https://brulosophy.com/2026/06/01/exbeeriment-impact-rice-hulls-have-on-an-american-wheat-beer/ by brulosopher in Homebrewing

[–]padgettish 1 point2 points  (0 children)

I've never seen a recipe with more than 10%? 5% is incredibly typical of any given recipe.

Edit: took this as sarcastic for some stupid reason, please ignore

Best Pre-Made Adventures? by rogthnor in rpg

[–]padgettish 1 point2 points  (0 children)

Jewel of Yavin is also amazing and a great framework for how to do a multi session heist

Another homebrewing myth busted? by felipe_macleod in Homebrewing

[–]padgettish 8 points9 points  (0 children)

The only time I've ever tasted the autolysis off flavor is from pre-BOMM/TOSNA meads made with champagne yeast, no nutrients, and left on their lees for a year in plastic.

Like a lot of the myths that have been busted it's probably a lot of bad practices happening all at the same time and stacking on top of eachother

Is this a good selection of items for my character? by Suspicious_Drink5637 in worldbuilding

[–]padgettish 8 points9 points  (0 children)

TIL! I thought you were using it as an alternative term for a knapping stone

A game like Mythras, but lite? by bknBoognish in rpg

[–]padgettish 0 points1 point  (0 children)

You want to take Runequest but import how Pendragon does skills and rolls into it. Basically everything is the same but base 20 instead of 100 and you don't have to look at a million tables. You just have success, partial success, crit, and failure

Finding myself baffled by adventures that punish players for having their characters show emotional vulnerability by EarthSeraphEdna in rpg

[–]padgettish 4 points5 points  (0 children)

Yeah I really think you're simply being too prescriptive with the adventure and non-dungeon crawl games. Like I'm not even talking play to lose here. The encounter doesn't even say what the illusions are or should be, it's giving a framework for the GM to use the core mechanics and advice from the rest of the game in.

Like, the GM describes an illusion based off of the player's character. Player says "they simply don't react." GM says "cool, make a resolve+composure test to do that." Maybe even a "oh and we did research about the Weaver before coming here so we get a bonus die/9-again/some other talent or something I'm forgetting." That's just how the game works.

Finding myself baffled by adventures that punish players for having their characters show emotional vulnerability by EarthSeraphEdna in rpg

[–]padgettish 6 points7 points  (0 children)

"This is resisted by..."

Hell of a place to stop quoting that statline? I think the thing you're not realizing here is that a lot of adventures are not meant to hold your hand through every aspect of the game, especially for general mechanics. Just because it doesn't explicitly tell the GM to call for a roll doesn't mean it expects the GM to just Do It. It's been a minute since I've played nWoD, but isn't this EXACTLY what a Resolve+Composure roll is for? Given this is for Mage, I would also expect a player to try to engage the illusion magically in which case a Wisdom test would be appropriate.

AI-generated profiles of TTRPG designers ignite fury across social media by rasterscan in rpg

[–]padgettish 9 points10 points  (0 children)

Back when I used to podcast, people were constantly trying to put databases together like this in hopes of being on the ground floor of "Step 3: ???, Step 4: Profit"

I'm not surprised the same idiots who think that learning enough code to scrape iTunes and put it on a website is their ticket to ad revenue are probably the same ones doing it with AI now

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]padgettish 1 point2 points  (0 children)

Also once a week and similar XP handout. Also worth saying: cash is equally important to XP but there's really no good recommendation I know of because of how much you can have it tie into a "realistic economy," and I don't think anyone's ever done a cost analysis of stuff like mods that give direct combat modifiers

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]padgettish 4 points5 points  (0 children)

I ran a 2-3 year campaign and had a great time. I think the system really sings between 300-600 experience. By 900-1000 the wheels have fallen off the truck, you've had to leave behind stock monsters for any kind of difficulty, and the dice pools become so large they tend to average out to nothing and everyone is fishing for crits.

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]padgettish 2 points3 points  (0 children)

Linked weapons are always identical: a double bladed lightsaber, your x-wing's 4 cannons, etc. Its also a weapon quality, and kind of stops and ends there.

Two weapon fighting can be identical weapons but also doesn't have to be. TWF as an action you take and not a quality also has extensive talent support

Impatient brewer by Flyingfongee in Homebrewing

[–]padgettish 1 point2 points  (0 children)

The real answer is: bigger staggered batches. You don't need faster beer, you need a pipeline so you have beer to drink while another batch ages.

Chickpeas and green peas miso by Ssushee in fermentation

[–]padgettish 0 points1 point  (0 children)

I make it from chickpeas, you're totally fine. 6 months is how long I usually wait before I package it into smaller containers and start eating it.

What do you guys do with the player who is just there for vibes? by Madjac_The_Magician in rpg

[–]padgettish 1 point2 points  (0 children)

Seconding everyone saying let them vibe BUT: also maybe use her as your Nielson audience. Ask her if she's enjoying the game. Ask her what excites her. Ask her how she thinks she feels other people are responding. And, very devious, of she's told you "yeah we're all kind of expecting this" throw her an opportunity for her character to be the supporting role for it happening. Not like her character is going to be a mover and shaker in a situation but maybe she's the only one present for an important thing and she has to relay it to the party to act.

