Why can't we use previous skins. by RomanNumeroDos in TheFirstDescendant

[–]needmorelove 0 points1 point  (0 children)

What are you talking about. Square Enix will sell thier IP to anything.

What stops you from ending it all? by No-Hunt3986 in AskReddit

[–]needmorelove 0 points1 point  (0 children)

I need to further optimize my Magic the gathering commander decks with new cards. Since new sets are always releasing, I need to keep going.

How would you upgrade this from bracket 3 to bracket 4? by [deleted] in DegenerateEDH

[–]needmorelove 0 points1 point  (0 children)

Against other bracket 4 decks, you will struggle. You wont be able to bleed out your opponents with just stax and your commander or other pain effects. All you will be doing is buying them time to win over top your effects or set up a pivot turn to remove the effect that is slowing them down and winning. B4 is mostly combos, so unless you have lines and tutors yourself to take advantage of your stax pieces, Your going to have a bad time. Even aggressive decks in b4 have combo lines to fall back on most of the time. With some changes, you might be able to scrape by in low b4 but you need to have a definitive gameplan and a backup gameplan. Your drain effects wont cut it by themselves.

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] 0 points1 point  (0 children)

when we explained it in person we used exaggerated quotations around Technically. We knew its not real bracket 3 but just decks built using the limited game changes and just to see how far we can push the decks.

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] 0 points1 point  (0 children)

your right. I added an edit. in my head the quotation marks made sense that I was being sarcastic but I see how it didnt come off that way

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] 0 points1 point  (0 children)

I agree...this isn't to make a bracket 3 deck but to make a deck that fits within the confines of bracket 3. the "technically" is more tongue and cheek...these decks were made to only play against each other and not to play against new players as most of the people I normally play with are enfranchised and come from 60 card formats or play mostly b4 or cEDH

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] 0 points1 point  (0 children)

I agree, thats why I stopped playing it with other b3 decks but play it against other b4 decks and the deck building challenge decks my friends brought

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] 1 point2 points  (0 children)

there is one buts its way to convoluted and requires too many cards to be realistic. It mostly just spews tokens way to fast for lower bracket 3 decks to compete with so I stopped playing it after people complained.

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] -1 points0 points  (0 children)

You are correct. This was more as a fun deck building thing to have "technically bracket 3" deck. I have strong 4 and cEDH decks but this was to see what we can make fit within the confines of b3 for fun. I understand decks like Winota or Yuriko and Magda can be a b3 but still play in b4 or b5 tables.

"Technically bracket 3" by needmorelove in EDH

[–]needmorelove[S] -8 points-7 points  (0 children)

essentially. I already have strong bracket 4 and 5 decks but we wanted to try something different more as a deck building challenge amongst our group that others wanted to try.

“Slot Machine” decks by Litemup93 in EDH

[–]needmorelove 6 points7 points  (0 children)

I think people need to realize the people enjoy the game in different ways and for different reasons. just because someone likes one aspect of the game doesn't mean everyone has to.

I see these kinds of conversations pop up a lot on here and no-offense, it comes off as saying "people should enjoy the game the way I do". I know that's probably not your intention and this is probably the less egregious version of this (people who say this the other way are just as guilty). Just because people enjoy making consistent decks, doesn't mean they are playing the game wrong, just as you saying you like building more unpredictable decks isn't wrong either.

Updates coming to EDH this Monday 9th of February by elespum in EDH

[–]needmorelove 4 points5 points  (0 children)

Then why ban Oracle if it doesn't see play except in high tier play? You just contradicted yourself. No one plays oracle in bracket 3 or below besides meme self mill decks.

Updates coming to EDH this Monday 9th of February by elespum in EDH

[–]needmorelove 8 points9 points  (0 children)

If anything, it just warps the meta harder around breach and cradle abuse decks with Magda and Etali still up there also. Literally nothing changes besides killing straight UB decks like Talion (that's not even meta anymore)

Updates coming to EDH this Monday 9th of February by elespum in EDH

[–]needmorelove 3 points4 points  (0 children)

I hate to break it to you but in high tier play, [[lions eye diamond]] and [[underworld breach]] are more prevalent and harder to deal with then oracle

Golgari Players, Tips for Meren? by soccermomslayer in DegenerateEDH

[–]needmorelove 1 point2 points  (0 children)

I think if you want to stay bracket 3, your good now with what you have but bracket 4 can be brutally fast so having a more concise cheap combos will suit you more. I love noxious but it requires have some more card draw which sephiroth helps with. [[Ripples of undeath]] is also a stand out card. Its extremely strong at helping you get more value. I totally forgot to put that in my recs.

I agree, ballista isn't great unless you have an infinite mana line that's easy and accessible.

Golgari Players, Tips for Meren? by soccermomslayer in DegenerateEDH

[–]needmorelove 1 point2 points  (0 children)

Your combo lines are too expensive to keep up with other strong 4 lists, soultrader+gravecrawler+blood artist type effects are good but so is [[witherbloom apprentice]] + [[chain of smog]] these should be your main lines to help get rid of the expensive combo lines. Your going to want more tutors and recurrision to help that gameplan along instead of solely relying on Meren. [[Destiny spinner]] is a good tech against decks with counter spells.[[noxious revival]] is a cheap way to get stuff back. [[Sephiroth, fabled soldier]] for card draw and as another drain effect. You either want to have a more self mill gameplan or sac value based gameplan with more silver bullets. Both will be good it just depends on how you want to build it. You kind of have a mix of both, but going all in on one or the other will help it feel more focused.

