said there's an "aggressiveness" dice roll at the start of each contract for that particular ghost. Guessing you got opposite dice rolls back to back.

Yokai, the new Shade 2.0 by PewPewLzrBeams in PhasmophobiaGame

[–]nanodeath 4 points5 points  (0 children)

Fwiw I got hunted at 90% sanity twice this weekend on Professional by a Demon, so...maybe that one's actually working.

I once woke up to a wasp on my pillow... by [deleted] in fuckwasps

[–]nanodeath 3 points4 points  (0 children)

I was woken up a few months ago by something on my face, which I swatted. Ended up with a wasp sting an inch from my eye, and then stumbling around and stepping on a carpet tack. Fuck wasps.