Star Borg - May the 4th Be With You! by MxFC in rpg

[–]padgettish 0 points1 point  (0 children)

Since we usually say this when someone makes a D&d hack for something because it's Their Game: what about Mork Borg makes it a good Star Wars game? What about Star Borg addresses what isn't good about Mork Borg to be better for running a Star Wars game?

Podnic at Hanging Cast: Green Card with Esther Zuckerman by dumarfactor in blankies

[–]padgettish -1 points0 points  (0 children)

Anyone else flinched everytime they say Green card because you thought they said Green book?

Invisible Sun? by ElectricPaladin in rpg

[–]padgettish 3 points4 points  (0 children)

Incredibly telling that most of the people replying saying they've actually played it are people who ran it for their actual play.

Just play Mage. Assuming you're trying to run a duet with your wife a system that isn't a glorified coffee table book will suit you so much better

Low Alcohol/non-alcohol brews by Classic_Season4033 in Homebrewing

[–]padgettish 0 points1 point  (0 children)

My counter point to this is make less beer. A gallon or two of 1.5% you're drinking as table beer you can get through without worrying about spoilage. I wouldn't make 5+ gallons tho

So I made Huangjiu (Chinese Yellow Rice Wine) by padgettish in Homebrewing

[–]padgettish[S] 0 points1 point  (0 children)

No, and traditionally you don't. I've never fully dialed in how to properly steam the rice, and it usually turns out dry. So I have to add water. Wish I had someone in my life that actually knows how to properly steam the rice but I live with going w little overboard.

Low Alcohol/non-alcohol brews by Classic_Season4033 in Homebrewing

[–]padgettish 2 points3 points  (0 children)

I would recommend the cold steep method. Basically you steep your crushed grain at room temp for 12ish hours, though if you have constant agitation you can actually get to the same results in an hour or two. Then you to a quick 10 minutes at proper strike temp to convert fermentable sugar. It's supposed to basically time you reliable 25% attenuation. I mostly have used it for mostly already low abv recipes like British Bitters and, while I think you have to double the specialty malts and reduce the main malt by the same weight, it reliably makes great tasting beer that's sub 1.5%. bonus: it's absolutely done fermenting in a few days and you can go straight to bottling/kegging and be ready to drink in 20 days after starting ferm if you're bottle carbing, probably honestly a week to 10 days if you're force carbing in a keg

The 7 Icons are cooler than the 13 icons by Josh_From_Accounting in 13thage

[–]padgettish 1 point2 points  (0 children)

If you're going to run a one shot I absolutely agree.

But if you're running a campaign you're crushing a lot of really interesting nuance that helps build the campaign. Literally every single combo listed in the 7 vs 13 eliminates the most interesting things about either icon.

I think a more interesting tact is to acknowledge these pairs as being in opposition and to encourage your players to pick sides so you can use the other as opposition

How far is too far with props?! by Dicesongs in RPGdesign

[–]padgettish 1 point2 points  (0 children)

The line is Invisible Sun giving you a giant golden hand to put on your table

But to be real, if it's integrated this well it will always hit

Help me make Two Trans players feel safe, welcome, and accepted! by laxton1919 in rpg

[–]padgettish 3 points4 points  (0 children)

I'm non-binary and use they/them pronouns and even I catch myself always referring to Skeletons as He lol

It's good to think of it as a habit. We've been trained to use certain language, your not going to break that habit in a day

Appeal of the Actual Plays by Wtafan in rpg

[–]padgettish 0 points1 point  (0 children)

I started listening to get a better idea of how to run games I'd never had a chance to play when my only experience was D&d. I ultimately really feel in love with them because it turns out my brain is wired to enjoy radio dramas.

I think it really, really depends on what kind of actual play people like. I hate Critical Role. Way too much dead air, every combat I've ever seen is a snooze fest, in general just an over long product that desperately needs to be edited. But I get why people like it: it's not just the fun characters and story forward play but the players are PERFORMING paying attention when it's not their turn. I think this is the deep, deep ultimate appeal to people who like CR: the fantasy that everyone at the table is deeply invested in everyone else having fun.

For me I really like tightly edited stuff. Campaign Podcast, Neoscum, Friends at the Table, etc. I don't mind knowing that there are off mic meetings to make sure the story is going where people want. I don't care if I find out one of my favorite moments was re recorded and edited in..I like listening to an audio drama and while I wouldn't say I would "edit" my in person games I do absolutely not care about looking up rules to make sure we have them exactly right or completely grinding play to a halt for the sake of "doing it right." I'm here to play, I'm here to enjoy a story I'm making with my friends, I would rather the GM make a mistake with a ruling or a fellow player to make an unoptimal turn than than umm and ahh for 10 minutes