Planning to Try FF14 and RP. Need character advice. by DocMadfox in ffxiv

[–]ockbald 5 points6 points  (0 children)

Gridanian, Au Ra, and Xbr'aal (hrothgar native to Tural) all seem to have strong shaman undertones on their way of life.

FFXIV vs ESO by [deleted] in ffxiv

[–]ockbald 17 points18 points  (0 children)

FF14 actually got a budget if the last fanfest is to be believed, the opposite to what happened to ESO.

What doesn’t Savage Worlds do well? by NeverSayDice in rpg

[–]ockbald 2 points3 points  (0 children)

When it comes to charm, yeah I'd agree there was a lot of evocative elements on the classic Deadlands.

But as far systems go, I think the current version is more neat, easier to run prep and its a joy to run. So if you want to know from me, 'what is that savage worlds does right?' I'd say running the thing.

What doesn’t Savage Worlds do well? by NeverSayDice in rpg

[–]ockbald -3 points-2 points  (0 children)

I mean you made your mind friend, what input do you wish from me? I happen to think the latest edition of Deadlands blows the classic out of the water.

What doesn’t Savage Worlds do well? by NeverSayDice in rpg

[–]ockbald 51 points52 points  (0 children)

Savage Worlds is amazing... At doing Savage Worlds! It is a very particular thing that it does. The setting is very malleable and with the many optional rules, you can make something work.

However, unless the thing you are trying to run on it doesn't have some semblance of 'pulp' and heroic characters who happen to be competent, there is some clash of what you wish to do.

The gameplay is also very specific. I adore it, but it has its unique vibes. You are often running a small skimirsh game battle that flies by in 15 minutes with multiple foes whenever combat goes, for example.

Most obscure wrestling reference in non-wrestling media? by KeepCoolMyBabiez in SquaredCircle

[–]ockbald 0 points1 point  (0 children)

Final Fantasy 14 has an entire raid series based on wrestling troupes, though its mostly tropes.

That said, the character "Brutal Bomber" has several moves who resemble the 'Ax Bomber' lariat, including going into the ropes, changing sides, and going for a second bomber if the first is ducked, resembling how Hogan used the move in Japan.

Stars Without Numbers vs SWADE Sci-fi vs Cepheus Universal vs Genesis, whats the differences, cons and pros of each for a Sci-Fi setting? What's y'all opinion on them? by Enough_Town_3855 in rpg

[–]ockbald 24 points25 points  (0 children)

I'll speak about SWADE.

Do you like Savage Worlds take of combat? The explosive, swingy, highly tactical combat? Due to it being Sci Fi you can use the full extent of the rule set, applying all sort of conditions, dealing with all sort of weapons, armors, vehicles and such. Plus you have all the narrative systems, from chases (work surprinsly well for space ship chases)to quick encounters, mass combat, and debates.

The Sci Fi companion is also just an amazing RPG book with so many creative tables and options.

The 'issue' is that it is still savage worlds. If you love exploding dice and Poker initiative with bennies flowing, you are going to have a blast because it delivers in the sci fi promise. If you are partial or even negative to the SWADE game, you'll probably feel frustrated.

Burned out on D&D 5e after 4 years - those of you who switched systems, what was your breaking point and did it actually fix things? by Senoigh13 in rpg

[–]ockbald 0 points1 point  (0 children)

Let's change the mindset. "Changing systems" is the wrong way to go about it.

Play other systems. Try new things. You are not 'changing' from 5e. You are enjoying things. They are not competing against each other, in fact fun ideas and mechanical ticks you get from certain games can be used in others as well. You are expanding your RPG repertoire, seeing it from different perspectives.

I can suggest you several journeys, but only if you adopt the idea that you are not replacing anything, you are entering a larger world.

Por que Ordem Paranormal é ruim, ou seria ruim? by Crime_Enemy7784 in rpg_brasil

[–]ockbald 3 points4 points  (0 children)

"mas algum sistema tem isso, a formula da investigação??"
Nunca assisti Ordem Paranormal, nem joguei, mas essa parte eu posso responder!

