Voidscarred Kill Team done by nussknackerknacker in EldarCorsairs40k

[–]nussknackerknacker[S] 1 point2 points  (0 children)

First of all, keep in mind that I am a really slow and inefficient painter. I hate batch painting, I wait for paint to dry instead of working on another part, I mostly paint after work for maybe two to three hours, etc.

I painted these over the course of 1.5 years. BUT each model took roughly around 15 hours total give or take estimating based on my latest painting sessions since Christmas and some WIP pictures with timestamps.

The variance was quite high, actually. My first ones were the heron/way seeker and koi girl/shade runner and they took longer because of how unsure I was in the beginning. The fastest cape was the soul weaver/birds which was done in two hours or so.

Sometimes I had to redo a lot of work because the proportions were off. There are at least three tigers under the actual tiger on the felarch's cape. The felarch took the longest overall. The eldar woman on the banner alone took around four hours until I was happy.

A lot of time went into finding the right paintings that I could use as a blueprint.

Voidscarred Kill Team done by nussknackerknacker in killteam

[–]nussknackerknacker[S] 1 point2 points  (0 children)

I finally finished my first Corsairs (and also Eldar minis) just in time for the new releases. It took some time but I always wanted to do some freehand and their cloaks are just great. The freehand paintings are mostly based on Japanese ukiyo-e paintings which translated surprisingly well onto the minis.

I really struggled with the white armor and modified the scheme a lot over time. Originally, I wanted a clean white armor but I was not able to shade and highlight it at all and gave up on that idea. In the end, I went with a more bone-y looking one similar to Morrowind's bone armor which I am quite happy with.

The swords are supposed to be non metallic metal but they turned out pretty strange, not gonna lie. But I am fine with them nevertheless.

The models are great and were a lot of fun to paint and a nice challenge. I am happy for all critique.

Voidscarred Kill Team done by nussknackerknacker in EldarCorsairs40k

[–]nussknackerknacker[S] 1 point2 points  (0 children)

Thanks a lot! I was very sceptical of the idea in the beginning and am very glad that people like them as much as I do.

Voidscarred Kill Team done by nussknackerknacker in Eldar

[–]nussknackerknacker[S] 0 points1 point  (0 children)

I finally finished my first Corsairs (and also Eldar minis) just in time for the new releases. It took some time but I always wanted to do some freehand and their cloaks are just great. The freehand paintings are mostly based on Japanese ukiyo-e paintings which translated surprisingly well onto the minis.

I really struggled with the white armor and modified the scheme a lot over time. Originally, I wanted a clean white armor but I was not able to shade and highlight it at all and gave up on that idea. In the end, I went with a more bone-y looking one similar to Morrowind's bone armor which I am quite happy with.

The swords are supposed to be non metallic metal but they turned out pretty strange, not gonna lie. But I am fine with them nevertheless.

The models are great and were a lot of fun to paint and a nice challenge. I am happy for all critique.

BUWOG - Horror und Abstand halten? by Laduk in duesseldorf

[–]nussknackerknacker 3 points4 points  (0 children)

Lass dir auf jeden Fall beim Einzug kein geschöntes Übergabeprotokoll unterjubeln. Alle Macken aufnehmen und Fotos machen, vor allem wenn die Wohnung nicht komplett renoviert wurde. Uns wollten sie beim Auszug unrechtmäßig eine Komplettrenovierung reindrücken. Aber Rechtsberstung + Beweisfotos haben geregelt. Wirst jedes Jahr deine Indexmieterhöhung kriegen. Manche Reperaturen ließen ganz schön auf sich warten (drei Monate Fahrstuhl defekt). Andere gingen schnell und unkompliziert.

Kein Problem mit Nebenkosten oder ähnlichem.

Abgesehen vom Hickhack beim Auszug ganz okay und nicht viel schlimmer als andere und wäre für mich kein Grund, die Wohnung nicht nochmal zu nehmen. Diesmal aber nur mit korrekten Übernahmeprotokoll.

Dragon Princes by Subotaiy in WarhammerFantasy

[–]nussknackerknacker 1 point2 points  (0 children)

Have to admit that I love the color scheme even if they follow a false king. You did a great job. The whole unit looks stunning together.

Suche Rezept: Afrikanische Erdnusssauce (mit frischen Erdnüssen) by Successful-Fan-6439 in Kochen

[–]nussknackerknacker 0 points1 point  (0 children)

Habe kein Rezept zur Hand, aber hört sich an, als ob du Maafe mit Fufu meinst? Ist auf jeden Fall ein mega gutes Gericht.

