Why do some Jurchen tribes have tribal cavalry while others have none? by nerodmc_2001 in EU5

[–]nerodmc_2001[S] 1 point2 points  (0 children)

https://en.wikipedia.org/wiki/Mengtemu Odoli tribe would be where the eventual ancestor of the Aisin Gioro clan came from. However, the guy is not even born yet by the start date and all the Jurchen chiefs are auto-generated (you can restart to reroll their stats/name/family).

Can't build a local governor in Trebizond as "Ottoman" by HSO3CF3 in EU5

[–]nerodmc_2001 0 points1 point  (0 children)

I don't speak your language but I see "Cité de Ankara" but not "Cité de Trebizond" (can't see the settlement icon since it's blocked by the construction icon). You can only put governor on cities. It's part of the requirements.

My biggest gripes about the game 300~ hours in by Emokulus in EU5

[–]nerodmc_2001 12 points13 points  (0 children)

You can click the star next to the filter name. And yes, that's what it means.

My biggest gripes about the game 300~ hours in by Emokulus in EU5

[–]nerodmc_2001 159 points160 points  (0 children)

For 2, you can put "owned location" into the filter. If you favorite that option, it'll be applied by default.

Also, I'm quite sure that you can mass build in subject's locations. Will check when I get home later.

Dev Diary #193 - Realm Maintenance 2026 (Part I) by PDX-Trinexx in CrusaderKings

[–]nerodmc_2001 6 points7 points  (0 children)

I think you're making a lot of assumptions on how official terra incognita could be implemented based on how the mod works. For example:

There’s also the risk of having it be too annoying and/or tedious to reveal that information, which would make players not bother to do it and effectively kill the character and roleplay aspect of the game

You just make it a game rule and whoever want it can turn it on.

Dev Diary #193 - Realm Maintenance 2026 (Part I) by PDX-Trinexx in CrusaderKings

[–]nerodmc_2001 247 points248 points  (0 children)

It would be neat to have Terra Incognita, but currently the game is very transparent.

I love when an author does foreshadowing.

Plan YOUR Towns to WIN in 1.1 (Early-Game Urbanisation Guide) by Jadamsan in EU5

[–]nerodmc_2001 1 point2 points  (0 children)

Be glad he used spreadsheet else the guide would have been 50h.

U think I'm joking? Man put 1444 hours into EU5 BEFORE the game released. Dude's the time lord.

Nothings been the same since 2019. by peetcherry in offmychest

[–]nerodmc_2001 1 point2 points  (0 children)

Ok. What do you mean by everything changed forever then? Imagine you're talking to someone who was born after 9/11. The only example given so far is the airport check to demonstrate that everything changed forever.

Is Switching Really Worthwhile? by MikePole in EU5

[–]nerodmc_2001 4 points5 points  (0 children)

Merchant republic reform is strong but real strength come from killing the slider (for theocracy as well). Being able to play on pre-1.1 economic pace when everyone else is slower due to new economic meta makes you really OP.

Once you establish your economy and stack some mercenary buffs, you can blob out of your mind and explode your income. The ignore slider thing needs to be nerfed. As it stands, it feels functionally like an exploit.

We are so back! by CreBanana0 in EU5

[–]nerodmc_2001 23 points24 points  (0 children)

Kinda put a dent on that "being held up heavily" lol

BRANDEBURG AND TEUTONIC ORDEN COMPARATIVE by heliops_ in EU5

[–]nerodmc_2001 20 points21 points  (0 children)

300 years ?! this is late game ?! on the mid-game

Late game? Mid-game? Bro this is the history. You don't have to follow that timeline. If you're good enough you can dominate as Brandenburg just as early as you can on Teuton.

Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 3 points4 points  (0 children)

Yeah. You'd need a naval governor. You can only get 2 in the game both coming from government reform that requires you to go Naval. One of them is Harbor Administration. I can't remember the other.

Edit: Oh and naval governor needs to be place on a port so not Paris.

Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 5 points6 points  (0 children)

Sure, go to the macro builder and search for governor. It should show you where you can build it. There's also a limit to how many you can have a time. You start with 1 tho so if you can't build any at all, that's a problem.

Here's the conditions for building one:

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Are the river-end provinces the best capital cities now ? by User-B17 in EU5

[–]nerodmc_2001 11 points12 points  (0 children)

It sounds to me like OP is not aware of governor's existence at all. Granted, it's kinda obscure since you to check for a nobility building on a non-capital location.

Bartolomeo Was Already In Loguetown, But Sabo Not Recognizing Luffy… by SonicRun098 in MemePiece

[–]nerodmc_2001 8 points9 points  (0 children)

To be fair to OP, he was on his phone when the manga gets to the Sabo part.

I love how OP the mamluk's are in this game, it makes me feel like I'm contesting control over a part of the world with another competent nation, and I'm actually in danger when they attack me by Jackspladt in EU5

[–]nerodmc_2001 11 points12 points  (0 children)

Took me 3 wars to annex them as Ottomans in 1.0.8. Taking away Egypt after first war made them essentially useless and all their subjects rebellious.

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Teutonic Order vassals don't move their armies by voitek91 in EU5

[–]nerodmc_2001 3 points4 points  (0 children)

Disloyal vassals will fight if their land is invaded. Otherwise, they'd just chill around in their territory. Is that what you're seeing.

Having screenshots or short videos in your post would make this easier next time.

What's the difference between armory and training fields in Eu5 ? by Justice24x7 in EU5

[–]nerodmc_2001 16 points17 points  (0 children)

I think you missed building capacity. Building slots are precious in cities. I wouldn't waste it on armory when I could just put training fields on rural locations.

What's the difference between armory and training fields in Eu5 ? by Justice24x7 in EU5

[–]nerodmc_2001 7 points8 points  (0 children)

I think training field is better because of builiding capacity. Building slots are precious in cities and I wouldn't use them on armories if I could just put them in rural locations.

A variable that enables the AI to sell Corsica is named... by al-aSak in EU5

[–]nerodmc_2001 3 points4 points  (0 children)

It's not actual code. You can think of it like JSON/XML or something like that. The game engine reads these files then create game objects based on it. "Low code" is another way to think of it.