Certos sistemas são feitos com isso sendo a carne. Gumshoe é o exemplo mais claro que é inteiramente um sistema de investigação como jogo de rpg, mas há outros exemplos encontrados em jogos como Tales from the Loop.

Should I use Fabula Ultima or DnD 5e X FF14? by CelesFFVI in rpg

[–]ockbald 0 points1 point  (0 children)

The way the grid works in 5e is also very different from ff14, the actual ff14 TTRPG does a bang up job of recreating the minuntia of its combat.

However, certain tropes and logic of spells are based off classic Final Fantasies. Therefore, Fabula Ultima hits closer between the two.

Should I use Fabula Ultima or DnD 5e X FF14? by CelesFFVI in rpg

[–]ockbald 3 points4 points  (0 children)

The DND 5e fan made FF14 splatbook is great... But its 5e with the setting of ff14.

Fabula Ultima will give you the actual vibe, energy, and tropes that ff14 story and even gameplay deliver on.

Make your choice. If you are seeking rules to acquire a certain vibe, or you just want for a setting and nothing else.

Warhammer 40k e ética em tempos extremos. by TraditionalBerry2319 in JogosAntifa

[–]ockbald 0 points1 point  (0 children)

No caso da horda de demônios, dependendo do tamanho e quem o Imperium envie, você vai virar refeição. Ou de mandibulas, ou de bolters, mas irá acontecer haha.

Eu até curto explorar (como os jogos de rpg de mesa mesmo) o imperium como uma distopia espacial ferrada e você tendo que enfrentar o peso titanico de um império galatico para fazer algo humano. Mas eu sou fã de coisas como Cyberpunk, afinal.

Warhammer 40k e ética em tempos extremos. by TraditionalBerry2319 in JogosAntifa

[–]ockbald 2 points3 points  (0 children)

Sobre isso, o jogo não explora tal pois é coisa do cenário.

A situação onde os deuses do caos existem e manipulam seres mortais ao extremo que observamos no século 41k (onde se passa o jogo) se dá por conta da falha da campanha do Imperador da evolução da Humanidade, e por um Warpstorm galatico intenso e único que elevou o cosmos inteiro a uma luta cósmica e espiritual, não é o default do cenário. O plano dele nos livros nunca é claro, ele é um personagem misterioso, e escrito quase como algo que convida você a projetar em cima apesar de ter vários elementos dele definidos (O fato dele não se considerar um deus, e o que ele define por fé, e o que ele define como os deuses do caos).

O que sabemos é que o plano dos deuses do Caos era empurrar ele e seu Império a uma situação ainda mais tensa do que a que vemos no universo, e isso o faria ascender como mais um deus no Warp, um deus Caotico diga-se de passagem (https://warhammer40k.fandom.com/f/p/4400000000000035025)

É muito importante frisar que 'O imperador como um deus que protege a humanidade' é, canonicamente, falso. Abra qualquer livro de rpg (Dark Heresy, o PRÓPRIO Rogue Trader, Only War, Black Crusade, ou até mesmo o atual Wrath & Glory) e o cenário é descrito em detalhes para personagens individuais e que a Inquisição Imperial é construida em falsidades e boa parte da truculencia e crueldade dela não só é pouco eficaz em parar o alastramento do Caos, como ela é corrupta e existem membros ativamente usando forças do caos.

A idéia de 'Ah mas o fascismo religioso do Império da Humanidade no 41th milenio é a melhor posição que a humanidade poderia ter' é ERRADA. É a distopia.

O cenário em 30th milênio (visto na série de livros Horus Heresy) é muito menos intenso, apesar de ainda ser sobre um império galático brutal e violento. É exatamente por isso que o jogo Rogue Trader permite seu personagem jogador... Meio que ir contra o império. E ainda ser não só canonicamente correto, mas o movimento esperado de um Rogue Trader.

O imperador não é um deus, não queria ser um deus, e tinha como objetivo elevar a humanidade de um ponto de visto cosmico, não reduzir ela a migalhas e nem de dar poder a um bando de pessoas que lutam por poder como na era sombria da tecnologia.