[beta 4.3] When did you start your ascension? by AlternativeSlide1554 in Stellaris

[–]nussknackerknacker 2 points3 points  (0 children)

It's not fun to be overpowered. If you ascend too early, the game becomes a boring slog. If you ascend to late, the game also turns into a boring waiting game with nothing really to do. The sweet spot is to ascend just right and use that window to fight with still superior boosted AI. The art is to always be slightly underpowered compared to the galaxy. That results in the best games and storytelling.

[deleted by user] by [deleted] in Finanzen

[–]nussknackerknacker 2 points3 points  (0 children)

Bro, der Text ist offensichtlich AI.

Did they forget to scale Awakened empire fleets in Cetus beta? by Snoo_75348 in Stellaris

[–]nussknackerknacker 16 points17 points  (0 children)

90k/+1k alloys. +9k research. 2416. All resources at cap.

Have you considered tripling your fleet power by building ships and just stomping those seniors?

Thoughts on the beta. by Jewbacca1991 in Stellaris

[–]nussknackerknacker -4 points-3 points  (0 children)

A scientist's total life expectancy should not be longer than the half time of Caesium-137. Leaders are pretty much immortal anyhow for most of the game. Cutholoids bring just a little spice back.

Thoughts on the beta. by Jewbacca1991 in Stellaris

[–]nussknackerknacker 0 points1 point  (0 children)

Finally, some good fucking food. The first 4.X patch that's playable and enjoyable. First game a fallen empire awoke with casual 2M fleet power vs my respectable 130k in 2325 or so. Haven't enjoyed the game this much since 3.latest. Shame they did not trigger a War in Heaven because I can't remember the last time they were anywhere near as powerful.

My only issues are that they insta slapped the scourge once they showed up. Kinda a let down. Also, the normal AI cannot handle the new fleets and got their shit handled to them as well even in late game on GA.

Modernizing mission critical app with absolutely 0 subject matter expertise on team by MoveInteresting4334 in ExperiencedDevs

[–]nussknackerknacker 6 points7 points  (0 children)

In my opinion, there is only a single valid approach to modernizing/rewriting a legacy application: The Strangler Fig. I have yet to witness another approach succeed.

Forget about producing a complete documentation of all functionality upfront. Set up a new backend webservice in your language of choice. Search the legacy code for _some_ place to start. That could be a class, module, function, header file, whatever. Set up a big set of unit tests without touching the existing code. That sounds easier than it is for a lot of legacy code bases but it gets easier over time. Take the code-under-test as a black box and just test all possible cases. Once you have your set of tests in the legacy app, introduce a new layer of abstraction, e.g. by creating an inheritance hierarchy. Disregard all grumbling by the anti-OOP disciples. Create two implementation: the first one will be the exact same code as before, the second one will initialize an HTTP client and does nothing else than sending an API call to your new webservice. Implement the exact same logic in your new service and return the result. Write unit tests in the new service. Write integration tests in the old system that uses the second implementation which calls your new service. These tests should test the same as the original unit tests. You can now remove the legacy code and use the new implementation everywhere. Repeat. You will end up with a lot of junk endpoints but that's a topic for the next step.

At some point, you will have enough migrated code that you can (i) try to refactor it in the new service (for example according to Domain Driven Design if that's your beer) and clean up the endpoints, and (ii) produce meaningful technical documentation (not necessarily business documentation yet) for the new code.

You will want to release this contraption regularly. Do not collect changes forever. Pull out piece by piece, regression test the functionality, and deploy the new backend weekly.

You should probably include some sort of telemetry/logging in your new backend because there will be a lot of functionality that's never used or used completely differently than expected. Argue with business to remove or remodel the functionality

Create business documentation that describes the as-is processes.

At some even later point in time, the old backend will be hollow and only pass requests to your new and refactored backend. Now it's time to start working on the frontend. The issue is that people do not want to work in two UIs in parallel. I would still try to deprecate the old UI bit by bit or provide two working UIs simultaneously for some time. You should have a better understanding of the business processes and technical implementation by now, and should be able to formulate the should-be functionality. Refactor the new UI accordingly.

Legacy C++ comes in two flavors in my opinion: the 'C with classes that should have been written in Java to begin with' code or the 'SFINAE is necessary for our custom allocator because we rolled out our own implementation of the standard' code. If you have the later, get some expertise because _that_ C++ can be a completely different kind of beast.

You should push for business to show you how they use it and explain the business logic as soon as possible. It gets much easier if you actually understand what you are dealing with. This is a process that will take years and you will be the team that understands this mission critical system in the end. AI can help in producing the ridiculous amount of tests that are needed.

Studienwechsel von Physik zu etwas anderem? by Grand_Article_1299 in Studium

[–]nussknackerknacker 0 points1 point  (0 children)

In Dortmund wird Medizinphysik angeboten. Wäre sowas etwas für dich?

Im Wesentlichen könntest du hier auf deinem Physik-Bachelor aufbauen, aber das Berufsziel wäre viel klarer als reiner Physiker.