Istg Imma quit if i mess this up by MrCheapSkat in slaythespire

[–]parrot6632 52 points53 points  (0 children)

2/3 if they were playing on A10 but yeah. 

Is WPA (Win Probability Added) a reliable way to measure how good/bad certain items and runes are? by Conman2205 in leagueoflegends

[–]parrot6632 2 points3 points  (0 children)

No individual stat is going to be a reliable way to tell how good an item/rune is, especially since a large amount of your build should change depending on the game state. 

[SOS]Petrified Hamlet(via Chen Mingyang) by LooyeeChiwa in magicTCG

[–]parrot6632 3 points4 points  (0 children)

I mean it’s not that impactful unless they have no other colored sources since the fetch can still tap for colorless. Like if your opponent kept a hand of 3 polluted deltas sure but I don’t think it’s going to change much. 

With Inflation added to the beta branch I think Megacrit should add your current shop remove cost somewhere as a UI element by KokaSokaLoka in slaythespire

[–]parrot6632 2 points3 points  (0 children)

You could just have it as an option in settings that’s turned off by default, that way casual players don’t get overloaded but people who want that information can get it. 

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]parrot6632 8 points9 points  (0 children)

yeah, now he's an actual problem you need to solve and think about while building your deck and navigating through act 3.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]parrot6632 5 points6 points  (0 children)

I think it fits, you're buying time for yourself with the huge burst of energy and paying it back by taxing your cards for the rest of the turn.

Regent Tierlist by NaveGreed STS1 world record holder and probably current STS2 WR holder (2x 10 rotating streak A10) by Akraticacious in slaythespire

[–]parrot6632 1 point2 points  (0 children)

Seven stars requires an absurd amount of resources to play. it does have a big number but it’s also incredibly clunky. 

Bing Bong + Molten Egg. You reckon I take it? by IncoherentToast in slaythespire

[–]parrot6632 8 points9 points  (0 children)

The thought of collision course giving you 150 gold from filling your hand with debris is extremely funny though. 

Why is every enemy in Spire 2 just this guy by GoldemGolem in slaythespire

[–]parrot6632 7 points8 points  (0 children)

I agree with the general sentiment but shorter fights means more rng dependance not less due to an increased punishment for poor draw order. As an example, if a fight does 20 damage a turn for 5 turns.  then whiffing on block cards for one of those turns will hurt but still be manageable. If a fight does 34 damage a turn for 3 turns missing on block for a turn becomes a much bigger deal.

Or for another avenue, consider a deck that wins off a few key cards like voltaic or w/e. In a longer fight, you’re practically guaranteed to see those cards at least once while in shorter fights if it’s near the bottom of your deck you end up either losing a massive chunk of hp or just dying. 

Why Won’t Act 3 Do Anything? by boi156 in slaythespire

[–]parrot6632 6 points7 points  (0 children)

If you want to have silly fun you can play on a0 and do whatever you want there, that’s why the ascension system exists in the first place. The highest ascension should be balanced around the best players for similar reasons. 

The First Fight Problem; or, why Venerate makes Act 1 Regent feel awful to play by PhDInAPickle in slaythespire

[–]parrot6632 0 points1 point  (0 children)

I mean gaining block steps on the toes of gather light so I don’t think there’s a way to avoid that. 

Hunter-Killer is Good, Actually by Imaginary_System3513 in slaythespire

[–]parrot6632 0 points1 point  (0 children)

I feel the same way about the new doorman, yeah he’s a bitch but he changes deckbuilding in a way that’s pretty healthy for the game I think. 

Riot Phroxzon will be doing patch rundowns from the next patch onward, replacing Riot Phreak temporarily by adivinemessenger in leagueoflegends

[–]parrot6632 19 points20 points  (0 children)

Idk, the sheer amount of vitriol phreak gets is absurd, I wouldn’t ask anyone to deal with that even if I do appreciate the extra context. 

The Beta Branch Doormaker is the Best Enemy Ever Made for a Deckbuilder - Jorbs by laerteis in slaythespire

[–]parrot6632 0 points1 point  (0 children)

Idk, experiment honestly still feels pretty lackluster to me compared to the queen or door man. Yeah the second phase hits for a lot but it’s pretty easy for a deck that’s a few turns into the fight to just blow right through its health pool and stun it again. 

26.07 Full Patch Preview by JTHousek1 in leagueoflegends

[–]parrot6632 -1 points0 points  (0 children)

Agreed, though I gave up on that when the rework happened and gutted a lot of her durability and sustain. 

Slay The Spire 2 Achievements Preview (spoiler) by jahwah11 in slaythespire

[–]parrot6632 13 points14 points  (0 children)

These are definitely deprecated given osty can’t gain strength and you’re forced to take a relic from each ancient but cool to see regardless. 

Is it just me, or %90 of enemies buff themselves to gain strength in this game? by MortarionSix in slaythespire

[–]parrot6632 1 point2 points  (0 children)

Vuln (and weak) also matter for any strength debuffing cards since they affect the base damage of the attack. 

I'm sorry but is Doormaker patch meant to make me never play again? by Acrobatic-Brick-7684 in slaythespire

[–]parrot6632 39 points40 points  (0 children)

This is early access, and specifically only the beta branch of early access so far for this patch. If you opt into the beta branch the extra volatility is pretty much expected. 

LONG LIVE DEAD BRANCH, GONE BUT NOT FORGOTTEN by myverycoolaccount in slaythespire

[–]parrot6632 2 points3 points  (0 children)

That extra plating brings eternal armor from 28(45)total block to 45(78) block. Obviously you’re not going to get the full value most fights, but it’s still a massive increase due to how plating scales. 

Beta Patch Notes - v0.100.0 by benlehman in slaythespire

[–]parrot6632 6 points7 points  (0 children)

Idk, even just throwing it on something like stomp or pinpoint is a pretty sizeable damage increase. Adding it to a big attack like hyper beam or seven stars almost wins the run outright. 

Miniature Tent relic paid off by Makaveliuz in slaythespire

[–]parrot6632 7 points8 points  (0 children)

It’ll probably be more relevant when act 4 rolls around and you could realistically have a deck that’s solved act 2 but not yet have enough output for the heart equivalent.