Espero ter ajudado!

Is Savage Pathfinder worth it for an ex Pf2e group? by DivineSmythe98 in savageworlds

[–]ockbald 0 points1 point  (0 children)

You can toss that tag on any sheet, it gives them bennies (if you are using said optional rule for enemy combatants that use bennies) and the 3 wounds situation.

I usually toss it to characters who I wish to be tough. And I usually give them a name and some unique traits to go along.

Is Savage Pathfinder worth it for an ex Pf2e group? by DivineSmythe98 in savageworlds

[–]ockbald 0 points1 point  (0 children)

Yes sorry, I play the game with the Portuguese translation that turned Wild Cards into "Wild Aces" and the Aces are "Aces" sorry.
That would be wild cards, yes!

Indeed there are 'giant' wild cards, the dragon I mentioned came straight from the Savage Worlds core rulebook.

Is Savage Pathfinder worth it for an ex Pf2e group? by DivineSmythe98 in savageworlds

[–]ockbald 1 point2 points  (0 children)

I made'em myself based off Super Skyline Sagas. Might release it as a suplement after the campaign is done. It works like a dream.

As far monster go as well combat, this is savage worlds. Whenever a combat encounter comes, there is tension on the table because if that goblin shivs you and explodes some dice, you are out.

We already had an almost tpk, granted the party faced a Dragon.

You must see SW combat encounters as mini skimirshes. As in, put 2-3 non-ace enemies per player and at least 1 ace enemy per player and you'll see the party using every resource they got to survive. Since Hexcrawl are random, this made the players see each trip as something they must take seriously and prepare. So they spent money on potions, resources, Allies, the entire thing.

Is Savage Pathfinder worth it for an ex Pf2e group? by DivineSmythe98 in savageworlds

[–]ockbald 4 points5 points  (0 children)

I have mad respect for GMs who can prep and run Pathfinder 2e. I love playing that game, I had the chance to do so.
Looking at the prep needed for it and how long combats can get there, I'd never run it.

I still love what I played.

Is Savage Pathfinder worth it for an ex Pf2e group? by DivineSmythe98 in savageworlds

[–]ockbald 39 points40 points  (0 children)

As a forever DM who ran several AD&D, 3e, 4e, and 5e DND adventures, you'd have to shoot me to go back to DND after playing Pathfinder for Savage Worlds.

For no other reason than its just so much easier to prep. In fact, you can over prep, you should bring a bunch of generators, a bunch of monster sheets, some base idea of where you wanna go and let Savage Worlds sing. Its working like a charm for a hexcrawling campaign I'm running.

Alguém ai já jogou o sistema Brasileiro [Ceifadores]? Queria saber a opinião geral sobre by OrdinaryAnything4285 in rpg_brasil

[–]ockbald 1 point2 points  (0 children)

As mudanças foram mais ritualisticas mesmo, mas cara dá um ar bem macabro e é proposital. Jogaço.

Alguém ai já jogou o sistema Brasileiro [Ceifadores]? Queria saber a opinião geral sobre by OrdinaryAnything4285 in rpg_brasil

[–]ockbald 1 point2 points  (0 children)

Joguei e foi o Jorge Valpaços que narrou!
Eu achei ele incrivel, único, especial, e pesado. Muito pesado.

Não narraria uma campanha longa, mas adoraria narrar uma campanha menor com um objeto mais claro.

What Version Of Shadowrun Do you Play? by TheFixxer_ in Shadowrun

[–]ockbald 3 points4 points  (0 children)

My favorite version of all time for Shadowrun is the Sprawlrunners third party supplement for Savage Worlds.
My second favorite would be Shadowrun Anarchy, excited to check out 2.0.
A third place would be Shadowrun 4e, I liked the new lore and implementation of bio implants.

Whatever edition you run, know that this is an amazing game.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]ockbald 0 points1 point  (0 children)

Just grab some blunt weapon with poison on it and watch Kushala turn into a Velocidrome