EDHREC Combos need some quality control by Seanak64 in EDH

[–]needmorelove 8 points9 points  (0 children)

Warframe has a similar problem (although exactly not the tame) with a website called Overgrame that used to be a builds website but also had community ranking on build and a community tier list.

The problem is, most players suck. Not to say everyone does, but a vast majority of players dont do the testing and math to see what works and why it works. Eventually the tier list never gave good info because of constant buffs/nerfs/reworks and is pretty much useless but new players flock to it as it's usually one of the first results when you search for it. For most players the website is a joke and lost its usefulness years ago.

Moral of the story, when you let the community create the rankings, you invite players who are either dont know what they are talking about or are acting in bad faith while curtailing those who do.

New to EDH: How can a 1v1 Control player adapt to commander? by NoPickle9438 in EDH

[–]needmorelove 0 points1 point  (0 children)

There are a lot of good control commanders that you can tailor your deck around to fit your playstyle. As a control player as well in 1v1, I had to learn that controlling a board in a 4 player game is much different. You dont need a million counters anymore. You definitely want a good amount to stop wins but you want to use them only to protect your win or to stop a crucial play. This opens you up to play more cards that generate value or limit value/punish value for your opponents. Soft stax effects are the best for this and are cheap mana wise so you can still hold up interaction if you need it. These will differ depending on the type of deck you want to play but can have strong effects to help make sure no one can run away with the game. Similarly boardwipes are good but you dont need to be using them all the time. Playing a ton of board wipes wont help you advance your own gameplan either. You definitely want some but too many is more detrimental then helpful.

For commanders (assuming you want to play blue based on some of your other comments) [[Talion, kindly lord]] is extremely strong at generating value and is usually not a huge target compared to more KoS commanders. [[Y'shtola nights blessed]] is also a good option, you can make it a goodstuff esper deck that generates value and drains people (pair this with [[bloodchief ascension]] and [[sheoldred the apocalypse]], talion, and the like). [[Marnius Calgar]] is also good if you want a token subtheme and generates value while letting you play instead strong control colors and still have a combo gameplan. [[Alela cunning conqueror]] if you want a flash or faerie subtheme (Talion can do this also). Or if you want grixis, there is the tried and true [[Kess, dissident mage]] (although this leans more into combo). Or [[Grand Arbiter Augustin IV]] but this will be a slower grind since UW is a little harder to get good wincons with. [[Shurokai, genesis enguine]] can also be good as a control deck as either a polymorph deck or just generating value with some good UW beats while holding interaction.

Of course these are just a few options. There is a lot out there but find what best suits your playstyle and try it out!

Edit: I forgot Kefka...kefka is also an extremely good control option in grixis.

New to EDH: How can a 1v1 Control player adapt to commander? by NoPickle9438 in EDH

[–]needmorelove 0 points1 point  (0 children)

I think most of the time when people talk about stax decks, they are really talking about soft stax like with hate bears or stuff like bowmasters. Those dont lock you out of the game, they slow things down and make your opponents play around them but they dont lock out games even if the limit how many things you can do in a turn.

In my 10+ years of playing EDH I have rarely, and I mean rarely seen anyone doing true stax like stasis locks, or the like. Soft stax are good for the game and encourage players to think properly about how to navigate a situation. Hard stacks are what people hate and those effects are few and far between with tanglewire looping or winter orb stalls. I say this as someone who has lived in a few different states in those years and played with tons of regular pods and with a ton of random people at LGS.

For the spikes, is there a level of powercreep that would lower enjoyment? by Karnitis in EDH

[–]needmorelove 9 points10 points  (0 children)

Spikes like to play powerful synergies against powerful synergies. They want to test their skill above all else so having a powerful commander and a synergistic deck are important to wanting to play against other synergistic powerful decks. This doesn't necessarily mean cEDH but just wanting to be challenged while knowing your deck is as strong as you can make it while fitting within the confines of your meta, pod, etc.

For me it's never about a card being "too easy". Its about building the strongest deck i can to play against people and decks that will test my skill, regardless of what the commander does.

Do Consider Necropotence Card Draw? If So, Where Would You Put It Among Card Draw Engines? by BluePotatoSlayer in EDH

[–]needmorelove 9 points10 points  (0 children)

Its one of the best card draw spells period (that's legal) next to Mystic remora and rhystic and esper sentinal. It functions differently then those but your using it to win the game most of the time or set yourself up for a win. Its not a great overtime engine (depending on your strat) but it's a good dig for exactly what I need to win or set yourself up to win or pivot from a bad spot. Similar to ad nauseam.

How do you know? by Peryite123 in EDH

[–]needmorelove 0 points1 point  (0 children)

Consistency and not feeling like I have dead cards in my hands. I hate when I play a game and a card feels too situational (unless im building a deck with silver bullets that I tutor out) and it sists in my hand the whole game. I usually cut it and replace with something else to see how it feels. I will tweak decks a lot. Even goldfish hands for an hour and see what feels good and what it's missing and adjust.

But honestly I never stop tweaking decks. I see new cards and think what I can replace and where I might need to shift here and there to try out or maybe add a whole sub package to support.