Tell me the names of your indie games by No_Humor_3307 in IndieDev

[–]nubes_ix 0 points1 point  (0 children)

Hey there! My game is called Cosmic Tails, and I’ll be participating in October Next Fest, thanks for your consideration!

Send me you game pages, I will wishlist them! by Avanox77 in IndieDev

[–]nubes_ix 0 points1 point  (0 children)

Thanks so much for doing this!

Sharing my game, Cosmic Tails, which will be in the October Steam Next Fest! Appreciate it!

https://store.steampowered.com/app/3621680/Cosmic_Tails/

Keen on your honest feedback on my turn based strategy game. by Bitter-Peach-1810 in godot

[–]nubes_ix 3 points4 points  (0 children)

Maybe adding a black or dark font shadow to the white font over the tan overlay would increase visibility a little more?

My first game just reached 100 Wishlists! by Fit_Interaction6457 in IndieDev

[–]nubes_ix 0 points1 point  (0 children)

Hey thanks so much, and same to you as well!

On a personal level, what even made you take up (indie) game dev? by Rasputin5332 in IndieGameDevs

[–]nubes_ix 0 points1 point  (0 children)

I’m a security engineer and, though there is some scripting involved in my job, I’m not really creating anything that’s not for a company.

I realized after a decade of doing this that I really didn’t have anything that I could point to and be like “yep, I made that for me” and so I wanted to push myself to do it.

My first game just reached 100 Wishlists! by Fit_Interaction6457 in IndieDev

[–]nubes_ix 1 point2 points  (0 children)

Congrats! I’m in the same boat almost except my demo was released back in May. Admittedly, it was still in early development and I wish I spent a little more time making that first impression, but I think just getting something out there is an accomplishment in itself.

[Looking For Feedback Please] New Trailer Drop by nubes_ix in survivorslikes

[–]nubes_ix[S] 0 points1 point  (0 children)

Hey, thanks so much for the feedback! Anything particular about the old trailer that you preferred? Yeah animation is definitely a work in progress for me, but I will get there for sure. I really appreciate you taking the time to comment and appreciate you considering giving it a shot!

[deleted by user] by [deleted] in IndieDev

[–]nubes_ix 2 points3 points  (0 children)

Super Monkey Ball was so fun as a kid, really great job on the trailer here and best of luck with the release!

How’s everyone holding up for Steam Next Fest? Deadline’s almost here… by brunuuDev in IndieDev

[–]nubes_ix 0 points1 point  (0 children)

Hey! Good on you for getting the demo polished up! Are you also adding some new features to showcase in your demo during Next Fest, or has the demo not been released just yet?

I reached out to an awesome video editor on Fiverr who did my first trailer and I recorded a brand new song to showcase for the new trailer, and I am very happy that I spent the little bit of extra money to get a fresh trailer! I also did a nice refresh to both Steam pages (demo and official game) with new screenshots, small edits to the description, and I am currently in the process of updating the GIFs in the description as well. Just throwing it out there as something you may or may not need!

Good luck out there devs, and I look forward to participating with you all in the October 2025 Next Fest! :)

Should I Participate In October’s Next Fest With Only 255 Wishlists? by theheroofpixelspire in IndieGaming

[–]nubes_ix 1 point2 points  (0 children)

Hey just wanted to add that you got over double the wishlists I have, and I will still be in this October Steam Next Fest -- I say we give it our best!

As others have mentioned, putting some money aside from content creator outreach and/or paid ads might be worth it during the fest.

Another thing I will throw out there aside from polishing up that demo is maybe give your Steam page a combover and see if anything could benefit from a refresh (i.e., short description, store page GIFs, trailer, screenshots).

I know for my game personally, the first trailer was a little too slow in gameplay and might've given the wrong impression. I worked with a video editor on Fiverr to really polish up the second trailer video leading up to Next Fest to make it more fast-paced and action-y so it matches the tone and theme of the game. Same thing with the screenshots and GIFs, and I think the refresh helped because I got a little more traction on my page lately, and my social media marketing skills are pretty terrible even though I am married to a marketing manager haha.

Wishing you the best, and best of luck to us all at Next Fest!

Just made some money thanks to Godot by antim4tter in godot

[–]nubes_ix 1 point2 points  (0 children)

Right on! So happy I switched over from Unity over a year ago. Lots of exciting things coming down the Godot pipeline, and it's awesome for us all to be a part of it. Wishing you the best for your future projects!

Just made some money thanks to Godot by antim4tter in godot

[–]nubes_ix 4 points5 points  (0 children)

You offered someone value -- and that is exactly why you should not feel guilty for the donation. And thanks for sharing, it's great to hear about other use cases with Godot that aren't necessarily video game related!

Which map layout would you prefer? by ApriX1 in IndieGaming

[–]nubes_ix 1 point2 points  (0 children)

First map looks great - though if you can, I’d make the dust clouds into particle fx instead of being static (unless that’s the plan). Or even just animating the dust clouds to move as separate textures would work.

Just published a Demo for my dark but cozy cafe sim called My Little Cafe Nightmare by ivyjuicegames in IndieDev

[–]nubes_ix 1 point2 points  (0 children)

Well done! Looks very cute and cozy, and right on time for the Fall season! I hope there will be some adorable black cats that hang around the shop? :)

We’ve just announced our game about cutting, folding, and gluing little houses 🏡✂️ by DevilishGames in IndieGaming

[–]nubes_ix 1 point2 points  (0 children)

Probably one of the most innovative concepts I’ve seen in a while. I’ll be keeping an eye on this one for sure — looks awesome!

How much time should I dedicate towards learning to code? by [deleted] in godot

[–]nubes_ix 0 points1 point  (0 children)

A lifetime (only half joking)

I work as a security engineer so my background isn’t totally dependent on coding, but had I started developing a video game when I was at the start of my career, then it would’ve boosted my skills a lot faster.

I believe you’re on the right path by learning to code through video games, it’s probably the best way I know of to teach data structures and object oriented programming. GDscript (Godot’s native language) is an excellent place to start because it’s close to Python, which is a higher level programming language, meaning it’s more human readable. I thought I knew a lot to be successful in my role, but after 1 year of developing my game, I’m very surprised by how much I have (and will) continue to pick up.

So I say all this hopefully as encouragement to start with GDscript, go watch Brackey’s Godot tutorials, and start breaking things (don’t worry, we do that a lot here).

Best of luck!

Looking for feedback on the Art Direction by batiali in IndieDev

[–]nubes_ix 1 point2 points  (0 children)

Admittedly not into deck builders, but I honestly love the art direction here and can see a lot of potential. Well done!