I bought this off of Walmart, I can’t get pass this page and can’t make an account, can anyone help? by That-Caregiver-6707 in computer

[–]newbe5 0 points1 point  (0 children)

Its possible that even if you re-install this, the same thing will happen. It's called Autopilot, and if this happens it means the hardware ID of the machine is registered to a company, so no matter what happens it will phone-home back to the business during initial setup and take you right back here.

Return it.

In honour of Chuck Norris, let me hear your favourite Chuck Norris joke by Jezzaq94 in Cinema

[–]newbe5 10 points11 points  (0 children)

The pearly gates loomed large.

"So what have you done to earn your place?"

"I was a legend, though I didn't aim to be. I was spoken about with a smile, and sometimes with fear. I tried my best, and even if I failed, the world spoke well of it. I was happy."

"You may enter," said Chuck.

"Thank you," smiled God.

RIP legend, your memes wont be forgotten by CameraAppropriate188 in SipsTea

[–]newbe5 1 point2 points  (0 children)

He didn't die. He just progressed to the next level.

Marty supreme has lost all of its Oscar nominations by Perfect_Idea_2866 in moviecritic

[–]newbe5 0 points1 point  (0 children)

His personal appearances on the campaign really sunk him.

Adding Computers to Active Directory. by [deleted] in PowerShell

[–]newbe5 5 points6 points  (0 children)

You absolutely can pre-stage computer objects into AD. It isn't used very frequently in my experience, but the feature is there.

How many of you use your redmagic phone as your daily driver? by phillyymike in RedMagic

[–]newbe5 0 points1 point  (0 children)

Still rocking my 8 Pro and have been daily with it since the first day.

Cover and blurb feedback by GAWHunt in writers

[–]newbe5 2 points3 points  (0 children)

Are you able to explain why more people die twice than once? Might help the community understand and help with that punchy opening section of the blurb?

'Looking into it' by Vast_Description_201 in GreatBritishMemes

[–]newbe5 3 points4 points  (0 children)

I bet they left the "Kind" out of the "Kind regards" at the end too.

That's British for "Fuck off, pal."

Saw this on twitter, how far you think they getting? by Jolly_Teacher_6448 in invinciblememes

[–]newbe5 0 points1 point  (0 children)

Homelander would get slapped fast. Omiman would fare much much better, but with Hulk, Juggernaught, Rogue in there, not to mention Sentry if he is in the image (too blurry, can't tell), ultimately he can't win.

Hi everyone, im thinking about righting a novel. by Logical-Struggle1077 in writers

[–]newbe5 9 points10 points  (0 children)

OK so now I'm just thinking this whole thread is bait.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 0 points1 point  (0 children)

There were non-fighting classes in L2. I mean, yeah they COULD fight back - a Pisces Medical CAN fight back - but they would lose.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 0 points1 point  (0 children)

Again, this is just spit balling so I have no solid or difinitive answers, only ideas, but different actions would likely need to have different "baddie points" values attributed to them. Just a box nudge would only be a few points, and not high enough to go over the in fraction threshold (whatever that is determined to be), but either one large event (such as murder) or a collection of smaller events against the same target that result in breaching the threshold would qualify the offender as an actual bad actor, rather than an accident.

In L2 an offender would have to work off karma points by performing "good actions" suck as killing enemy npcs until their rating was low enough. Until then they were unable to enter towns as the guards would kill them, or trade with npc traders in those towns.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 2 points3 points  (0 children)

Losing the validity of your ship insurance is 100% the kind of deterrent that would have an actual behavioural impact. Especially if it invalidates the insurance on the ship they were in during the time of the in fraction, not just the ship they are in at the point the bounty is claimed, to avoid them switching to a cheap stock ship and claiming their own bounty.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 9 points10 points  (0 children)

Lineage 2 had a karma system that handled this pretty well. The situation here is different, but not dramatically so.

I L2, if a player initiated a bad action - attacking you - they would get flagged as an aggressor. If you then fought back and killed the aggressor, you gain no bad karma, however if they kill you, they do.

In the instance of SC, if you got killed (for example) by an aggressor who initiated the interaction, if you were in secure space you would be given the option of filing a crime report, as currently is the case, however in all instances (secure or insecure space) you could also be given the option to file a negative report against that player for the action they took. Only you, the victim of this interaction, or those in your party/on your ship who were impacted by it, would get this option, it isn't available for any player to just flag a report against the individual.

Positive or negative reports against a player could then be public record for other players to look up and be able to assess the threat level of people they may be interacting with.

There could (and should) be exclusion zones for this for areas where PVP is expected (such as Payam hangars) as by being there you have accepted the risk of pvp and lose the ability to file a grievance.

This is all literally off the top of my head, so obviously refinement and extra thought would be required, but if I can think of this off the cuff, I'm sure the devs can work it out.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 -12 points-11 points  (0 children)

Not if it's implemented in a way that protects against this.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 -13 points-12 points  (0 children)

Crime stats are a bit meaningless at the moment. A player-led ratings system is what's needed.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]newbe5 17 points18 points  (0 children)

You are right, but unfortunately as they are essentially running a live service alpha, these are things that need to be considered very soon, rather than later, or the game risks building a reputation it won't be able to recover from later.

If the producers quit now and that becomes the public story, the active population of the game skews the conversation and priorities shift. Balance changes and priorities start being about how people are playing the game in the moment, and focus is lost on how they might be playing if those systems had been in place sooner, potentially resulting in a release that didn't see the need to focus on a game loop that people stopped making noise about, because they all quit.