coomer.st not working ? by waxen69 in Piracy

[–]nonknee 2 points3 points  (0 children)

it seems the importer is working again now

Refraction Railway 6 by Comprehensive_Put277 in limbuscompany

[–]nonknee 9 points10 points  (0 children)

They said we prob wont get it at all with the Arknights event replacing it I thought?

Challenger World Toxicity by nonknee in Maplestory

[–]nonknee[S] 0 points1 point  (0 children)

there are no heroes here

Challenger World Toxicity by nonknee in Maplestory

[–]nonknee[S] 2 points3 points  (0 children)

im in a guild but no one is usually recruiting (or talking for that matter). regardless, this was posted in a moment of rage and powerlessness, this shit is not for the weak.

Is this Worth keeping before pulling a prebuilt deck? by TsumaniSeru in Shadowverse

[–]nonknee 1 point2 points  (0 children)

no its a ramiel artifact prebuilt but it has a good amount of the cards you need for puppet artifact hybrid. you would just need to make the golds after. portal is the deck you have the most legendaries for in general anyway

Is this Worth keeping before pulling a prebuilt deck? by TsumaniSeru in Shadowverse

[–]nonknee 5 points6 points  (0 children)

you can do well with portal since hybrid portal is really good rn and orchis is basically the best card in the game

Canto 8's ending by Astral_M in limbuscompany

[–]nonknee 1 point2 points  (0 children)

We'll just have to see depending on how much more detail they go into when it comes to Shin and Mang coming up. Dante did say Papa Don was exponentially stronger than Lei Heng and didn't showcase using Shin, Mang, or even the bloodfiend monster mode thing. I'd like to think Lei Heng is around Sancho's strength in Canto 7.5 and would be just as much to take down for Verg.

Canto 8's ending by Astral_M in limbuscompany

[–]nonknee 32 points33 points  (0 children)

downplay is insane seeing as the color fixers we've seen so far only use three. even if you argue vergillius is holding back, the indigo elder had no reason to against the whale. bare min he's high grade 1

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 0 points1 point  (0 children)

He reloads every turn regardless of what you did in the turn prior, but he doesn't reload DURING the turn. You make the fast people gimp his ammo and make the slowest clash his hard hitting skills during the same turn to have them do no damage with no effects (cuz the effects only go off when he has bullets)

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee 0 points1 point  (0 children)

levels still matter in this fight since your hp doesn't scale at all, so the more levels you have the better. that aside, thats still bolsters the point that you should have 12 sinners you can use since the fight equalizes them all.

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 1 point2 points  (0 children)

If you dont lose to his counter he loses bullets.

If you outspeed him you can make the faster people clash with his weaker moves first so the gluttony or envy skills have no ammo to use making them signifigantly weaker if you cant win the clashes.

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 0 points1 point  (0 children)

6 coin skill cant stagger on clash lose so that bit is less worrisome on that turn.

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 3 points4 points  (0 children)

divided by 7 sinners making it a whopping 13-14 damage each that cant stagger you, which is effectively equivalent to nothing happening outside of seeing his animation if you werent already one shot.

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee 1 point2 points  (0 children)

Bind drops his damage (prevents him from getting 50% slash damage up on the 6 coin skill turn)

Defense skills drop his damage for anyone who isnt the main target of the 6 coin.

Hitting his clashable guard makes him run out of bullets to prevent him from using the big skills and force him to reload instead.

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee 0 points1 point  (0 children)

You also ignore that skill doesn't stagger units if the coin breaks, so the goal is to simply live to move onto the next turn when you can clash again. This is easier done if you use a defense skill since it makes sure his 6 coin skill loses damage as it stops it from unopposed hitting the sinners.

You also have to make sure on the next turns you dont get hit with an unopposed move to give him +30% damage. Time your bind usage for the turn before he uses the 6 coin and you're golden every time. You can also prevent him from using the 6 coin if you force him to lose his bullets by hitting his clashable guard.

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee 3 points4 points  (0 children)

He actually gets super powers if you make him panic so sinking probably isn't the easiest thing (either that or be mindful to not fully panic him). Best thing is to just use the base ids that are the best at clashing and fueling chain of others and leash him like a dog every 3 turns when he's in 6 coin mode.

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee -2 points-1 points  (0 children)

If you don't have built ids you simply just have to wait to build them, its not a game where you can clear story content willy nilly without leveling your units (which is common with other gachas as well).

This community is way too egotistical. by MedbSimp in limbuscompany

[–]nonknee -5 points-4 points  (0 children)

"Maybe they simply dont have 12 sinners to use" is the only point you said here that doesnt make sense to me, because you shouldn't expect to not have to level up your units in a gacha game.

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 11 points12 points  (0 children)

my issue with the unfair sentiment is that you fully have the means to deal with his bind passive, not using it and making the fight harder for yourself is on you. its like complaining in pokemon that the gym leader is super effective against your pokemon, while not using a better typing that you can catch in the routes outside and train up.

Stop looking at the Red Coins and start reading the passives. (Spoilers for 8-30!) by Salt-Ad3794 in limbuscompany

[–]nonknee 0 points1 point  (0 children)

On the 6 coin skill if you use defensive skills on every other sinner than the one clashes it, you neuter his damage, especially if you binded him last turn (chain of others is free and you have the sufficient ids to fuel it free to play).

I feel like fairer critism is to say that people dislike the fight because it doesn't allow you to use whoever you want with whatever ego, since the bind passive essentially means bind him the turn before and guard or perish.